Cobra invocada
Bestia
Tus golpes no se pueden evadir
El 30% del daño físico se convierte en daño de caos
Summoned Cobra
SpectreN
Tagsbeast, fast_movement, has_dagger, has_one_handed_melee, light_armour, medium_small_height, not_int, physical_affinity, ranged, red_blood, reptile_beast
Vida
900%
Armaduras
+15%
Evasión
+15%
Ailment Threshold
900%
Resistencia
40 40 40 20
Damage
323%
Precisión
340%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 9
Attack Time
1.1 Second
Damage Spread
±20%
Experiencia
150%
Model Size
100%
Type
SnakeUniqueSummoned
Metadata
SnakeSpitUniqueSummoned
IsSummoned
Y
Nivel
68
Vida
57,900
Armaduras
33,109
Evasión
5,450
Escudo de energía
0
Damage
1,207
Daño de hechizos
1,207
Precisión
986
Attack Time
1.1
Experiencia
15,383
Ailment Threshold
57,900
Chill
183
Shock
183
Brittle
1,036
Scorch
183
Sap
506
SummonedSnakeProjectile
Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Damage, Triggerable
Base Damage: 965–1448
Probabilidad de golpe crítico: 5%
Attack Time: 1.1 seg
base is projectile [1]
monster projectile variation [1]

Object Type

version 2
extends "Metadata/Monsters/Snake/SnakeRanged"

Stats
{
	set_item_drop_slots = 0
	untargetable_by_monster_ai = 1
	set_base_cannot_be_damaged = 1
	set_cannot_be_chained_from = 1
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Snake/SnakeRanged"

BaseEvents 
{ 
     on_construction_complete = "AddEffectPack( Metadata/Effects/Microtransactions/Spells/raise_spectre/shadow_mirror/shadow_mirror_EPK.epk ); "
} 
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Snake/SnakeSpitUniqueSummoned"] = {
    name = "Summoned Cobra",
    life = 9,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 3.23,
    damageSpread = 0.2,
    attackTime = 1.1,
    attackRange = 9,
    accuracy = 3.4,
    skillList = {
        "SummonedSnakeProjectile",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["SummonedSnakeProjectile"] = {
    name = "SummonedSnakeProjectile",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.8,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "monster_projectile_variation",
        "base_is_projectile",
    },
    levels = {
        [1] = {1, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
Tus golpes no se pueden evadir
IdMonsterAlwaysHits
FamilyAlwaysHits
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • global always hit Min: 1 Max: 1 Global
  • Craft Tagsattack
    El 30% del daño físico se convierte en daño de caos
    IdMonsterSnakeChaos
    FamilyChaosDamageAsPortionOfDamage
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • base physical damage % to convert to chaos Min: 30 Max: 30 Global
  • Craft Tagsphysical_damage chaos_damage damage physical chaos
    Edit

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