Atiçador do Fogo Infestado
Bestial
Blighted Fire-raiser
SpectreN
Tagsbeast, blight_monster, bludgeoning_weapon, Conjurador, fire_affinity, goatman, has_staff, has_two_handed_melee, humanoid, light_armour, mammal_beast, medium_height, not_dex, not_str, ranged, red_blood, very_slow_movement
Vida
600%
Energy Shield From Life
50%
Ailment Threshold
600%
Resistência
75 0 0 0
Damage
150%
Precisão
100%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
6 ~ 12
Attack Time
1.5 Second
Damage Spread
±20%
Experiência
100%
Model Size
100%
Type
BlightGoatmanShaman
Metadata
GoatmanShamanChampion
Nível
68
Vida
38,600
Armadura
28,790
Evasão
4,739
Escudo de Energia
3,064
Damage
560
Dano Mágico
560
Precisão
290
Attack Time
1.5
Experiência
10,255
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
BlightGoatmanLavaMeteor
Spell, Area, Damage, Triggerable, Duration, AreaSpell
Tempo de Conjuração: 1 seg
Causa 1795.9 de Dano de Fogo Base por segundo
Duração base é de 4 segundos
ground fire art variation [2]
GeometryTriggerBlightLavaMeteor
Triggerable, Spell
Tempo de Conjuração: 1.17 seg
Recarga: 5 seg
GoatmanFireMagmaOrbBlight
Spell, Damage, Area, Trappable, Mineable, Totemable, Triggerable, Fire, Projectile, ProjectilesFromUser, Multicastable, Chains, CanRapidFire, AreaSpell
Bola de Magma
Chance de Crítico: 5%
Tempo de Conjuração: 0.7 seg
Recarga: 3 seg
Arremessa um orbe ardente que explode quando atinge o chão. A habilidade ricocheteia, quicando adiante e causando dano múltiplas vezes.
Causa 815 a 1223 de Dano de Fogo
Ricocheteia +2 Vezes
base is projectile [1]
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Actor
{
	main_hand_unarmed_type = "One_Hand_Mace"
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueBlight/BlightMonsterBaseSink"

Render
{
     //turn_duration = 0.3
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueBlight/Generic/GoatmanShamanChampion"] = {
    name = "Blighted Fire-raiser",
    life = 6,
    energyShield = 0.5,
    fireResist = 75,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 12,
    accuracy = 1,
    weaponType1 = "Staff",
    skillList = {
        "GoatmanFireMagmaOrbBlight",
        "BlightGoatmanLavaMeteor",
        "GeometryTriggerBlightLavaMeteor",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["GoatmanFireMagmaOrbBlight"] = {
    name = "Rolling Magma",
    hidden = true,
    color = "3",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Lob a fiery orb that deals area damage as it hits the ground. The skill chains, bouncing forward to deal damage multiple times.",
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Trappable] = true,
        [SkillType.Mineable] = true,
        [SkillType.Totemable] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Fire] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
        [SkillType.Multicastable] = true,
        [SkillType.Chains] = true,
        [SkillType.CanRapidFire] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 0.7,
    baseFlags = {
        area = true,
        spell = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_chains",
        "is_area_damage",
        "base_is_projectile",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 2, critChance = 5, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["BlightGoatmanLavaMeteor"] = {
    name = "BlightGoatmanLavaMeteor",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.Triggerable] = true,
        [SkillType.Duration] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
        duration = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_fire_damage_to_deal_per_minute",
        "ground_fire_art_variation",
        "base_skill_effect_duration",
    },
    levels = {
        [1] = {2.5, 2, 4000, levelRequirement = 1, statInterpolation = {3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GeometryTriggerBlightLavaMeteor"] = {
    name = "GeometryTriggerBlightLavaMeteor",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.17,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}