Espectro mayor
No muerto
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Greater Wraith
SpectreN
TagsLanzador de hechizos, chaos_affinity, ghost_armour, is_unarmed, large_height, large_model, not_dex, not_str, physical_affinity, sanctum_monster, skeleton, slow_movement, undead
Vida
900%
Energy Shield From Life
100%
Ailment Threshold
660%
Resistencia
40 40 40 25
Damage
150%
Precisión
100%
Probabilidad de golpe crítico
+5%
Multiplicador de Golpe Crítico
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Experiencia
300%
Model Size
140%
Type
BurnBossSanctum
Metadata
BurnBoss
Nivel
68
Vida
1,254,117
Armaduras
28,790
Evasión
4,739
Escudo de energía
6,127
Damage
638
Daño de hechizos
953
Precisión
290
Attack Time
1.005
Experiencia
169,208
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
GSReaperWraithFrontalBlastSanctum
Spell, Triggerable
Tiempo de lanzamiento: 1.5 seg
Inflige de 232.8 a 349.1 de daño físico
El 50% del daño físico se convierte en daño de caos
Entumece a los enemigos con cada golpe
base sanctum damage [12]
is area damage [1]
ReaperWraithChargeMarker
Attack
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Daño de ataque: 25%
Daño de ataque: 25%
Attack Time: 1.5 seg
Tiempo de recarga: 10 seg
Inflige un 75% menos de daño de ataque
active skill area of effect radius +% final [-25]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ReaperWraithCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Carga con escudo
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Carga hacia un enemigo y lo aporrea con el escudo del personaje para golpearlo. Esto lo empuja y aturde. También empuja a un lado a los enemigos que están en su camino. El daño y el aturdimiento son proporcionales a la distancia recorrida. No se puede asistir con Asistencia de Golpes múltiples.
Velocidad de movimiento aumentada un 366%
base deal no damage [1]
ignores proximity shield [1]
GSReaperWraithSelfNovaSanctum
Spell, Triggerable
Tiempo de lanzamiento: 2 seg
Tiempo de recarga: 5 seg
Inflige de 523.7 a 785.6 de daño físico
El 25% del daño físico se convierte en daño de caos
base sanctum damage [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
EGReaperWraithSlowingChains
Triggerable, Spell
Tiempo de lanzamiento: 1 seg
GSReaperWraithFrontalBlastSentinel
Spell, Triggerable
Tiempo de lanzamiento: 1.5 seg
Inflige de 581.9 a 872.9 de daño físico
La duración base es de 8 segundos
El 50% del daño físico se convierte en daño de caos
is area damage [1]
SanctumDaemonChaosProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Inflige de 128.4 a 192.6 de daño de caos
Dispara 6 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
SanctumDaemonChaosProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Inflige de 128.4 a 192.6 de daño de caos
Dispara 6 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [375]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
SanctumDaemonChaosProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Inflige de 128.4 a 192.6 de daño de caos
Dispara 6 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [375]
lunaris glaive acceleration y [375]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
SanctumDaemonChaosProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Inflige de 128.4 a 192.6 de daño de caos
Dispara 6 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [375]
lunaris glaive acceleration y [500]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
SanctumDaemonChaosProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Inflige de 128.4 a 192.6 de daño de caos
Dispara 6 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [250]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
SanctumDaemonChaosProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 1014–1520
Probabilidad de golpe crítico: 5%
Attack Time: 1.5 seg
Inflige de 128.4 a 192.6 de daño de caos
Dispara 4 proyectiles adicionales
Dispara proyectiles en círculo
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [150]
lunaris glaive acceleration y [150]
lunaris glaive angle [0]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "bossreveal"
}

Functions
{
	
}

Object Type Codes

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Preload
{
	preload_animated_object = "Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/chains.ao"
}

Animated
{
	on_dash_zone_start_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/dash.epk );"
	on_end_dash_zone_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/dash.epk );"
	on_dash_start_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/dash.epk );"
	on_end_dash_end_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/dash.epk );"
	on_event_bodyform_for_death_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/bodyfx.epk );"
	on_event_addDisableRendering = "HideAllMeshSegments();"
	on_event_addfadeepk = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/death_fade.epk );"
	on_event_addrevealepk_for_emerge_dash_01 = "AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/emerge.epk );"
	on_end_emerge_dash_01 = "RemoveEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/emerge.epk );"
}

StateMachine
{
	on_or_create_state_bossreveal_1 =
	"
		ShowAllMeshSegments();
		AddEffectPack( Metadata/Effects/Spells/monsters_effects/AtlasofWorldsBosses/Grave_Trough/bodyfx.epk );
	"
}

Functions
{
	CreateLightOn =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	TurnLightOn =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_on );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_on );
	"

	CreateLightOff =
	"
		AddAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, aux_light_attach );
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"

	TurnLightOff =
	"
		PlayAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, light_off );
		QueueAnimationAttached( Metadata/Effects/Spells/monsters_effects/League_Expedition/boss/uhtred/OnAct/boss_light.ao, idle_light_off );
	"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/BurnBoss"] = {
    name = "Greater Wraith",
    life = 9,
    energyShield = 1,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "ReaperWraithCharge",
        "ReaperWraithChargeMarker",
        "SanctumDaemonChaosProjectile1",
        "SanctumDaemonChaosProjectile2",
        "SanctumDaemonChaosProjectile3",
        "SanctumDaemonChaosProjectile4",
        "SanctumDaemonChaosProjectile5",
        "SanctumDaemonChaosProjectile6",
        "GSReaperWraithFrontalBlastSentinel",
        "GSReaperWraithFrontalBlastSanctum",
        "GSReaperWraithSelfNovaSanctum",
        "EGReaperWraithSlowingChains",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperWraithCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled. Cannot be supported by Multistrike.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {366, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperWraithChargeMarker"] = {
    name = "ReaperWraithChargeMarker",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile1"] = {
    name = "SanctumDaemonChaosProjectile1",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 500, 500, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile2"] = {
    name = "SanctumDaemonChaosProjectile2",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, 500, 375, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile3"] = {
    name = "SanctumDaemonChaosProjectile3",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 375, 375, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile4"] = {
    name = "SanctumDaemonChaosProjectile4",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -10, 375, 500, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile5"] = {
    name = "SanctumDaemonChaosProjectile5",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 250, 250, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile6"] = {
    name = "SanctumDaemonChaosProjectile6",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 150, 150, 40, -30, 4, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithFrontalBlastSentinel"] = {
    name = "GSReaperWraithFrontalBlastSentinel",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 8000, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithFrontalBlastSanctum"] = {
    name = "GSReaperWraithFrontalBlastSanctum",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "spells_chance_to_hinder_on_hit_%",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 12, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithSelfNovaSanctum"] = {
    name = "GSReaperWraithSelfNovaSanctum",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, 30, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGReaperWraithSlowingChains"] = {
    name = "EGReaperWraithSlowingChains",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
La rareza de los objetos arrojados está aumentada un 15000%
Los monstruos otorgan la experiencia aumentada un 100%
IdMonsterMapBoss
FamilyMonsterMapBoss
Domainsmonstruo (3)
GenerationTypeúnico (3)
Req. level1
Stats
  • monster slain experience +% Min: 100 Max: 100 Global
  • monster dropped item rarity +% Min: 15000 Max: 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    IdStunRepeatImmunityMapBoss_
    FamilyNothing
    Domainsmonstruo (3)
    GenerationTypeúnico (3)
    Req. level1
    Stats
  • cannot be stunned while stunned Min: 1 Max: 1 Global
  • cannot be stunned for ms after stun finished Min: 2000 Max: 2000 Global
  • Edit

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