[DNT] Same active skill, same cooldown group
SpectreY
Tagsanimal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
Vida
10000%
Ailment Threshold
10000%
Resistência
0 0 0 0
Damage
10000%
Precisão
500%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Experiência
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillSameGroup
Nível
68
Vida
643,335
Armadura
28,790
Evasão
4,739
Damage
37,355
Dano Mágico
37,355
Precisão
1,740
Attack Time
1.005
Experiência
10,255
Minion Life
139,545
Minion Damage
29,829
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Chance de Crítico: 5%
Dano de Ataque: 180%
Attack Time: 1.005 seg
Recarga: 5 seg
Causa 80% mais Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest4
Triggerable, Attack
Base Damage: 37355
Chance de Crítico: 5%
Dano de Ataque: 180%
Attack Time: 1.005 seg
Recarga: 5 seg
Causa 80% mais Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillSameGroup"] = {
    name = "[DNT] Same active skill, same cooldown group",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest3",
        "GACooldownTest4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest3"] = {
    name = "GACooldownTest3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest4"] = {
    name = "GACooldownTest4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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