Cobra invoqué
Bête
Vous ignorez l'Évasion de vos cibles
30% des Dégâts physiques sont Convertis en Dégâts de chaos
Summoned Cobra
Spectre | N |
---|---|
Tags | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Vie
900%
Évasion
+15%
Ailment Threshold
900%
Résistance
40 40 40 20
Damage
323%
Précision
340%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
6 ~ 9
Attack Time
1.1 Second
Damage Spread
±20%
Expérience
150%
Model Size
100%
Type
SnakeUniqueSummoned
Metadata
SnakeSpitUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
57,900
Armure
28,790
Évasion
5,450
Bouclier d'énergie
0
Damage
1,207
Dégâts des sorts
1,207
Précision
986
Attack Time
1.1
Expérience
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 965–1448
Chances de coup critique: 5%
Attack Time: 1.1 sec.
base is projectile [1]
monster projectile variation [1]
monster projectile variation [1]
Object Type
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitUniqueSummoned"] = { name = "Summoned Cobra", life = 9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 3.23, damageSpread = 0.2, attackTime = 1.1, attackRange = 9, accuracy = 3.4, skillList = { "SummonedSnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSnakeProjectile"] = { name = "SummonedSnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Vous ignorez l'Évasion de vos cibles
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
30% des Dégâts physiques sont Convertis en Dégâts de chaos
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstre (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |