MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Großes Gespenst
Untot
IconEnemyResistanceFire IconEnemyResistanceCold IconEnemyResistanceLightning IconEnemyResistanceChaos
monster dropped item rarity +% [15000]
monster slain experience +% [100]
cannot be stunned for ms after stun finished [2000]
cannot be stunned while stunned [1]
Greater Wraith
Spectre
TagsZauberer, chaos_affinity, ghost_armour, is_unarmed, large_height, large_model, not_dex, not_str, physical_affinity, sanctum_monster, skeleton, slow_movement, undead
Leben
900%
Energy Shield From Life
100%
Ailment Threshold
660%
Widerstand
IconEnemyResistanceFire40% IconEnemyResistanceCold40% IconEnemyResistanceLightning40% IconEnemyResistanceChaos25%
Damage
150%
Genauigkeit
100%
Kritische Trefferchance
+5%
Multiplikator für kritische Treffer
+130%
Attack Distance
6 ~ 15
Attack Time
1.5 Second
Damage Spread
±20%
Erfahrung
300%
Model Size
140%
Type
BurnBossSanctum
Metadata
BurnBoss
Stufe
68
Leben
1,254,117
Rüstung
28,790
Ausweichwert
4,739
Energieschild
55,143
Damage
638
Zauberschaden
953
Genauigkeit
580
Attack Time
1.005
Erfahrung
169,208
Minion Life
272,029
Minion Energy Shield
11,961
Minion Damage
510
Ailment Threshold
579,402
Chill
1,832
Shock
1,832
Brittle
10,365
Scorch
1,832
Sap
5,062
Phys Convert Ele
240%
GSReaperWraithFrontalBlastSanctum
Spell, Triggerable
Zauberzeit: 1.5 Sek.
50% des physischen Schadens werden in Chaosschaden umgewandelt
Lähmt Gegner bei Treffer
base sanctum damage [12]
is area damage [1]
spell maximum base physical damage [349.1]
spell minimum base physical damage [232.8]
ReaperWraithChargeMarker
Attack
Base Damage: 10141520
Kritische Trefferchance: 5%
Angriffsschaden: 25%
Angriffsschaden: 25%
Attack Time: 1.5 Sek.
Abklingzeit: 10 Sek.
Verursacht 75% weniger Angriffsschaden
active skill area of effect radius +% final [-25]
base deal no damage [1]
skill cannot be interrupted [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
ReaperWraithCharge
Attack, Melee, MeleeSingleTarget, Movement, Travel
Schildansturm
Base Damage: 10141520
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Stürmt auf einen Gegner zu und trifft diesen mit dem Schild des Charakters. Das stößt den Gegner zurück und betäubt ihn. Gegner, die sich im Weg befinden, werden zur Seite geschoben. Schaden und Betäubungsdauer sind proportional zur zurückgelegten Distanz.
366% erhöhte Bewegungsgeschwindigkeit
base deal no damage [1]
ignores proximity shield [1]
iconshieldcharge
GSReaperWraithSelfNovaSanctum
Spell, Triggerable
Zauberzeit: 2 Sek.
Abklingzeit: 5 Sek.
25% des physischen Schadens werden in Chaosschaden umgewandelt
base sanctum damage [30]
is area damage [1]
monster penalty against minions damage +% final vs player minions [-50]
spell maximum base physical damage [785.6]
spell minimum base physical damage [523.7]
EGReaperWraithSlowingChains
Triggerable, Spell
Zauberzeit: 1 Sek.
GSReaperWraithFrontalBlastSentinel
Spell, Triggerable
Zauberzeit: 1.5 Sek.
Basisdauer beträgt 8 Sekunden
50% des physischen Schadens werden in Chaosschaden umgewandelt
is area damage [1]
spell maximum base physical damage [872.9]
spell minimum base physical damage [581.9]
SanctumDaemonChaosProjectile1
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 10141520
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Feuert 6 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [500]
lunaris glaive angle [-25]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
spell maximum base chaos damage [192.6]
spell minimum base chaos damage [128.4]
ghostlythrow
SanctumDaemonChaosProjectile2
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 10141520
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Feuert 6 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [500]
lunaris glaive acceleration y [375]
lunaris glaive angle [-20]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
spell maximum base chaos damage [192.6]
spell minimum base chaos damage [128.4]
ghostlythrow
SanctumDaemonChaosProjectile3
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 10141520
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Feuert 6 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [375]
lunaris glaive acceleration y [375]
lunaris glaive angle [-15]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
spell maximum base chaos damage [192.6]
spell minimum base chaos damage [128.4]
ghostlythrow
SanctumDaemonChaosProjectile4
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 10141520
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Feuert 6 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [375]
lunaris glaive acceleration y [500]
lunaris glaive angle [-10]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
spell maximum base chaos damage [192.6]
spell minimum base chaos damage [128.4]
ghostlythrow
SanctumDaemonChaosProjectile5
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 10141520
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Feuert 6 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [250]
lunaris glaive acceleration y [250]
lunaris glaive angle [-5]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
spell maximum base chaos damage [192.6]
spell minimum base chaos damage [128.4]
ghostlythrow
SanctumDaemonChaosProjectile6
Attack, RangedAttack, Projectile, Triggerable
Base Damage: 10141520
Kritische Trefferchance: 5%
Attack Time: 1.5 Sek.
Feuert 4 zusätzliche Projektile
Feuert Projektile in einem Kreis
base is projectile [1]
base sanctum damage [10]
lunaris glaive acceleration x [150]
lunaris glaive acceleration y [150]
lunaris glaive angle [0]
monster reverse point blank damage -% at minimum range [40]
skill visual scale +% [-30]
spell maximum base chaos damage [192.6]
spell minimum base chaos damage [128.4]
ghostlythrow

Object Type

version 2
extends "Metadata/Monsters/LeagueSanctum/Boss/SanctumMinibossBase"

Actor
{
	basic_action = "Emerge"
}

StateMachine
{
	define_shared_state = "bossreveal"
}

Functions
{
	
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/LeagueSanctum/Boss/BurnBoss"] = {
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 25,
    name = "Greater Wraith",
    life = 9,
    energyShield = 1,
    damage = 1.5,
    damageSpread = 0.2,
    attackTime = 1.5,
    attackRange = 15,
    accuracy = 1,
    skillList = {
        "ReaperWraithCharge",
        "ReaperWraithChargeMarker",
        "SanctumDaemonChaosProjectile1",
        "SanctumDaemonChaosProjectile2",
        "SanctumDaemonChaosProjectile3",
        "SanctumDaemonChaosProjectile4",
        "SanctumDaemonChaosProjectile5",
        "SanctumDaemonChaosProjectile6",
        "GSReaperWraithFrontalBlastSentinel",
        "GSReaperWraithFrontalBlastSanctum",
        "GSReaperWraithSelfNovaSanctum",
        "EGReaperWraithSlowingChains",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperWraithCharge"] = {
    name = "Shield Charge",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Charges at an enemy, bashing it with the character's shield and striking it. This knocks it back and stuns it. Enemies in the way are pushed to the side. Damage and stun are proportional to distance travelled.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.Melee] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Movement] = true,
        [SkillType.Travel] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "base_movement_velocity_+%",
        "ignores_proximity_shield",
        "base_deal_no_damage",
    },
    levels = {
        [1] = {366, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["ReaperWraithChargeMarker"] = {
    name = "ReaperWraithChargeMarker",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_area_of_effect_radius_+%_final",
        "base_deal_no_damage",
        "skill_cannot_be_interrupted",
        "skill_cannot_be_stunned",
        "skill_cannot_be_knocked_back",
    },
    levels = {
        [1] = {-25, baseMultiplier = 0.25, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile1"] = {
    name = "SanctumDaemonChaosProjectile1",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -25, 500, 500, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile2"] = {
    name = "SanctumDaemonChaosProjectile2",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -20, 500, 375, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile3"] = {
    name = "SanctumDaemonChaosProjectile3",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -15, 375, 375, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile4"] = {
    name = "SanctumDaemonChaosProjectile4",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -10, 375, 500, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile5"] = {
    name = "SanctumDaemonChaosProjectile5",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, -5, 250, 250, 40, -30, 6, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["SanctumDaemonChaosProjectile6"] = {
    name = "SanctumDaemonChaosProjectile6",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "lunaris_glaive_angle",
        "lunaris_glaive_acceleration_x",
        "lunaris_glaive_acceleration_y",
        "monster_reverse_point_blank_damage_-%_at_minimum_range",
        "skill_visual_scale_+%",
        "number_of_additional_projectiles",
        "base_sanctum_damage",
        "base_is_projectile",
        "projectiles_nova",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 0, 150, 150, 40, -30, 4, 10, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithFrontalBlastSentinel"] = {
    name = "GSReaperWraithFrontalBlastSentinel",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "base_skill_effect_duration",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 8000, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithFrontalBlastSanctum"] = {
    name = "GSReaperWraithFrontalBlastSanctum",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1.5,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "spells_chance_to_hinder_on_hit_%",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 50, 100, 12, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["GSReaperWraithSelfNovaSanctum"] = {
    name = "GSReaperWraithSelfNovaSanctum",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
        area = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_physical_damage",
        "spell_maximum_base_physical_damage",
        "skill_physical_damage_%_to_convert_to_chaos",
        "monster_penalty_against_minions_damage_+%_final_vs_player_minions",
        "base_sanctum_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, 25, -50, 30, levelRequirement = 0, statInterpolation = {3, 3},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["EGReaperWraithSlowingChains"] = {
    name = "EGReaperWraithSlowingChains",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Triggerable] = true,
        [SkillType.Spell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {levelRequirement = 0, statInterpolation = {},  cost = { }, },
    },
}
monster dropped item rarity +% [15000]
monster slain experience +% [100]
FamilyMonsterMapBoss
DomainsMonster (3)
GenerationTypeeinzigartig (3)
Req. level1
Stats
  • monster slain experience +% 100 100 Global
  • monster dropped item rarity +% 15000 15000 Global
  • cannot be stunned for ms after stun finished [2000]
    cannot be stunned while stunned [1]
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeeinzigartig (3)
    Req. level1
    Stats
  • cannot be stunned while stunned 1 1 Global — Nicht skalierbarer Wert
  • cannot be stunned for ms after stun finished 2000 2000 Global
  • keyval
    StateMachine.define_shared_statepoint_light, bossreveal
    Stats.monster_uses_map_boss_difficulty_scaling1
    Stats.base_sanctum_gold_to_drop100
    Stats.base_sanctum_gold_piles10
    Stats.is_sanctum_boss1
    Actor.basic_actionEmerge
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