Passive_skill
Old: ChuanHsing 2021-08-22 21:10:34
New: Yueren 2021-08-27 15:13:47
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # Passive skill | |
| 2 | - | ||
| 2 | + | Every character in Path of Exile has access to the passive skill tree. The passive skill 'tree' is a large network of [[stat]]s and raw [[attribute]]s increases for the player's character. All classes use the same tree, but start in different places. When a character levels up or completes certain quests, he or she gains one skill point. A skill point allows the player to allocate a node on the skill tree, provided that it is already connected to an allocated node. This is how the character's passive 'path' is formed. | |
| 3 | + | ||
| 4 | + | ## Mechanics | |
| 5 | + | Characters can accrue 99 passive skill points from [[level]]s, 22 or 24 skill points from quests (depending on the choices a player makes in the quest Deal with the Bandits), and 20 skill refund points from quests. | |
| 6 | + | ||
| 7 | + | Players that choose the [[Scion]] as their character may also gain up to 5 additional passive skill points, depending on the choices they make in their Ascendancy. | |
| 8 | + | ||
| 9 | + | While the passive tree (sometimes referred to in-game as the Skilldrasil or Skill Web) may seem complicated, it actually only has two parts. It can be thought of as a map, with suburbs and roads. | |
| 10 | + | ||
| 11 | + | The clusters of related passive nodes that boost a specific area (swords, maces, archery, damage types, evasion, and so on) are like suburbs. These will form the bulk of a character's build. The pathways between these clusters, comprised entirely of nodes that give +10 to a certain attribute, are like roads. Some of these roads can cover a great distance much quicker than if the player detours through the suburbs: what may look like a short path with passive boosts could in fact be much longer than taking the +10 to attribute path. | |
| 12 | + | ||
| 13 | + | Pressing 'c' in-game and hovering over each of the three attributes will show what these do. Anything the attributes don't do, such as increase ranged damage or attack speed, will likely be handled by passive nodes on the skill 'tree'. |