불타는 믿음
SpectreY
Area성역 지도, 성채 지도, 요새 지도, 흉물 지도, 지구라트 지도
Tagsbludgeoning_weapon, 시전, construct, fire_affinity, has_one_handed_melee, has_sceptre, humanoid, large_height, melee, mud_blood, not_dex, not_int, physical_affinity, standalone_map_boss, stone_armour, very_slow_movement
Packs
  • 지구라트 지도, 요새 지도, 성채 지도, 흉물 지도, 성역 지도: 불타는 믿음, 단호한 수호병
  • 생명력
    405%
    방어도
    +50%
    Ailment Threshold
    405%
    저항
    40 40 40 25
    Damage
    180%
    정확도
    100%
    치명타 확률
    +5%
    치명타 피해 배율
    +130%
    Attack Distance
    6 ~ 16
    Attack Time
    1.5 Second
    Damage Spread
    ±20%
    경험치
    300%
    Model Size
    170%
    Type
    StatueMapBossAtlasUber
    Metadata
    StatueChurchMapBossStandaloneAtlasUber
    레벨
    84
    생명력
    142,945
    방어도
    149,751
    회피
    8,120
    Damage
    1,716
    주문 피해
    1,716
    정확도
    1,076
    Attack Time
    1.5
    경험치
    39,750
    Minion Life
    27,016
    Minion Damage
    1,455
    Ailment Threshold
    142,945
    Chill
    452
    Shock
    452
    Brittle
    2,557
    Scorch
    452
    Sap
    1,249
    MeleeAtAnimationSpeedUnique
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    기본 공격
    Base Damage: 1373–2059
    치명타 확률: 5%
    Attack Time: 1.5 초
    강력한 일격으로 적들을 쓰러트립니다.
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    StatueDodgeBack
    재사용 대기시간: 6 초
    monster dodge direction [3]
    monster dodge distance [39]
    ChurchStatueMapBossLeapSlam
    Attack, Area, Melee, Movement, Travel, Slam, Totemable
    도약 강타
    Base Damage: 1373–2059
    치명타 확률: 5%
    공격 피해: 75%
    공격 피해: 75%
    Attack Time: 1.5 초
    재사용 대기시간: 4 초
    공중으로 도약 후 착지하면서 무기로 적들에게 피해를 주고 밀쳐 냅니다. 착지 지점의 적은 바깥으로 밀려납니다. 도끼나 철퇴, 셉터, 검, 지팡이가 필요합니다.
    주는 공격 피해 25% 감폭
    주는 피해 38% 증폭
    공격 속도 50% 감폭
    기본 반경 1.5미터
    active skill area of effect radius +% final [50]
    cast time overrides attack duration [1]
    is area damage [1]
    ChurchStatueMoltenStrike
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    용암 타격
    Base Damage: 1373–2059
    치명타 확률: 5%
    공격 피해: 55%
    Attack Time: 1.5 초
    근접 무기에 용암 에너지를 주입하여 공격 시 물리 피해와 화염 피해를 줍니다. 공격이 명중한 적에게서 전방으로 녹아내린 마그마 구체가 발사되어 명중된 모든 적에게 분산됩니다. 또한 이 마그마 구체는 떨어지면 폭발하여 적들에게 범위 피해를 줍니다.
    주는 공격 피해 45% 감폭
    주는 피해 20% 증폭
    투사체 4개 추가 발사
    물리 피해 10% 증가
    물리 피해의 60%를 화염 피해로 전환
    투사체 속도 25% 감소
    공격 속도 40% 증폭
    투사체 피해 40% 감폭
    active skill area of effect radius +% final [20]
    base is projectile [1]
    ChurchStatueMoltenStrikeMassive
    Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
    용암 타격
    Base Damage: 1373–2059
    치명타 확률: 5%
    공격 피해: 55%
    Attack Time: 1.5 초
    재사용 대기시간: 4 초
    근접 무기에 용암 에너지를 주입하여 공격 시 물리 피해와 화염 피해를 줍니다. 공격이 명중한 적에게서 전방으로 녹아내린 마그마 구체가 발사되어 명중된 모든 적에게 분산됩니다. 또한 이 마그마 구체는 떨어지면 폭발하여 적들에게 범위 피해를 줍니다.
    주는 공격 피해 45% 감폭
    주는 피해 10% 감폭
    투사체 12개 추가 발사
    물리 피해 10% 증가
    물리 피해의 60%를 화염 피해로 전환
    투사체 속도 25% 감소
    공격 속도 40% 증폭
    투사체 피해 40% 감폭
    active skill area of effect radius +% final [100]
    base is projectile [1]
    MapBossPhysicalBeacon
    Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
    시전 속도: 1.5 초
    재사용 대기시간: 10 초
    652.5~978.8 물리 피해
    기본 지속시간 1.8
    1초마다 생명력의 3% 재생
    active skill area of effect radius +% final [-60]
    beacon placement radius [100]
    firestorm avoid unwalkable terrain [1]
    is area damage [1]
    monster penalty against minions damage +% final vs player minions [-25]
    number of beacons [20]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "One_Hand_Mace"
    }
    
    Stats
    {
    	mana_regeneration_rate_per_minute_% = 400
    }

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    Life
    {
    	on_death = "DetachAllContainingText( divine_ );"
    	on_spawned_dead = "DetachAllContainingText( divine_ );"
    }
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Statue/StatueChurchMapBossStandaloneAtlasUber"] = {
        name = "Burning Faith",
        life = 4.05,
        fireResist = 40,
        coldResist = 40,
        lightningResist = 40,
        chaosResist = 25,
        damage = 1.8,
        damageSpread = 0.2,
        attackTime = 1.5,
        attackRange = 16,
        accuracy = 1,
        weaponType1 = "Sceptre",
        skillList = {
            "MeleeAtAnimationSpeedUnique",
            "ChurchStatueMapBossLeapSlam",
            "ChurchStatueMoltenStrike",
            "ChurchStatueMoltenStrikeMassive",
            "MapBossPhysicalBeacon",
            "StatueDodgeBack",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeedUnique"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChurchStatueMapBossLeapSlam"] = {
        name = "Leap Slam",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.Movement] = true,
            [SkillType.Travel] = true,
            [SkillType.Slam] = true,
            [SkillType.Totemable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.4,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "active_skill_attack_speed_+%_final",
            "active_skill_damage_+%_final",
            "active_skill_area_of_effect_radius_+%_final",
            "active_skill_base_area_of_effect_radius",
            "is_area_damage",
            "cast_time_overrides_attack_duration",
        },
        levels = {
            [1] = {-50, 38, 50, 15, baseMultiplier = 0.75, levelRequirement = 2, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChurchStatueMoltenStrike"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_projectile_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 4, 20, 10, -40, 40, -25, 20, baseMultiplier = 0.55, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["ChurchStatueMoltenStrikeMassive"] = {
        name = "Molten Strike",
        hidden = true,
        color = "1",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.Area] = true,
            [SkillType.Melee] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Fire] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.ProjectilesNotFromUser] = true,
            [SkillType.ThresholdJewelChaining] = true,
            [SkillType.Multistrikeable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            area = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_physical_damage_%_to_convert_to_fire",
            "number_of_additional_projectiles",
            "active_skill_damage_+%_final",
            "physical_damage_+%",
            "active_skill_projectile_damage_+%_final",
            "active_skill_attack_speed_+%_final",
            "base_projectile_speed_+%",
            "active_skill_area_of_effect_radius_+%_final",
            "base_is_projectile",
        },
        levels = {
            [1] = {60, 12, -10, 10, -40, 40, -25, 100, baseMultiplier = 0.55, levelRequirement = 10, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MapBossPhysicalBeacon"] = {
        name = "MapBossPhysicalBeacon",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Spell] = true,
            [SkillType.Damage] = true,
            [SkillType.Area] = true,
            [SkillType.Duration] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Totemable] = true,
            [SkillType.Triggerable] = true,
            [SkillType.Multicastable] = true,
            [SkillType.AreaSpell] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1.5,
        baseFlags = {
            area = true,
            spell = true,
            duration = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "spell_minimum_base_physical_damage",
            "spell_maximum_base_physical_damage",
            "base_skill_effect_duration",
            "life_regeneration_rate_per_minute_%",
            "number_of_beacons",
            "beacon_placement_radius",
            "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
            "active_skill_area_of_effect_radius_+%_final",
            "is_area_damage",
            "firestorm_avoid_unwalkable_terrain",
        },
        levels = {
            [1] = {0.80000001192093, 1.2000000476837, 4000, 180, 20, 100, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1},  cost = { }, },
            [2] = {0.80000001192093, 1.2000000476837, 3950, 180, 20, 100, -25, -60, levelRequirement = 5, statInterpolation = {3, 3, 1},  cost = { }, },
            [3] = {0.80000001192093, 1.2000000476837, 3900, 180, 20, 100, -25, -60, levelRequirement = 8, statInterpolation = {3, 3, 1},  cost = { }, },
            [4] = {0.80000001192093, 1.2000000476837, 3850, 180, 20, 100, -25, -60, levelRequirement = 11, statInterpolation = {3, 3, 1},  cost = { }, },
            [5] = {0.80000001192093, 1.2000000476837, 3800, 180, 20, 100, -25, -60, levelRequirement = 15, statInterpolation = {3, 3, 1},  cost = { }, },
            [6] = {0.80000001192093, 1.2000000476837, 3750, 180, 20, 100, -25, -60, levelRequirement = 20, statInterpolation = {3, 3, 1},  cost = { }, },
            [7] = {0.80000001192093, 1.2000000476837, 3700, 180, 20, 100, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1},  cost = { }, },
            [8] = {0.80000001192093, 1.2000000476837, 3650, 180, 20, 100, -25, -60, levelRequirement = 28, statInterpolation = {3, 3, 1},  cost = { }, },
            [9] = {0.80000001192093, 1.2000000476837, 3600, 180, 20, 100, -25, -60, levelRequirement = 29, statInterpolation = {3, 3, 1},  cost = { }, },
            [10] = {0.80000001192093, 1.2000000476837, 3550, 180, 20, 100, -25, -60, levelRequirement = 32, statInterpolation = {3, 3, 1},  cost = { }, },
            [11] = {0.80000001192093, 1.2000000476837, 3500, 180, 20, 100, -25, -60, levelRequirement = 36, statInterpolation = {3, 3, 1},  cost = { }, },
            [12] = {0.80000001192093, 1.2000000476837, 3450, 180, 20, 100, -25, -60, levelRequirement = 40, statInterpolation = {3, 3, 1},  cost = { }, },
            [13] = {0.80000001192093, 1.2000000476837, 3400, 180, 20, 100, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1},  cost = { }, },
            [14] = {0.80000001192093, 1.2000000476837, 3350, 180, 20, 100, -25, -60, levelRequirement = 49, statInterpolation = {3, 3, 1},  cost = { }, },
            [15] = {0.80000001192093, 1.2000000476837, 3300, 180, 20, 100, -25, -60, levelRequirement = 50, statInterpolation = {3, 3, 1},  cost = { }, },
            [16] = {0.80000001192093, 1.2000000476837, 3250, 180, 20, 100, -25, -60, levelRequirement = 52, statInterpolation = {3, 3, 1},  cost = { }, },
            [17] = {0.80000001192093, 1.2000000476837, 3200, 180, 20, 100, -25, -60, levelRequirement = 56, statInterpolation = {3, 3, 1},  cost = { }, },
            [18] = {0.80000001192093, 1.2000000476837, 3150, 180, 20, 100, -25, -60, levelRequirement = 60, statInterpolation = {3, 3, 1},  cost = { }, },
            [19] = {0.80000001192093, 1.2000000476837, 3100, 180, 20, 100, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1},  cost = { }, },
            [20] = {0.80000001192093, 1.2000000476837, 3050, 180, 20, 100, -25, -60, levelRequirement = 65, statInterpolation = {3, 3, 1},  cost = { }, },
            [21] = {0.80000001192093, 1.2000000476837, 3000, 180, 20, 100, -25, -60, levelRequirement = 66, statInterpolation = {3, 3, 1},  cost = { }, },
            [22] = {0.80000001192093, 1.2000000476837, 2950, 180, 20, 100, -25, -60, levelRequirement = 67, statInterpolation = {3, 3, 1},  cost = { }, },
            [23] = {0.80000001192093, 1.2000000476837, 2900, 180, 20, 100, -25, -60, levelRequirement = 68, statInterpolation = {3, 3, 1},  cost = { }, },
            [24] = {0.80000001192093, 1.2000000476837, 2850, 180, 20, 100, -25, -60, levelRequirement = 69, statInterpolation = {3, 3, 1},  cost = { }, },
            [25] = {0.80000001192093, 1.2000000476837, 2800, 180, 20, 100, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1},  cost = { }, },
            [26] = {0.80000001192093, 1.2000000476837, 2700, 180, 20, 100, -25, -60, levelRequirement = 71, statInterpolation = {3, 3, 1},  cost = { }, },
            [27] = {0.80000001192093, 1.2000000476837, 2650, 180, 20, 100, -25, -60, levelRequirement = 72, statInterpolation = {3, 3, 1},  cost = { }, },
            [28] = {0.80000001192093, 1.2000000476837, 2550, 180, 20, 100, -25, -60, levelRequirement = 73, statInterpolation = {3, 3, 1},  cost = { }, },
            [29] = {0.80000001192093, 1.2000000476837, 2500, 180, 20, 100, -25, -60, levelRequirement = 74, statInterpolation = {3, 3, 1},  cost = { }, },
            [30] = {0.80000001192093, 1.2000000476837, 2450, 180, 20, 100, -25, -60, levelRequirement = 75, statInterpolation = {3, 3, 1},  cost = { }, },
            [31] = {0.80000001192093, 1.2000000476837, 2350, 180, 20, 100, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1},  cost = { }, },
            [32] = {0.80000001192093, 1.2000000476837, 2300, 180, 20, 100, -25, -60, levelRequirement = 77, statInterpolation = {3, 3, 1},  cost = { }, },
            [33] = {0.80000001192093, 1.2000000476837, 2200, 180, 20, 100, -25, -60, levelRequirement = 78, statInterpolation = {3, 3, 1},  cost = { }, },
            [34] = {0.80000001192093, 1.2000000476837, 2150, 180, 20, 100, -25, -60, levelRequirement = 79, statInterpolation = {3, 3, 1},  cost = { }, },
            [35] = {0.80000001192093, 1.2000000476837, 2050, 180, 20, 100, -25, -60, levelRequirement = 80, statInterpolation = {3, 3, 1},  cost = { }, },
            [36] = {0.80000001192093, 1.2000000476837, 1950, 180, 20, 100, -25, -60, levelRequirement = 81, statInterpolation = {3, 3, 1},  cost = { }, },
            [37] = {0.80000001192093, 1.2000000476837, 1800, 180, 20, 100, -25, -60, levelRequirement = 82, statInterpolation = {3, 3, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StatueDodgeBack"] = {
        name = "StatueDodgeBack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "monster_dodge_direction",
            "monster_dodge_distance",
        },
        levels = {
            [1] = {3, 39, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    keyval
    Stats.item_drop_slots1
    Stats.energy_shield_recharge_rate_per_minute_%2000
    Stats.mana_regeneration_rate_per_minute_%100, 400
    Stats.base_maximum_mana200
    Stats.maximum_physical_damage_reduction_%75
    Stats.max_viper_strike_orbs4
    Stats.base_maximum_all_resistances_%75
    Stats.max_fuse_arrow_orbs5
    Stats.max_fire_beam_stacks8
    Stats.max_charged_attack_stacks10
    Stats.base_critical_strike_multiplier130
    Stats.critical_ailment_dot_multiplier_+30
    Stats.max_endurance_charges3
    Stats.max_frenzy_charges3
    Stats.max_power_charges3
    Stats.base_attack_speed_+%_per_frenzy_charge4
    Stats.base_attack_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.base_cast_speed_+%_per_frenzy_charge4
    Stats.base_cast_speed_+%_per_frenzy_charge_if_not_player_minion11
    Stats.movement_velocity_+%_per_frenzy_charge_if_not_player_minion5
    Stats.object_inherent_damage_+%_final_per_frenzy_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge4
    Stats.physical_damage_reduction_%_per_endurance_charge_if_not_player_minion11
    Stats.resist_all_elements_%_per_endurance_charge4
    Stats.resist_all_elements_%_per_endurance_charge_if_not_player_minion11
    Stats.critical_strike_chance_+%_per_power_charge50
    Stats.critical_strike_chance_+%_per_power_charge_if_not_player_minion150
    Stats.maximum_block_%75
    Stats.base_maximum_spell_block_%75
    Stats.base_number_of_totems_allowed1
    Stats.base_number_of_traps_allowed3
    Stats.base_number_of_remote_mines_allowed5
    Stats.movement_velocity_cap128
    Stats.maximum_life_leech_rate_%_per_minute1200
    Stats.maximum_mana_leech_rate_%_per_minute1200
    Stats.maximum_energy_shield_leech_rate_%_per_minute600
    Stats.monster_ignite_damage_+%_final-72
    Stats.monster_bleeding_damage_+%_final-86
    Stats.monster_poison_damage_+%_final-50
    Stats.bleeding_moving_damage_%_of_base_override500
    Stats.max_azurite_debuff_stacks10
    Stats.impaled_debuff_base_duration_ms8000
    Stats.impaled_debuff_number_of_reflected_hits5
    Stats.ignore_skill_weapon_restrictions1
    Stats.base_total_number_of_sigils_allowed3
    Stats.maximum_life_leech_amount_per_leech_%_max_life10
    Stats.maximum_mana_leech_amount_per_leech_%_max_mana10
    Stats.maximum_energy_shield_leech_amount_per_leech_%_max_energy_shield10
    Stats.object_inherent_melee_hit_stun_duration_+%_final20
    Stats.scale_melee_range_to_actor_scale1
    Stats.use_melee_pattern_range1
    Stats.actor_scale_+%_limit100
    Stats.damage_taken_when_hit_+%_final_per_fortification-1
    Stats.base_max_fortification20
    Stats.soul_eater_maximum_stacks45
    ObjectMagicProperties.stat_description_listMetadata/StatDescriptions/monster_stat_descriptions.txt
    Positioned.blockingtrue
    Positioned.team0
    Positioned.serialise_collidabletrue
    BaseEvents.server_onlytrue
    Actor.basic_actionMove, Flee, StrafeLeft, StrafeRight, Advance, DoNothing, MonsterPickup
    Actor.slow_animations_go_to_idletrue
    Actor.main_hand_unarmed_typeOne_Hand_Mace
    Edit

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