Damage_over_time

Old: Yueren 2021-10-02 20:00:09

New: Yueren 2021-10-05 17:04:42

OldNewDifferences
11 # 持續傷害
2-**持續傷害** (俗稱**DoT**)是一段時間內持續造成的傷害,不像其他三種[傷害來源](Damage),持續傷害並無法[[hit]]。
2+**持續傷害** (俗稱**DoT**)是一段時間內持續造成的傷害,不像另外三種[傷害來源](Damage)([[攻擊]]、[[法術]]、[[次要傷害]]),持續傷害並無法[[hit]]。
33
44 ## 機制
55 All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for [[poison]] where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources.
3535 Conditional modifiers
3636 There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties.
3737
38-Some examples:
38+範例:
3939
40-- <span class="explicitMod">more Damage against Chilled Enemies</span> from [[Hypothermia Support]]
40+- [[Hypothermia Support]]:<span class="explicitMod">對冰緩的敵人造成更多傷害</span>
4141
42-- <span class="explicitMod">increased Damage against Hindered Enemies</span> from [[Singularity]]
42+- [[Singularity]]:<span class="explicitMod">對緩速敵人增加傷害</span>
4343
4444 ### Graphic Clarification
4545 Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0.
4747 https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050
4848
4949 ### Math
50-Modifiers that say increased damage over time multiplier are not additive with <span class="explicitMod">increased damage over time</span> modifiers that do no include the word "multiplier".
50+Modifiers that say increased damage over time multiplier are not additive with <span class="explicitMod">增加持續傷害</span> modifiers that do no include the word "multiplier".
5151
5252 ### Interactions
5353 - "% Chance to deal [[double damage]]" will not affect damage over time, because it does not hit.
5555
5656 ## 常見的持續傷害效果比較
5757
58-<table height="300px">
58+<table height="300px" >
5959 <thead>
6060 <tr>
61- <th>名稱</th>
62- <th>造成擊中傷害的每秒傷害</th>
63- <th>預設持續時間</th>
64- <th>每層造成的總傷害</th>
65- <th>最大層數</th>
66- <th>最大層數的每秒傷害</th>
67- <th>最大層數的總傷害</th>
68- <th>預設持續傷害類型</th>
61+ <th style="width: 20%" ><center>名稱</th>
62+ <th style="width: 11%">擊中傷害造成<br>的每秒傷害</th>
63+ <th style="width: 6%">基礎持續時間</th>
64+ <th style="width: 7%">每層造成<br>的總傷害</th>
65+ <th style="width: 4%">最大層數</th>
66+ <th style="width: 8%">最大層數的<br>每秒傷害</th>
67+ <th style="width: 5%">最大層數的總傷害</th>
68+ <th style="width: 6%">基礎持續傷害類型</th>
6969 </tr>
7070 </thead>
7171 <tbody>
149149 <td style="vertical-align: middle">火焰</td>
150150 </tr>
151151 <tr>
152- <td style="vertical-align: middle">點燃,1 x [[Emberwake]]1 x [[Replica Emberwake]]</td>
152+ <td style="vertical-align: middle">點燃,1 x [[Emberwake]]1 x [[Replica Emberwake]]</td>
153153 <td style="vertical-align: middle">40.9%–48.3% 火焰</td>
154154 <td style="vertical-align: middle">4.1–4.8 秒</td>
155155 <td style="vertical-align: middle">200%</td>