Damage_over_time

Old: Yueren 2021-08-25 20:34:00

New: Yueren 2021-08-25 20:50:30

OldNewDifferences
77 For example, if two players each apply the [[ignite]] status [[ailment]] to the same target, only the higher damage per second of the two ignites will affect the target, at least until the higher fades and leaves the second ignite to become the new highest. In this context, two damage over time effects are to be considered the same only if they have the same name; a target may be affected by multiple effects that deal [[burning]] damage (such as [[Righteous Fire]], ignite and burning ground).
88
99 ### On kill effects
10-In case of an enemy being killed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.
10+In case of an enemy being [[kill]]ed by damage over time while being affected by multiple DoT effects, the kill is attributed to the owner of the effect that was inflicted first.
1111
1212 Damage over time kills from non-character sources like minions and totems will give the kill and any on kill effects to the owner of the totem or minion. This is a limitation of the game and not an intended game mechanic.
1313
1414 ### Damage scaling
15-The following modifiers will directly affect the damage over time; note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:
15+The following [[modifiers]] will directly affect the damage over time; note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:
1616
17-Damage over Time
18-Damage
19-[Damage Type] Damage (e.g. Physical Damage or Cold Damage)
20-[Effect] Damage (e.g. Poison Damage or Ignite Damage)
21-Trap Damage if applied by a trap
22-Mine Damage if applied by a mine
23-Totem Damage if applied by a totem
24-Minion Damage if applied by a minion
25-Natively modifiers to attack damage (i.e. weapon damage, melee damage, etc.) and spell damage do not apply to damage over time effects unless specifically stated so, as observed on skills like
17+- <span class="explicitMod">Damage over Time</span>
18+- <span class="explicitMod">Damage</span>
19+- <span class="explicitMod">[Damage Type]</span> Damage (e.g. <span class="explicitMod">Physical Damage</span> or <span class="explicitMod">Cold Damage</span>)
20+- <span class="explicitMod">[Effect] Damage</span> (e.g. <span class="explicitMod">Poison Damage</span> or <span class="explicitMod">Ignite Damage</span>)
21+- <span class="explicitMod">Trap Damage</span> if applied by a trap
22+- <span class="explicitMod">Mine Damage</span> if applied by a mine
23+- <span class="explicitMod">Totem Damage</span> if applied by a totem
24+- <span class="explicitMod">Minion Damage</span> if applied by a minion
2625
27-Contagion
28-,
26+Natively modifiers to [[attack]] damage (i.e. weapon damage, melee damage, etc.) and [[spell]] damage do not apply to damage over time effects unless specifically stated so, as observed on skills like [[Contagion]], [[Essence Drain]] or [[Vortex]].
2927
30-Essence Drain
31- or
28+[[Damage conversion]] does not apply to damage over time. Flat damage from things like [[Added Chaos Damage Support]] does not apply to damage over time.
3229
33-Vortex
34-.
30+Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like [[Blood Rage]] or [[Righteous Fire]], as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce [[damage taken]] will affect it.
3531
36-Damage conversion does not apply to damage over time. Flat damage from things like
37-
38-Added Chaos Damage Support
39- does not apply to damage over time.
40-
41-Modifiers that increase damage over time will not affect the damage a character deals to himself with skills like
42-
43-Blood Rage
44- or
45-
46-Righteous Fire
47-, as that particular effect is considered a part of the buff and not a part of player's damage output. However, modifiers that increase/reduce damage taken will affect it.
48-
49-Duration
50-Tampering with the duration of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the Ignited Enemies Burn faster modifier (as seen on
51-
52-Dyadian Dawn
53- and
54-
55-The Goddess Scorned
56-), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.
32+### Duration
33+Tampering with the [[duration]] of a damage over time effect will affect the total amount of damage dealt by it but not its damage per second. The exception to this is the <span class="explicitMod">Ignited Enemies Burn faster</span> modifier (as seen on [[Dyadian Dawn]] and [[The Goddess Scorned]]), which will 'speed up' ignites inflicted by the player, increasing their damage per second at the cost of duration, leaving the total amount of damage unchanged.
5734
5835 Conditional modifiers
5936 There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.
6037
6138 Some examples:
6239
63-more Damage against Chilled Enemies from
40+- <span class="explicitMod">more Damage against Chilled Enemies</span> from [[Hypothermia Support]]
6441
65-Hypothermia Support
66-increased Damage against Hindered Enemies from
42+- <span class="explicitMod">increased Damage against Hindered Enemies</span> from [[Singularity]]
6743
68-Singularity
69-Graphic Clarification
44+### Graphic Clarification
7045 Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.
7146
7247 https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050
7348
74-Math
75-Modifiers that say increased damage over time multiplier are not additive with increased damage over time modifiers that do no include the word "multiplier".[9]
76-Interactions
77-"% Chance to deal double damage" will not affect damage over time, because it does not hit.
78-Most damage over time snapshots.
49+### Math
50+Modifiers that say increased damage over time multiplier are not additive with <span class="explicitMod">increased damage over time</span> modifiers that do no include the word "multiplier".
51+
52+### Interactions
53+- "% Chance to deal [[double damage]]" will not affect damage over time, because it does not hit.
54+- Most damage over time [[snapshot]]s.
7955
8056 ## Comparison of common damage over time effects
8157
82-Name Inflicting hit damage as DPS Default duration Total bonus damage per stack Max. stacks DPS at max. stacks Total bonus damage from max. stacks Default DoT damage type
83-Bleed 70% of Physical 5 s 350% 1 70% 350% Physical
84-Bleed, target moving 210% of Physical 5 s 1050% 1 210% 1050% Physical
85-Bleed, with Crimson Dance 35% of Physical 5 s 175% 8 280% 1400% Physical
86-Ignite 50% of Fire 4 s 200% 1 50% 200% Fire
87-Ignite, 1
88-
89-Emberwake
90-[10] 30.30%–33.3% of Fire 6–6.6 s 200% 2 60.6%–66.7% 400% Fire
91-Ignite, 2 Emberwakes[10] 21.7%–25% of Fire 8–9.2 s 200% 3 65.2–75% 600% Fire
92-Ignite, 1
93-
94-Replica Emberwake
95-[10][11] 67.5%–72.5% of Fire 2.7–2.9 s 200% 1 67.5–72.5% 200% Fire
96-Ignite, 2 Replica Emberwakes[10][11] 85%–95% of Fire 2.1–2.4 s 200% 1 85%–95% 200% Fire
97-Ignite, 1 Emberwake, 1 Replica Emberwake[10][11] 40.9%–48.3% of Fire 4.1–4.8 s 200% 2 81.8%–96.7% 400% Fire
98-Poison 30% of (Physical + Chaos) 2 s 60% ∞ ∞ ∞ Chaos
99-Poison from
100-
101-Viper Strike
102-30% of (Physical + Chaos) 4 s 120% ∞ ∞ ∞ Chaos
58+Name |Inflicting hit damage as DPS |Default duration |Total bonus damage per stack |Max. stacks |DPS at max. stacks |Total bonus damage from max. stacks |Default DoT damage type
59+-|-|-|-|-|-|-|-
60+[[Bleed]] |70% of Physical |5 s |350% |1 |70% |350% |Physical
61+Bleed, target moving |210% of Physical |5 s |1050% |1 |210% |1050% |Physical
62+Bleed, with [[Crimson Dance]] |35% of Physical |5 s |175% |8 |280% |1400% |Physical
63+[[Ignite]] |50% of Fire |4 s |200% |1 |50% |200% |Fire
64+Ignite, 1 [[Emberwake]] |30.30%–33.3% of Fire |6–6.6 s |200% |2 |60.6%–66.7% |400% |Fire
65+Ignite, 2 [[Emberwake]] |21.7%–25% of Fire |8–9.2 s |200% |3 |65.2–75% |600% |Fire
66+Ignite, 1 [[Replica Emberwake]] |67.5%–72.5% of Fire |2.7–2.9 s |200% |1 |67.5–72.5% |200% |Fire
67+Ignite, 2 [[Replica Emberwake]] |85%–95% of Fire |2.1–2.4 s |200% |1 |85%–95% |200% |Fire
68+Ignite, 1 [[Emberwake]], 1 [[Replica Emberwake]] |40.9%–48.3% of Fire |4.1–4.8 s |200% |2 |81.8%–96.7% |400% |Fire
69+[[Poison]] |30% of (Physical + Chaos) |2 s |60% |∞ |∞ |∞ |Chaos
70+Poison from [[Viper Strike]] |30% of (Physical + Chaos) |4 s |120% |∞ |∞ |∞ |Chaos