[DNT] Same active skill, same cooldown group
SpectreY
Tagsanimal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement
Life
10000%
Ailment Threshold
10000%
Resistance
0 0 0 0
Damage
10000%
Accuracy
500%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Experience
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillSameGroup
Level
68
Life
643,335
Armour
28,790
Evasion Rating
4,739
Damage
37,355
Spell Damage
37,355
Accuracy
1,740
Attack Time
1.005
Experience
10,255
Minion Life
139,545
Minion Damage
29,829
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Time: 1.005 sec
Cooldown Time: 5 sec
Deals 80% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest4
Triggerable, Attack
Base Damage: 37355
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Time: 1.005 sec
Cooldown Time: 5 sec
Deals 80% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	main_hand_unarmed_type = "Dagger"
	basic_action = "Emerge"
}

Monster
{
	flip_enabled = true
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillSameGroup"] = {
    name = "[DNT] Same active skill, same cooldown group",
    life = 100,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 100,
    damageSpread = 0,
    attackTime = 1.005,
    attackRange = 10,
    accuracy = 5,
    skillList = {
        "GACooldownTest3",
        "GACooldownTest4",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest3"] = {
    name = "GACooldownTest3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GACooldownTest4"] = {
    name = "GACooldownTest4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "skill_physical_damage_%_to_convert_to_cold",
        "is_area_damage",
        "action_attack_or_cast_time_uses_animation_length",
    },
    levels = {
        [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2},  cost = { }, },
    },
}
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