Burning Faith
หุ่นกล
Spectre | Y |
---|---|
Area | Sanctuary Map, Citadel Map, Fortress Map, Abomination Map, Ziggurat Map |
Tags | bludgeoning_weapon, นักเวท, construct, fire_affinity, has_one_handed_melee, has_sceptre, humanoid, large_height, melee, mud_blood, not_dex, not_int, physical_affinity, standalone_map_boss, stone_armour, very_slow_movement |
Packs |
พลังชีวิต
405%
ค่าเกราะ
+50%
Ailment Threshold
405%
ค่าต้านทาน
40 40 40 25
Damage
180%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 16
Attack Time
1.5 Second
Damage Spread
±20%
ค่าประสบการณ์
300%
Model Size
170%
Type
StatueMapBossAtlasUber
Metadata
StatueChurchMapBossStandaloneAtlasUber
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
เลเวล
84
พลังชีวิต
142,945
ค่าเกราะ
149,751
การหลบหลีก
8,120
โล่พลังงาน
0
Damage
1,716
ความเสียหายเวท
1,716
ความแม่นยำ
538
Attack Time
1.5
ค่าประสบการณ์
39,750
Ailment Threshold
142,945
Chill
452
Shock
452
Brittle
2,557
Scorch
452
Sap
1,249
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
MeleeAtAnimationSpeedUnique
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 1373–2059
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
StatueDodgeBack
คูลดาวน์: 6 วินาที
monster dodge direction [3]
monster dodge distance [39]
monster dodge distance [39]
ChurchStatueMapBossLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
กระโจนทุบ (Leap Slam)
Base Damage: 1373–2059
โอกาสคริติคอล: 5%
ความเสียหายโจมตี: 75%
ความเสียหายโจมตี: 75%
Attack Time: 1.5 วินาที
คูลดาวน์: 4 วินาที
กระโดดขึ้นกลางอากาศเพื่อลงมาจู่โจมพื้นที่เป้าหมาย สร้างความเสียหายและผลักศัตรูออกไปด้วยอาวุธของคุณ คุณจะผลักศัตรูที่คุณทับออกไปให้พ้นทาง ต้องใช้กับ ขวาน, กระบอง, คทา, ดาบ หรือ ไม้พลอง เท่านั้น
สร้างความเสียหาย โจมตี ลดลง อีก 25%
สร้างความเสียหาย เพิ่มขึ้น อีก 38%
ลดความเร็วในการโจมตี อีก 50%
รัศมีพื้นฐาน 1.5 เมตร
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
สร้างความเสียหาย เพิ่มขึ้น อีก 38%
ลดความเร็วในการโจมตี อีก 50%
รัศมีพื้นฐาน 1.5 เมตร
active skill area of effect radius +% final [50]
cast time overrides attack duration [1]
is area damage [1]
ChurchStatueMoltenStrike
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
ฟาดหลอมละลาย (Molten Strike)
Base Damage: 1373–2059
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
อัดพลังหินหลอมให้กับการโจมตีประชิดแล้วโจมตีด้วยความเสียหาย กายภาพและไฟ การโจมตีนี้ทำให้ลูกหินหลอมพุ่งออกมาจากศัตรูที่คุณปะทะ พุ่งไปยังศัตรูที่ถูกปะทะอย่างเท่าๆ กัน ลูกเหล่านี้จะสร้างความเสียหาย โจมตี พื้นที่ ให้กับศัตรูในพื้นที่ที่มันตกกระทบ
สร้างความเสียหาย เพิ่มขึ้น อีก 20%
ยิงกระสุน เพิ่มเติม 4 ลูก
เพิ่มความเสียหาย กายภาพ 10%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
ลดความเร็วกระสุน 25%
เพิ่มความเร็วในการโจมตี อีก 40%
ลดความเสียหาย กระสุน อีก 40%
active skill area of effect radius +% final [20]
base is projectile [1]
ยิงกระสุน เพิ่มเติม 4 ลูก
เพิ่มความเสียหาย กายภาพ 10%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
ลดความเร็วกระสุน 25%
เพิ่มความเร็วในการโจมตี อีก 40%
ลดความเสียหาย กระสุน อีก 40%
active skill area of effect radius +% final [20]
base is projectile [1]
ChurchStatueMoltenStrikeMassive
Attack, Projectile, Area, Melee, MeleeSingleTarget, Fire, RangedAttack, ProjectilesNotFromUser, ThresholdJewelChaining, Multistrikeable
ฟาดหลอมละลาย (Molten Strike)
Base Damage: 1373–2059
โอกาสคริติคอล: 5%
Attack Time: 1.5 วินาที
คูลดาวน์: 4 วินาที
อัดพลังหินหลอมให้กับการโจมตีประชิดแล้วโจมตีด้วยความเสียหาย กายภาพและไฟ การโจมตีนี้ทำให้ลูกหินหลอมพุ่งออกมาจากศัตรูที่คุณปะทะ พุ่งไปยังศัตรูที่ถูกปะทะอย่างเท่าๆ กัน ลูกเหล่านี้จะสร้างความเสียหาย โจมตี พื้นที่ ให้กับศัตรูในพื้นที่ที่มันตกกระทบ
สร้างความเสียหาย ลดลง อีก 10%
ยิงกระสุน เพิ่มเติม 12 ลูก
เพิ่มความเสียหาย กายภาพ 10%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
ลดความเร็วกระสุน 25%
เพิ่มความเร็วในการโจมตี อีก 40%
ลดความเสียหาย กระสุน อีก 40%
active skill area of effect radius +% final [100]
base is projectile [1]
ยิงกระสุน เพิ่มเติม 12 ลูก
เพิ่มความเสียหาย กายภาพ 10%
แปลงความเสียหาย กายภาพ 60% เป็น ไฟ
ลดความเร็วกระสุน 25%
เพิ่มความเร็วในการโจมตี อีก 40%
ลดความเสียหาย กระสุน อีก 40%
active skill area of effect radius +% final [100]
base is projectile [1]
MapBossPhysicalBeacon
Spell, Damage, Area, Duration, Trappable, Mineable, Totemable, Triggerable, Multicastable, AreaSpell
เวลาร่าย: 1.5 วินาที
คูลดาวน์: 10 วินาที
สร้างความเสียหาย กายภาพ 652.5 ถึง 978.8
ระยะเวลาพื้นฐาน 1.8 วินาที
ฟื้นฟูพลังชีวิต 3% ต่อวินาที
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [20]
ระยะเวลาพื้นฐาน 1.8 วินาที
ฟื้นฟูพลังชีวิต 3% ต่อวินาที
active skill area of effect radius +% final [-60]
beacon placement radius [100]
firestorm avoid unwalkable terrain [1]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-25]
number of beacons [20]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "One_Hand_Mace" } Stats { mana_regeneration_rate_per_minute_% = 400 }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" Life { on_death = "DetachAllContainingText( divine_ );" on_spawned_dead = "DetachAllContainingText( divine_ );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Statue/StatueChurchMapBossStandaloneAtlasUber"] = { name = "Burning Faith", life = 4.05, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.8, damageSpread = 0.2, attackTime = 1.5, attackRange = 16, accuracy = 1, weaponType1 = "Sceptre", skillList = { "MeleeAtAnimationSpeedUnique", "ChurchStatueMapBossLeapSlam", "ChurchStatueMoltenStrike", "ChurchStatueMoltenStrikeMassive", "MapBossPhysicalBeacon", "StatueDodgeBack", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["MeleeAtAnimationSpeedUnique"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", "action_attack_or_cast_time_uses_animation_length", "projectile_uses_contact_position", "use_scaled_contact_offset", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueMapBossLeapSlam"] = { name = "Leap Slam", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.4, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "active_skill_damage_+%_final", "active_skill_area_of_effect_radius_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "cast_time_overrides_attack_duration", }, levels = { [1] = {-50, 38, 50, 15, baseMultiplier = 0.75, levelRequirement = 2, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueMoltenStrike"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_projectile_damage_+%_final", "active_skill_attack_speed_+%_final", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {60, 4, 20, 10, -40, 40, -25, 20, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["ChurchStatueMoltenStrikeMassive"] = { name = "Molten Strike", hidden = true, color = "1", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Infuses your melee weapon with molten energies to attack with physical and fire damage. This attack causes balls of molten magma to launch forth from the enemies you hit, divided amongst all enemies hit by the strike. These will deal area attack damage to enemies where they land.", skillTypes = { [SkillType.Attack] = true, [SkillType.Projectile] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Fire] = true, [SkillType.RangedAttack] = true, [SkillType.ProjectilesNotFromUser] = true, [SkillType.ThresholdJewelChaining] = true, [SkillType.Multistrikeable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_physical_damage_%_to_convert_to_fire", "number_of_additional_projectiles", "active_skill_damage_+%_final", "physical_damage_+%", "active_skill_projectile_damage_+%_final", "active_skill_attack_speed_+%_final", "base_projectile_speed_+%", "active_skill_area_of_effect_radius_+%_final", "base_is_projectile", }, levels = { [1] = {60, 12, -10, 10, -40, 40, -25, 100, levelRequirement = 10, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["MapBossPhysicalBeacon"] = { name = "MapBossPhysicalBeacon", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Damage] = true, [SkillType.Area] = true, [SkillType.Duration] = true, [SkillType.Trappable] = true, [SkillType.Mineable] = true, [SkillType.Totemable] = true, [SkillType.Triggerable] = true, [SkillType.Multicastable] = true, [SkillType.AreaSpell] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1.5, baseFlags = { area = true, spell = true, duration = true, }, baseMods = { }, qualityStats = { }, stats = { "spell_minimum_base_physical_damage", "spell_maximum_base_physical_damage", "base_skill_effect_duration", "life_regeneration_rate_per_minute_%", "number_of_beacons", "beacon_placement_radius", "monster_penalty_against_minions_damage_+%_final_vs_player_minions", "active_skill_area_of_effect_radius_+%_final", "is_area_damage", "firestorm_avoid_unwalkable_terrain", }, levels = { [1] = {0.80000001192093, 1.2000000476837, 4000, 180, 20, 100, -25, -60, levelRequirement = 3, statInterpolation = {3, 3, 1}, cost = { }, }, [2] = {0.80000001192093, 1.2000000476837, 3950, 180, 20, 100, -25, -60, levelRequirement = 5, statInterpolation = {3, 3, 1}, cost = { }, }, [3] = {0.80000001192093, 1.2000000476837, 3900, 180, 20, 100, -25, -60, levelRequirement = 8, statInterpolation = {3, 3, 1}, cost = { }, }, [4] = {0.80000001192093, 1.2000000476837, 3850, 180, 20, 100, -25, -60, levelRequirement = 11, statInterpolation = {3, 3, 1}, cost = { }, }, [5] = {0.80000001192093, 1.2000000476837, 3800, 180, 20, 100, -25, -60, levelRequirement = 15, statInterpolation = {3, 3, 1}, cost = { }, }, [6] = {0.80000001192093, 1.2000000476837, 3750, 180, 20, 100, -25, -60, levelRequirement = 20, statInterpolation = {3, 3, 1}, cost = { }, }, [7] = {0.80000001192093, 1.2000000476837, 3700, 180, 20, 100, -25, -60, levelRequirement = 24, statInterpolation = {3, 3, 1}, cost = { }, }, [8] = {0.80000001192093, 1.2000000476837, 3650, 180, 20, 100, -25, -60, levelRequirement = 28, statInterpolation = {3, 3, 1}, cost = { }, }, [9] = {0.80000001192093, 1.2000000476837, 3600, 180, 20, 100, -25, -60, levelRequirement = 29, statInterpolation = {3, 3, 1}, cost = { }, }, [10] = {0.80000001192093, 1.2000000476837, 3550, 180, 20, 100, -25, -60, levelRequirement = 32, statInterpolation = {3, 3, 1}, cost = { }, }, [11] = {0.80000001192093, 1.2000000476837, 3500, 180, 20, 100, -25, -60, levelRequirement = 36, statInterpolation = {3, 3, 1}, cost = { }, }, [12] = {0.80000001192093, 1.2000000476837, 3450, 180, 20, 100, -25, -60, levelRequirement = 40, statInterpolation = {3, 3, 1}, cost = { }, }, [13] = {0.80000001192093, 1.2000000476837, 3400, 180, 20, 100, -25, -60, levelRequirement = 45, statInterpolation = {3, 3, 1}, cost = { }, }, [14] = {0.80000001192093, 1.2000000476837, 3350, 180, 20, 100, -25, -60, levelRequirement = 49, statInterpolation = {3, 3, 1}, cost = { }, }, [15] = {0.80000001192093, 1.2000000476837, 3300, 180, 20, 100, -25, -60, levelRequirement = 50, statInterpolation = {3, 3, 1}, cost = { }, }, [16] = {0.80000001192093, 1.2000000476837, 3250, 180, 20, 100, -25, -60, levelRequirement = 52, statInterpolation = {3, 3, 1}, cost = { }, }, [17] = {0.80000001192093, 1.2000000476837, 3200, 180, 20, 100, -25, -60, levelRequirement = 56, statInterpolation = {3, 3, 1}, cost = { }, }, [18] = {0.80000001192093, 1.2000000476837, 3150, 180, 20, 100, -25, -60, levelRequirement = 60, statInterpolation = {3, 3, 1}, cost = { }, }, [19] = {0.80000001192093, 1.2000000476837, 3100, 180, 20, 100, -25, -60, levelRequirement = 64, statInterpolation = {3, 3, 1}, cost = { }, }, [20] = {0.80000001192093, 1.2000000476837, 3050, 180, 20, 100, -25, -60, levelRequirement = 65, statInterpolation = {3, 3, 1}, cost = { }, }, [21] = {0.80000001192093, 1.2000000476837, 3000, 180, 20, 100, -25, -60, levelRequirement = 66, statInterpolation = {3, 3, 1}, cost = { }, }, [22] = {0.80000001192093, 1.2000000476837, 2950, 180, 20, 100, -25, -60, levelRequirement = 67, statInterpolation = {3, 3, 1}, cost = { }, }, [23] = {0.80000001192093, 1.2000000476837, 2900, 180, 20, 100, -25, -60, levelRequirement = 68, statInterpolation = {3, 3, 1}, cost = { }, }, [24] = {0.80000001192093, 1.2000000476837, 2850, 180, 20, 100, -25, -60, levelRequirement = 69, statInterpolation = {3, 3, 1}, cost = { }, }, [25] = {0.80000001192093, 1.2000000476837, 2800, 180, 20, 100, -25, -60, levelRequirement = 70, statInterpolation = {3, 3, 1}, cost = { }, }, [26] = {0.80000001192093, 1.2000000476837, 2700, 180, 20, 100, -25, -60, levelRequirement = 71, statInterpolation = {3, 3, 1}, cost = { }, }, [27] = {0.80000001192093, 1.2000000476837, 2650, 180, 20, 100, -25, -60, levelRequirement = 72, statInterpolation = {3, 3, 1}, cost = { }, }, [28] = {0.80000001192093, 1.2000000476837, 2550, 180, 20, 100, -25, -60, levelRequirement = 73, statInterpolation = {3, 3, 1}, cost = { }, }, [29] = {0.80000001192093, 1.2000000476837, 2500, 180, 20, 100, -25, -60, levelRequirement = 74, statInterpolation = {3, 3, 1}, cost = { }, }, [30] = {0.80000001192093, 1.2000000476837, 2450, 180, 20, 100, -25, -60, levelRequirement = 75, statInterpolation = {3, 3, 1}, cost = { }, }, [31] = {0.80000001192093, 1.2000000476837, 2350, 180, 20, 100, -25, -60, levelRequirement = 76, statInterpolation = {3, 3, 1}, cost = { }, }, [32] = {0.80000001192093, 1.2000000476837, 2300, 180, 20, 100, -25, -60, levelRequirement = 77, statInterpolation = {3, 3, 1}, cost = { }, }, [33] = {0.80000001192093, 1.2000000476837, 2200, 180, 20, 100, -25, -60, levelRequirement = 78, statInterpolation = {3, 3, 1}, cost = { }, }, [34] = {0.80000001192093, 1.2000000476837, 2150, 180, 20, 100, -25, -60, levelRequirement = 79, statInterpolation = {3, 3, 1}, cost = { }, }, [35] = {0.80000001192093, 1.2000000476837, 2050, 180, 20, 100, -25, -60, levelRequirement = 80, statInterpolation = {3, 3, 1}, cost = { }, }, [36] = {0.80000001192093, 1.2000000476837, 1950, 180, 20, 100, -25, -60, levelRequirement = 81, statInterpolation = {3, 3, 1}, cost = { }, }, [37] = {0.80000001192093, 1.2000000476837, 1800, 180, 20, 100, -25, -60, levelRequirement = 82, statInterpolation = {3, 3, 1}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["StatueDodgeBack"] = { name = "StatueDodgeBack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "monster_dodge_direction", "monster_dodge_distance", }, levels = { [1] = {3, 39, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }