Cobra Convocada
Bestial30% do Dano Físico Convertido em Dano de Caos
Summoned Cobra
| Spectre | N |
|---|---|
| Tags | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Vida
900%
Evasão
+15%
Ailment Threshold
900%
Resistência
Damage
323%
Precisão
340%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.1 Second
Damage Spread
±20%
Experiência
150%
Model Size
100%
Type
SnakeUniqueSummoned
Metadata
SnakeSpitUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
57,900
Armadura
28,790
Evasão
5,450
Damage
1,207
Dano Mágico
1,207
Precisão
1,276
Attack Time
1.1
Experiência
15,383
Minion Life
12,559
Minion Damage
963
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 965–1448
Chance de Crítico: 5%
Attack Time: 1.1 seg
base is projectile [1]
monster projectile variation [1]
Object Type
version 2
extends "Metadata/Monsters/Snake/SnakeRanged"
Stats
{
set_item_drop_slots = 0
untargetable_by_monster_ai = 1
set_base_cannot_be_damaged = 1
set_cannot_be_chained_from = 1
}
Life
{
corpse_usable = false
}
Object Type Codes
version 2
extends "Metadata/Monsters/Snake/SnakeRanged"
BaseEvents
{
on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} -- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitUniqueSummoned"] = {
name = "Summoned Cobra",
life = 9,
fireResist = 40,
coldResist = 40,
lightningResist = 40,
chaosResist = 20,
damage = 3.23,
damageSpread = 0.2,
attackTime = 1.1,
attackRange = 9,
accuracy = 3.4,
skillList = {
"SummonedSnakeProjectile",
},
modList = {
},
}
-- src\Data\Skills\spectre.lua
skills["SummonedSnakeProjectile"] = {
name = "SummonedSnakeProjectile",
hidden = true,
color = "4",
baseEffectiveness = 0,
incrementalEffectiveness = 0,
skillTypes = {
[SkillType.Attack] = true,
[SkillType.RangedAttack] = true,
[SkillType.MirageArcherCanUse] = true,
[SkillType.Projectile] = true,
[SkillType.ProjectilesFromUser] = true,
[SkillType.Damage] = true,
[SkillType.Triggerable] = true,
},
statDescriptionScope = "skill_stat_descriptions",
castTime = 0.8,
baseFlags = {
attack = true,
projectile = true,
},
baseMods = {
},
qualityStats = {
},
stats = {
"monster_projectile_variation",
"base_is_projectile",
},
levels = {
[1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, },
},
}
30% do Dano Físico Convertido em Dano de Caos
| Family | ChaosDamageAsPortionOfDamage |
|---|---|
| Domains | monstro (3) |
| GenerationType | Único (3) |
| Req. level | 1 |
| Stats | |
| Craft Tags | physical_damage chaos_damage Dano Físico Caos |
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.