Damage_over_time

Old: Yueren 2021-09-06 11:50:20

New: Yueren 2021-09-21 10:27:27

OldNewDifferences
11 # 持續傷害
2-**持續傷害** (often refered to as **DoT**) is a damage inflicted continuously over a period of time. Unlike the other three [[damage]] sources, damage over time does not [[hit]].
2+**持續傷害** (俗稱**DoT**)是一段時間內持續造成的傷害,不像其他三種[傷害來源](Damage),持續傷害並無法[[hit]]。
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44 ## 機制
55 All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for [[poison]] where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.
1414 ### Damage scaling
1515 The following [[modifiers]] will directly affect the damage over time; note that some of these modifiers apply only to the DoTs whereas some may also apply to the skill that triggered it:
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17-- <span class="explicitMod">Damage over Time</span>
18-- <span class="explicitMod">Damage</span>
19-- <span class="explicitMod">Damage Type</span> Damage (e.g. <span class="explicitMod">Physical Damage</span> or <span class="explicitMod">Cold Damage</span>)
20-- <span class="explicitMod">Effect Damage</span> (e.g. <span class="explicitMod">Poison Damage</span> or <span class="explicitMod">Ignite Damage</span>)
21-- <span class="explicitMod">Trap Damage</span> if applied by a trap
22-- <span class="explicitMod">Mine Damage</span> if applied by a mine
23-- <span class="explicitMod">Totem Damage</span> if applied by a totem
24-- <span class="explicitMod">Minion Damage</span> if applied by a minion
17+- <span class="explicitMod">持續傷害</span>
18+- <span class="explicitMod">傷害</span>
19+- <span class="explicitMod">傷害類型傷害</span>(如<span class="explicitMod">物理傷害</span>或<span class="explicitMod">冰冷傷害</span>)
20+- <span class="explicitMod">效果傷害</span> (如<span class="explicitMod">中毒傷害</span> or <span class="explicitMod">點燃傷害</span>)
21+- <span class="explicitMod">陷阱傷害</span>若透過陷阱作用
22+- <span class="explicitMod">地雷傷害</span>若透過地雷作用
23+- <span class="explicitMod">圖騰傷害</span>若透過圖騰作用
24+- <span class="explicitMod">召喚物傷害</span>若透過召喚物作用
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2626 Natively modifiers to [[attack]] damage (i.e. weapon damage, melee damage, etc.) and [[spell]] damage do not apply to damage over time effects unless specifically stated so, as observed on skills like [[Contagion]], [[Essence Drain]] or [[Vortex]].
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