Cobra invocada
Bestia
Tus golpes no se pueden evadir
El 30% del daño físico se convierte en daño de caos
Summoned Cobra
Spectre | N |
---|---|
Tags | beast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, not_str, physical_affinity, ranged, red_blood, reptile_beast |
Vida
900%
Evasión
+15%
Ailment Threshold
900%
Resistencia
40 40 40 20
Damage
323%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.1 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
SnakeUniqueSummoned
Metadata
SnakeSpitUniqueSummoned
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
57,900
Armadura
28,790
Evasión
5,450
Escudo de energía
0
Damage
1,207
Daño de hechizos
1,207
Precisión
986
Attack Time
1.1
Experiencia
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
SummonedSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 965–1448
Probabilidad de golpe crítico: 5%
Attack Time: 1.1 seg
base is projectile [1]
monster projectile variation [1]
monster projectile variation [1]
Object Type
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" Stats { set_item_drop_slots = 0 untargetable_by_monster_ai = 1 set_base_cannot_be_damaged = 1 set_cannot_be_chained_from = 1 } Life { corpse_usable = false }
Object Type Codes
version 2 extends "Metadata/Monsters/Snake/SnakeRanged" BaseEvents { on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Snake/SnakeSpitUniqueSummoned"] = { name = "Summoned Cobra", life = 9, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 3.23, damageSpread = 0.2, attackTime = 1.1, attackRange = 9, accuracy = 3.4, skillList = { "SummonedSnakeProjectile", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["SummonedSnakeProjectile"] = { name = "SummonedSnakeProjectile", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.ProjectilesFromUser] = true, [SkillType.Damage] = true, [SkillType.Triggerable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.8, baseFlags = { attack = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "monster_projectile_variation", "base_is_projectile", }, levels = { [1] = {1, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Tus golpes no se pueden evadir
Id | MonsterAlwaysHits |
---|---|
Family | AlwaysHits |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | attack |
El 30% del daño físico se convierte en daño de caos
Id | MonsterSnakeChaos |
---|---|
Family | ChaosDamageAsPortionOfDamage |
Domains | monstruo (3) |
GenerationType | Único (3) |
Req. level | 1 |
Stats | |
Craft Tags | physical_damage chaos_damage damage physical chaos |