[DNT] Same active skill, same cooldown group
Spectre | Y |
---|---|
Tags | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
Vie
10000%
Ailment Threshold
10000%
Résistance
0 0 0 0
Damage
10000%
Précision
500%
Chances de coup critique
+5%
Multiplicateur de coups critiques
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Expérience
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillSameGroup
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Niveau
68
Vie
643,335
Armure
28,790
Évasion
4,739
Bouclier d'énergie
0
Damage
37,355
Dégâts des sorts
37,355
Précision
1,450
Attack Time
1.005
Expérience
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Chances de coup critique: 5%
Dégâts d'Attaque: 180%
Attack Time: 1.005 sec.
Temps de recharge: 5 sec.
80% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
is area damage [1]
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest4
Triggerable, Attack
Base Damage: 37355
Chances de coup critique: 5%
Dégâts d'Attaque: 180%
Attack Time: 1.005 sec.
Temps de recharge: 5 sec.
80% Davantage de Dégâts d'Attaque
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
is area damage [1]
30% de Perte de Dégâts
50% des Dégâts physiques sont Convertis en Dégâts de froid
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillSameGroup"] = { name = "[DNT] Same active skill, same cooldown group", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest3", "GACooldownTest4", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest3"] = { name = "GACooldownTest3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest4"] = { name = "GACooldownTest4", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }