Version_3.26.0
Old: Azaverus#7356 2025-03-03 04:26:04
New: chuanhsing#2097 2025-03-05 10:16:19
| Old | New | Differences | |
|---|---|---|---|
| 1 | - | (20-15)% reduced Cost of Building and Upgrading Towers | |
| 1 | + | # Version 3.26.0 | |
| 2 | + | ||
| 3 | + | ## We are looking to launch the expansion in June | |
| 4 | + | ||
| 5 | + | https://www.pathofexile.com/forum/view-thread/3731967 | |
| 6 | + | ||
| 7 | + | ## Until PoE2 0.2.0 has shipped, will start to work on PoE1 3.26. | |
| 8 | + | ||
| 9 | + | <a href='#' class="js-modal-btn" data-video-id="wF4rqnPoo80"></a> | |
| 10 | + | ||
| 11 | + | Hey, guys, let's talk about Path of Exile 1. Now, when we announced Path of Exile 2, we promised that we would continue to create Path of Exile 1 expansions, and we do intend to keep that promise! But it's certainly been a lot harder to deliver on it than what we expected. | |
| 12 | + | ||
| 13 | + | Now, the trouble really started after Settlers of Kalguur in July last year. | |
| 14 | + | ||
| 15 | + | The ideal time to have release 3.26 would have been late October. | |
| 16 | + | before they originally scheduled release of Path of Exile 2’s Early Access, but we just didn't think we could do it. | |
| 17 | + | ||
| 18 | + | It was too close to the huge circus that was the organisation around Path of Exile 2’s launch. | |
| 19 | + | ||
| 20 | + | But we also didn't want to immediately launch it right after Path of Exile 2 either. | |
| 21 | + | ||
| 22 | + | So that kind of ruled out December. | |
| 23 | + | ||
| 24 | + | So then we're thinking, okay, we can't really have a launch in January due to Christmas, so we're really going to have to do it in February. | |
| 25 | + | ||
| 26 | + | And this wasn't great. | |
| 27 | + | ||
| 28 | + | It would mean seven months with no leagues. But we really didn't think it was possible to do it any earlier than that. | |
| 29 | + | ||
| 30 | + | And we didn't really announce this exactly, but it was certainly something that we had said to quite a few people at over time. | |
| 31 | + | ||
| 32 | + | So the community became generally aware that that was our plan. | |
| 33 | + | ||
| 34 | + | The issue was this, Path of Exile 2’s end game needed a lot of work. | |
| 35 | + | ||
| 36 | + | Having the guys on the Path of Exile1 team help out for three months on Path of Exile 2, given the 3.26, was seven months away, seemed like a no brainer. | |
| 37 | + | ||
| 38 | + | And man, did Path of Exile 2 need it. | |
| 39 | + | ||
| 40 | + | The problem is, we got to the middle of October, and Path of Exile 2's launch was imminent. | |
| 41 | + | And I'll tell you what. | |
| 42 | + | ||
| 43 | + | Taking people off Path of Exile 2 at that point was just impossible. | |
| 44 | + | ||
| 45 | + | The endgame was not in a shippable state. | |
| 46 | + | ||
| 47 | + | But you know what? | |
| 48 | + | ||
| 49 | + | We could still do it if the Path of Exile 1 team just kept helping until Path of Exile 2 shipped in late November, we could still do it. | |
| 50 | + | ||
| 51 | + | Maybe the scope would need to decrease a little bit, but mid-February was still possible. | |
| 52 | + | ||
| 53 | + | We just needed to ship this damn game first. | |
| 54 | + | ||
| 55 | + | Get it out of the way. | |
| 56 | + | ||
| 57 | + | We literally couldn't think about anything else until it was done, but we still had time. | |
| 58 | + | ||
| 59 | + | The problem is, we were fooling ourselves. | |
| 60 | + | ||
| 61 | + | Path of Exile 2 was delayed three weeks, making the problem even worse. | |
| 62 | + | ||
| 63 | + | And after the game was released, well, of course we had to immediately deal with all the problems. | |
| 64 | + | ||
| 65 | + | How could we think about making a Path of Exile 1 expansion? | |
| 66 | + | ||
| 67 | + | We still have hundreds of thousands of people who are having bad experiences in Path of Exile 2. | |
| 68 | + | There are crashes. There are severe endgame balance problems. | |
| 69 | + | ||
| 70 | + | How could I justify taking some of the most experienced developers we have off Path of Exile 2 when it's on fire? | |
| 71 | + | ||
| 72 | + | Now, after the Christmas break, we had to really admit something to ourselves. | |
| 73 | + | ||
| 74 | + | The most urgent priority was getting Path of Exile 2 to a point where it didn't have major issues. | |
| 75 | + | ||
| 76 | + | And it's hard to even think about what Path of Exile 1 needs when Path of Exile 2 has really obvious problems that need fixing. | |
| 77 | + | ||
| 78 | + | We needed to get it to the point of stability and balance, and to fix the most severe deficiencies, | |
| 79 | + | ||
| 80 | + | That Path of Exile 2 has before we can take our eyes off it. So what does that mean? | |
| 81 | + | ||
| 82 | + | Well, it means that we can't really work on Path of Exile 1 3.26 until Path of Exile 2 0.2.0 has shipped. | |
| 83 | + | ||
| 84 | + | And then, being honest, we probably need to support that for a couple of weeks after that as well. | |
| 85 | + | ||
| 86 | + | Now, in the meantime, we are going to get a bunch of pre-production done on 3.26 with whatever people who are not needed to fix issues with Path of Exile 2, and once 0.2.0 is sorted, I promise we will devote as many resources as are needed from our company to get 3.26 done as soon as possible. | |
| 87 | + | ||
| 88 | + | Unfortunately, I just can't promise a date right now. | |
| 89 | + | ||
| 90 | + | I'm really sorry for how this went down. | |
| 91 | + | ||
| 92 | + | Honestly, I should have predicted the fact that taking the Path of Exile 1 team off Path of Exile 1 would lead to this outcome, and I probably should have resisted doing it. | |
| 93 | + | ||
| 94 | + | But at every stage I just kept thinking, we still have time, we still have time. | |
| 95 | + | ||
| 96 | + | And then we didn't have time anymore. | |
| 97 | + | ||
| 98 | + | Now we still have a lot to learn about how to run two games simultaneously. | |
| 99 | + | ||
| 100 | + | We were overconfident. | |
| 101 | + | ||
| 102 | + | We still need to work out how to structure our studio to make this possible, but we do have a solid plan for what we want to do with 3.26. | |
| 103 | + | ||
| 104 | + | Obviously I can't talk about it yet, but I'm hoping you guys are going to love it. | |
| 105 | + | ||
| 106 | + | I really want to thank you guys for all your support over the years. | |
| 107 | + | ||
| 108 | + | You guys do deserve better than this and we will get 3.26 out as fast as we can. |