Distance

Old: 니콜볼라스 2021-09-01 04:22:57

New: 니콜볼라스 2021-09-01 04:25:00

OldNewDifferences
1-# Range
2-The **range** of a skill or effect is the maximum [[Distance]] it can influence anything from its point of origin.
1+## Distance
2+**Distance** in Path of Exile is measured in units. This unit is not analogous to feet, nor meters. Most character models are in the range of 15-20 units tall.
33
4-## Mechanics
5-[[Melee]] attacks have a relatively short range determined by adding weapon range to the radius of a character's hitbox (which is 2), though it can be greatly extended by utilizing certain passives and items. Maximum travel [[distance]] for projectiles is 120 units, although many projectiles in the game dissipate before reaching it, which limits their effective range.
4+A measure of distance is sometimes given in skill descriptions, such as [[Elemental Proliferation Support]] which lists the radius of its area of effect in units of distance.
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7-Range of melee attacks can be improved by taking either of the [[Master of the Arena]] or [[Razor's Edge]] notables, socketing the [[Warlord's Reach]] jewel, or using [[Daresso's Salute]] amulet. Range bonuses provided by passive tree, jewels and non-weapon equipment are global, meaning they will apply to both weapons if dual-wielding. However, range bonuses on weapons, including corrupted implicits, crafted bonuses or ones on uniques like [[Wideswing]] or [[Atziri's Disfavour]] are local and will extend the range only for the weapon they are located on, with the notable exception of [[Prismatic Eclipse]], which offers a global bonus.
6+For information about radius of skills and attack range see [[area of effect]] and [[range]].
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9-### Dual Wielding
10-When dual-wielding weapons with different range, all attacks will use the lower value.
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12-### Attack Range and Area of Effect Radius
13-Attack skills that create an AoE anchored on your character, like [[Cleave]], [[Sweep]] or [[Ground Slam]] are completely unaffected by attack range, except for a few skills specifically basing their AoE radius on it, namely [[Cyclone]] and [[Vengeance]]. Radius of skills that create an area of effect on the point of impact, like [[Molten Strike]] or single target skills supported by [[Melee Splash Support]] is also unaffected by attack range, however it does allow you to attack from a greater distance, pushing the AoE further from you, potentially affecting more enemies.
9+<a href="https://i.imgur.com/T0LdAZk.png"><img src="https://i.imgur.com/T0LdAZk.png" style="width: 45%"></a>
10+<a href="https://i.imgur.com/ikQu83W.png"><img src="https://i.imgur.com/ikQu83W.png" style="width: 45%"></a>
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15-### Theoretical Maximum Melee Weapon Range
16-The maximum default attack range with a melee weapon is 41 units, achieved with:
12+## Common distances
13+### 1 unit
14+[[Hideout]] placeables are moved in increments of one unit.
1715
18-- [[Varunastra]] (11 base).
16+### 2 units
17+Radius (hitboxes) of Humanoids (such as player-controlled characters).
1918
20-- [[Prismatic Eclipse]] with three white sockets (+6).
19+### 4 units
20+Default [[knockback]] distance.
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22-- [[Master of the Arena]] (+2), [[Blade Master]] (+1), [[Bladedancer]] wheel (+2), [[Claws of the Pride]] (+1), [[Flaying]] (+1), [[Bone Breaker]] (+2), [[Cleaving]] (+1), [[Tribal Fury]] wheel (+2), [[Brinkmanship]] (+2), and [[Splitting Strikes]] (+1).
22+### 4 to 7 units
23+[[Range]] of melee attacks.
2324
24-- Elder-influenced Gloves with the +4 elevated melee strike range modifier, [[Warlord's Reach]] (+1), [[Replica Pure Talent]] (+2), and [[Daresso's Salute]] (+2).
25+### 10 units
26+[[Projectile]]s up to this distance get the full 30% more bonus [[damage]] from [[Point Blank]].
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26-Total: 11 + 6 + (2 x 5 + 1 x 5) + (4 + 1 + 2 + 2) = 41.
28+### 12 units
29+The tiles in [[Enlightened Hideout]] are 12 units wide.*[confirmation needed because of 3.9.0 changes]*
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28-Using a level 21+ [[Frost Blades]] adds another 22 units for a total of 63.
31+### 22 units
32+[[Minion Instability]] explosion radius.
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30-## Weapon Range
31-Weapons have the following base ranges:
34+### 25 units
35+The definition of "nearby" on unique item [[Belt of the Deceiver]].
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33-<div style="max-width: 100%; overflow-x: auto;"><table class="cargoTable noMerge sortable jquery-tablesorter" style="max-width: 100%;"><thead><tr><th class="field_Item_class headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Item class</th>
34-<th class="field_weapon_range headerSort" tabindex="0" role="columnheader button" title="Sort ascending">weapon range</th>
35-</tr></thead>
36-<tbody><tr>
37-<td class="field_Item_class">Rune Daggers</td>
38-<td class="field_weapon_range">10</td>
39-</tr>
40-<tr>
41-<td class="field_Item_class">Daggers</td>
42-<td class="field_weapon_range">10</td>
43-</tr>
44-<tr>
45-<td class="field_Item_class">One Hand Swords</td>
46-<td class="field_weapon_range">11</td>
47-</tr>
48-<tr>
49-<td class="field_Item_class">Claws</td>
50-<td class="field_weapon_range">11</td>
51-</tr>
52-<tr>
53-<td class="field_Item_class">Sceptres</td>
54-<td class="field_weapon_range">11</td>
55-</tr>
56-<tr>
57-<td class="field_Item_class">One Hand Maces</td>
58-<td class="field_weapon_range">11</td>
59-</tr>
60-<tr>
61-<td class="field_Item_class">One Hand Axes</td>
62-<td class="field_weapon_range">11</td>
63-</tr>
64-<tr>
65-<td class="field_Item_class">Fishing Rods</td>
66-<td class="field_weapon_range">13</td>
67-</tr>
68-<tr>
69-<td class="field_Item_class">Warstaves</td>
70-<td class="field_weapon_range">13</td>
71-</tr>
72-<tr>
73-<td class="field_Item_class">Two Hand Maces</td>
74-<td class="field_weapon_range">13</td>
75-</tr>
76-<tr>
77-<td class="field_Item_class">Two Hand Axes</td>
78-<td class="field_weapon_range">13</td>
79-</tr>
80-<tr>
81-<td class="field_Item_class">Two Hand Swords</td>
82-<td class="field_weapon_range">13</td>
83-</tr>
84-<tr>
85-<td class="field_Item_class">Staves</td>
86-<td class="field_weapon_range">13</td>
87-</tr>
88-<tr>
89-<td class="field_Item_class">Wands</td>
90-<td class="field_weapon_range">120</td>
91-</tr>
92-<tr>
93-<td class="field_Item_class">Bows</td>
94-<td class="field_weapon_range">120</td>
95-</tr>
96-</tbody></table></div>
37+### 28 units
38+The definition of "nearby" for [[Flesh and Stone]] and [[Blood and Sand]] auras.
39+
40+### 30 units
41+The definition of "nearby" for the Chilling Presence notable.
42+
43+### 35 units
44+0% bonus damage from [[Point Blank]] at this range.
45+
46+The definition of "nearby" on Redeemer-influenced body armour mod "Nearby Enemies are Blinded"
47+
48+The definition of "nearby" on unique item [[Singularity]].
49+
50+The definition of "nearby" on unique item [[Bear's Girdle]].
51+
52+### 40 units
53+The definition of "nearby" on unique item [[Victario's Charity]] and previously for Ascendancy notables.
54+
55+### 46 units
56+The definition of "nearby" for [[War Banner]] and [[Dread Banner]] auras.
57+
58+### 50 units
59+The aura radius on unique item [[Victario's Flight]] and definition of "nearby" on unique item [[Perquil's Toe]].
60+
61+### 60 units
62+The definition of "nearby" on Ascendancy notables, and [[Fossil]]-crafted Delve League helmet suffixes.
63+
64+### 70 units
65+The definition of the "nearby" in "while a Rare or Unique enemy is nearby" crafted modifiers.
66+
67+### 75 units
68+The definition of "nearby" on unique items [[Leer Cast]] and [[Dying Breath]].
69+
70+### 85 units
71+Approximate horizontal distance from your character to the edge of the screen on a 1920 pixel wide resolution.
72+
73+### 120 units
74+The definition of "nearby" on passive keystone [[Conduit]].
75+
76+### 150 units
77+Maximum distance a projectile can travel.
78+
79+−30% damage from [[Point Blank]] at maximum range.