Shock
Old: Yueren 2021-09-15 20:21:09
New: Yueren 2021-09-15 23:03:02
| Old | New | Differences | |
|---|---|---|---|
| 2 | 2 | ||
| 3 | 3 | # 感電 | |
| 4 | 4 | ||
| 5 | - | **感電**是一種與[[閃電傷害]]有關的元素[[異常狀態]],根據擊中的閃電傷害總量,增加至多50%所有來源的承受傷害,持續 | |
| 5 | + | **感電**是一種與[[閃電傷害]]有關的元素[[異常狀態]],根據擊中的閃電傷害總量,增加至多50%所有來源的承受傷害,持續 2 秒。 | |
| 6 | 6 | ||
| 7 | 7 | ## 機制 | |
| 8 | - | ||
| 8 | + | 一個傷害[[hit]]時,若有感電機率是可以造成感電的,[[Critical strike]]總是會造成感電,不論感電機率為何,感電機率的[[詞綴]],可以透過[寶石](Gem)、[裝備](Equipment)和天賦樹取得, 預設情況下,只有[[lightning damage]]可以造成感電,某些技能效果和詞綴,如[[Shocked Ground]]和[[Summon Skitterbots]],可以在不造成傷害的情況下達成感電。 | |
| 9 | 9 | ||
| 10 | - | The base duration of shock is 2 seconds and its effect is determined based on to the amount of Lightning damage dealt relative to the enemy's ailment threshold. Shock's effect is capped at 50%. Shock's minimum effect is 5%; any shock of lesser effect than that is discarded. The effect of shock is calculated using the following formula: | |
| 10 | + | 感電的基礎持續時間為 2 秒,其效果取決於造成的[[閃電傷害]]總量和敵人的異常門檻,感電效果最高為 50%, 最低 5 %,低於 5 %的效果不觸發。 | |
| 11 | + | ||
| 12 | + | 感電效果的計算公式如下: | |
| 11 | 13 | ||
| 12 | 14 |  | |
| 13 | 15 | ||
| 14 | - | ||
| 16 | + | D是造成的閃電傷害,T是敵人的異常門檻,而M是攻擊方增加感電效果的總和(通常為 0%)。 | |
| 15 | 17 | ||
| 16 | 18 | In the great majority of cases, a monster's ailment threshold is equal to its maximum life. It primarily differs for especially high-life monsters (such as [[The Shaper]]), where the threshold is reduced to allow ailments to be applied with hits that wouldn't ordinarily reach the required life thresholds. Playtesting estimates the ailment threshold on Sirus, the Awakener of Worlds to be 25million damage, or approximately 35% of boss life. | |
| 17 | 19 |