Delve_league
Old: ChuanHsing 2023-02-25 19:30:11
New: ChuanHsing 2023-02-25 19:31:58
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | # Metamorph league | |
| 1 | + | # Delve league | |
| 2 | + | ||
| 3 | + | ## Archnemesis Patch Notes | |
| 4 | + | ||
| 5 | + | Delve Biome Modifiers | |
| 6 | + | Problem: | |
| 7 | + | * Newly-introduced delve biome modifiers that forced all side passage chests to be a specific chest type (such as fossils or azurite) could be used to repeatedly farm the same section of passage to produce huge amounts of resonators and fossils. | |
| 8 | + | ||
| 9 | + | Solution: | |
| 10 | + | * Change Delve biome modifiers that forced chests in side passages to be a particular chest to instead only affect chests behind fractured walls. Modifiers that made side passage chests of a particular type remain unchanged. | |
| 11 | + | ||
| 12 | + | Problem: | |
| 13 | + | * Newly-introduced delve biome modifiers that caused the crawler to consume less sulphite could be used to farm experience very efficiently by finding a biome with a high value of this mod, repeatedly running the same path and logging out before completing the encounter. | |
| 14 | + | ||
| 15 | + | Solution: | |
| 16 | + | * Reduce the values of sulphite-used biome modifiers | |
| 17 | + | ||
| 18 | + | Specifics: | |
| 19 | + | * They now range from 20-50% reduced sulphite used, down from 25-100% reduced. Higher values of this mod can now also only appear deeper in the mines, with the highest tier becoming available at depth 500+. | |
| 20 | + | ||
| 21 | + | ||
| 22 | + | ||
| 23 | + | ## Scourge Patch Notes | |
| 24 | + | ||
| 25 | + | Delve Changes | |
| 26 | + | Problem: | |
| 27 | + | * The current state of Delve leaves players having to spend a huge amount of time playing through relatively easy content in order to reach content that is more challenging and rewarding. Delve doesn't sufficiently reward this time investment. | |
| 28 | + | ||
| 29 | + | Solution: | |
| 30 | + | * Make Delve difficulty and rewards scale much more quickly with Depth. Grant high level players immediate access to harder Delve content. Make a number of changes to the rewards, difficulty and monster mechanics of Delve content to make it more challenging and rewarding. | |
| 31 | + | ||
| 32 | + | Specifics: | |
| 33 | + | * The difficulty of Delve encounters now scales much faster. The difficulty of encounters at depth 500 is now roughly equivalent to the previous difficulty of depth 1,000 encounters. Depth 1,500 encounters are now roughly equivalent to the previous difficulty of depth 6,000 encounters. | |
| 34 | + | * The availability of rewards from Delve also now scales much faster, with the intention that progressing deeper into the Azurite Mine is more rewarding than equivalent depths previously were. For example, depth 500 is now more rewarding than depth 1,000 was previously. | |
| 35 | + | * As a result of these changes, the Azurite Mine has been reset in Permanent Leagues. Niko has drilled a mineshaft to the deepest level Delve encounter previously completed in that league to pick up where you left off. This change does not affect gathered Azurite or Sulphite, or upgrades you have purchased at the Voltaxic Generator. | |
| 36 | + | * Previously-acquired Delve depth and solo depth has been wiped from the Permanent League ladders. To get back on the ladder, just keep playing Delve from whatever level you can handle. | |
| 37 | + | * City Biomes in the Azurite Mine are now more common and can appear in earlier depths, but are now smaller on average. | |
| 38 | + | * City Biomes can no longer spawn without Delve nodes. | |
| 39 | + | * We've also introduced new Delve Biome modifiers, and allowed Delve Biome modifiers to spawn below depth 6,000. | |
| 40 | + | * The Area Level of the Azurite Mine now scales slightly faster, reaching Area Level 83 at depth 145 (previously depth 171). | |
| 41 | + | * Niko’s mineshaft can now drill deeper into the Azurite Mine, up to depth 101 by Character Level 90. | |
| 42 | + | * Delve encounters now contain fewer chests, though each chest is now more likely to drop interesting rewards. | |
| 43 | + | * Fossils and Resonators are now more commonly found within Delve, and less commonly found from other sources. | |
| 44 | + | * Increased the base Sulphite Capacity to 1,200 (previously 600), scaling up to 6,400 Capacity after six upgrades (unchanged). | |
| 45 | + | * Alchemical Resonators are no longer purchasable from Niko, and can no longer be obtained from chests or any other sources. Existing Alchemical Resonators will still function as usual. | |
| 46 | + | * Bloodstained Fossils now Corrupt an Item, granting them a Corrupted Implicit Modifier (previously granted a Vaal Modifier). | |
| 47 | + | * Enchanted Fossils have been renamed to Deft Fossils, which now grant more Critical Modifiers, and no Attribute Modifiers (previously granted a Labyrinth Enchantment). | |
| 48 | + | * Encrusted Fossils have been renamed to Fundamental Fossils, which now grant more Attribute Modifiers, and no Critical Modifiers (previously granted more Sockets, with the possibility of White Sockets). | |
| 49 | + | * Tangled Fossils now makes a random Modifier type much more likely, and prevents another random modifier type (previously granted any Fossil modifiers). The effects are fully revealed once a Resonator is fully Socketed. | |
| 50 | + | * The damage dealt by the Darkness based on player Life and Energy Shield has been roughly halved. The flat damage per Darkness stack now scales with depth, up to a cap at around depth 1,000. For an example of the impact this has, a character with 6,000 Life would take less damage from the Darkness than previously at depths below about 500, and take approximately 50% more damage from the Darkness at depth 1,000 and greater. A character with extremely low amounts of Life could take as much as ten times the Darkness damage it previously did at depth 1,000. | |
| 51 | + | * Turong's mega Fireball skill now deals ~35% more damage. | |
| 52 | + | * Cavestalkers can now cast Spark Novas. | |
| 53 | + | * Introduced a new type of Spider enemy that drops from the ceiling and uses Flicker Strike | |
| 54 | + | * Mother Spiders now summon more Spider packs. | |
| 55 | + | * Monsters in Darkness now attack players from 50 units away (previously 20). | |
| 56 | + | * Ice Golems found in Frozen Hollow Biomes can now cast Ice Storm. | |
| 57 | + | * Hellions that drop Burning Ground on death can now be found in Magma Fissure Biomes. | |
| 58 | + | * Monster sounds and animations have been improved for many Delve monsters, to match the ongoing Act Monster improvements. | |
| 2 | 59 | ||
| 3 | 60 | ## Ultimatum Patch Notes | |
| 4 | 61 | ||
| 5 | - | Metamorph Changes | |
| 6 | - | * Added an Accelerating Catalyst, which adds quality that enhances Speed modifiers on a Ring, Amulet or Belt. | |
| 7 | - | * Added a Noxious Catalyst, which adds quality that enhances Physical and Chaos Damage modifiers on a Ring, Amulet or Belt. | |
| 8 | - | * Added an Unstable Catalyst, which adds quality that enhances Critical modifiers on a Ring, Amulet or Belt. | |
| 9 | - | * Metamorphs created in Tane's Laboratory now deal 10% more damage and have 80% more health. | |
| 62 | + | Delve Changes | |
| 63 | + | * Delve has been rebalanced in a way that makes better rewards appear earlier and more frequently at shallow depths. Very deep depths no longer provide such an exponential increase to the rate of encountering high-tier rewards. | |
| 64 | + | * Fractured Fossils now apply a Split modifier to both items, preventing further duplication. As a result, Fractured Fossils can no longer be applied to items that cannot be Split, such as Synthesised, Enchanted, Fractured or Influenced items. | |
| 65 | + | ||
| 66 | + | ## Heist Patch Notes | |
| 67 | + | ||
| 68 | + | Delve Changes | |
| 69 | + | * The Buried Monolith encounter (Legion) is now restricted to areas of level 68 and above. | |
| 10 | 70 | ||
| 11 | 71 | ## Delirium Patch Notes | |
| 12 | 72 | ||
| 13 | - | Metamorph Mechanics Added to the Core Game | |
| 14 | - | * Metamorph, and Tane, can now be found once you reach maps. Each map has a 10% chance to be populated with monsters who can drop Metamorph parts. Tane will appear in your hideout once you have completed his Pound of Flesh quest. He will no longer appear in towns, misanthrope that he is. | |
| 15 | - | * You can now find Metamorph Scarabs from various sources. Each scarab guarantees Metamorph monsters will appear in an area, with higher-tier Scarabs causing map bosses to drop additional Metamorph parts. | |
| 16 | - | * Added a Sextant modifier which will also cause maps in the associated Atlas region to contain Metamorph monsters. | |
| 17 | - | * Made a number of improvements to specific Metamorph behaviour situations. For example, Metamorphs with only ranged skills will now still attempt to move closer to the player, whereas previously they would stand in place. | |
| 18 | - | * The "maximum power" effect on the bar to the right of the Metamorph panel no longer plays if it is impossible for the fight to drop an itemised organ. | |
| 19 | - | * Added a line to the reward box when the Metamorph will drop an itemised organ. | |
| 73 | + | Delve Changes | |
| 74 | + | * Delve areas are now considered to be the level of the monsters in the shallowest part of the Delve, meaning players will not be downscaled below the level of the shallowest part of the Delve. It also means that item filters which filter by area level will work correctly in the Azurite Mine. | |
| 75 | + | * You can no longer enter Delve areas if you are 20 levels (or more) below the shallowest part of the Delve you are trying to access. | |
| 76 | + | * You can no longer join a Delve encounter that is already in progress. | |
| 77 | + | * The rate and volume of monsters that will spawn while you are in a City area has been increased. | |
| 20 | 78 | ||
| 21 | 79 | ## Introduction | |
| 22 | - | The | |
| 80 | + | The Delve league and Hardcore Delve league were challenge leagues. They launched on August 31, 2018 and ended December 3, 2018. | |
| 23 | 81 | ||
| 24 | - | ||
| 82 | + | The league adds an infinitely scaling dungeon called the Azurite Mine. You can find deposits of Voltaxic Sulphite in a zone, which Niko the Mad will collect to power his Crawler, which is used to guide the player in the Delve through the deadly darkness. Each Delve can contain items or Azurite, which can be used to upgrade your equipment and items to help in future Delves. Delves can contain special biomes, boss encounters, and socketable currency items which influence the types of mods created on an item. | |
| 25 | 83 | ||
| 26 | - | All characters and stashes were be moved to Standard league and Hardcore league respectively when the league ended. Characters that die in the Hardcore Metamorph league were immediately moved to the permanent Standard league. | |
| 27 | - | ||
| 28 | - | ## League mechanic | |
| 29 | - | ### Metamorph organ | |
| 30 | - | - ### Mechanics | |
| 31 | - | ||
| 32 | - | - Each map has a 8% chance to include a Metamorph encounter, which is rolled independently from other chance-based encounters, such as Masters, Abyss, Blight, Breach, Delirium, Essence, Ritual, rogue exile, Legion, Smuggler's Cache, Strongbox, The Sacred Grove, etc. In the encounter, certain monsters (and the map boss) are marked with a green "arrow" on their bodies as well as marked on the mini-map with a circular green icon, and the monster health and name bar have a similar green circle. Upon defeating these monsters, they drop organ samples which are automatically collected. With a full set of samples - Brain, Eye, Heart, Lung, and Liver - players can construct a Metamorph unique boss monster based on the combination they have used by spawning Tane Octavius and his Metamorph Vial using a button on the bottom right (PC default keybind: V). Tane spawns automatically once you've collected every organ in the zone. | |
| 33 | - | ||
| 34 | - | - Players can use any combination of the collected organs to create the Metamorph monster. Each monster is made up of 5 organs, and players must select one of each type before constructing the Metamorph monster. Each organ determines the attacks the Metamorph uses, as well as the monster modifiers it has. Sometimes an organ will contain an additional item drop bonus. Moreover, a meter to the right fills based on sample rarity, which increases the monster's overall stats and item drops. Organs from higher rarity monsters will give larger increases to this meter. If the meter is filled as well as using at least one map boss sample (which have the same orange item color as unique items), the Metamorph will drop an itemized organ sample, named after the name of the map boss, which can be placed in player's inventory. Note that in some cases, even in a fully cleared map, there are not enough rare and unique organ samples to fully fill the meter, due to external factors such as map rarity, map mods, map tier and pack size. Only one Metamorph boss can be constructed per a map instance (the exception being in the Valdo's Rest region with the Repeated Experiment Atlas passive skill), and only the itemized organ(s) can be transferred out of the zone instance. Player can boost the drop of itemized organs by using Metamorph Scarab. Each specific Metamorph monster can only drop a single type of itemized organ (though it can drop more than one of that type due to atlas passives or scarabs), regardless of how many orange-colored organs are included in its construction. | |
| 35 | - | ||
| 36 | - | - The Metamorph monster will have a combination of attacks and abilities depending on the organs used (each organ notes one or more attacks/abilities it grants the monster). In addition, as the Metamorph is battled, it will summon a substantial number of minions to assist it, which can be lethal even on their own if the Metamorph is defeated before them. | |
| 37 | - | ||
| 38 | - | - Itemized samples can be used in the Metamorph Vial in Tane's Laboratory. A full set of itemized organs can be used to construct a Metamorph there. The mods on the itemized organs indicate additional items the Metamorph will drop. Note that no more organs drop in the lab. | |
| 39 | - | - ### List of Metamorph organ samples basetypes | |
| 40 | - | ||
| 41 | - | - [[Metamorph Brain]] - the abilities associated with Brain samples are "Lingering" | |
| 42 | - | ||
| 43 | - | - [[Metamorph Eye]] - the abilities associated with Eye samples are "Simple" | |
| 44 | - | ||
| 45 | - | - [[Metamorph Lung]] - the abilities associated with Lung samples have "Medium Delay" | |
| 46 | - | ||
| 47 | - | - [[Metamorph Heart]] - the abilities associated with Heart samples have "Long Delay" | |
| 48 | - | ||
| 49 | - | - [[Metamorph Liver]] - the abilities associated with Liver samples have "Short Delay" | |
| 50 | - | ||
| 51 | - | - ### Vendor recipe | |
| 52 | - | Any three itemized organs (even of differing types) can be sold to a NPC to receive a random organ differing from those offered, with random rewards. Thus, if the players lack Eyes and/or Livers, they should use 1 Brain, 1 Heart, and 1 Lung in the recipe to maximize the chances of receiving an organ they need. | |
| 53 | - | ||
| 54 | - | - ### Strategy | |
| 55 | - | Metamorphs can be spawned anywhere on the map using the UI button in the lower right. Using different strategies with placement can make defeating them easier. | |
| 56 | - | ||
| 57 | - | - For characters that can hit enemies off screen with ranged skills, placing the metamorph in an open area will make it easier to hit them far away and get away. | |
| 58 | - | ||
| 59 | - | - For characters that use melee hits, placing the metamorph in the smallest area you can find will prevent large amounts of enemies from hitting you at the same time. | |
| 60 | - | ||
| 61 | - | - If the atlas has a watchstone in the maps region with a sextant modifier that says "Area has additional packs of monsters that convert" there will be traitorous totems on the map that give the player and minions auras. Spawning the metamorph near these totems will give the player and minions auras during the metamorph fight. | |
| 62 | - | ||
| 63 | - | ### Tane's Laboratory | |
| 64 | - | **Tane's Laboratory** is an area. This area has a [[waypoint]]. | |
| 84 | + | All characters and stashes were moved to the Standard league and Hardcore league respectively when the leagues end. Characters that die in the Hardcore Delve league are immediately moved to the permanent Standard league. | |
| 65 | 85 | ||
| 66 | 86 | ## Minimap | |
| 67 | 87 | These new icons are introduced to the minimap: | |
| 68 | 88 | ||
| 69 | - | <span class="minimap_icon minimap_64" style="background-position-x:- | |
| 89 | + | <span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-192px"></span><span class="minimap_icon minimap_64" style="background-position-x:-192px;background-position-y:-192px"></span><span class="minimap_icon minimap_64" style="background-position-x:-0px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-128px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-704px"></span><span class="minimap_icon minimap_64" style="background-position-x:-192px;background-position-y:-704px"></span> | |
| 70 | 90 | ||
| 71 | 91 | ## Modifiers | |
| 72 | - | All | |
| 92 | + | All areas have: | |
| 73 | 93 | ||
| 74 | - | - <span class="explicitMod"> | |
| 94 | + | - <span class="explicitMod">Areas contain deposits of Voltaxic Sulphite</span> | |
| 75 | 95 |