กัปตันสจ๊วต "แทงก่อน" เกรนน์
อันเดด
ignite art variation [2]
cannot be used as minion [1]
Captain Stuart "Stab-First" Grenn
SpectreN
Tagsbone_armour, bones, นักเวท, delve_monster, fire_affinity, ghost, has_dual_wield_melee, has_one_hand_sword, has_one_handed_melee, medium_height, melee, no_pantheon_mod, not_int, physical_affinity, ranged, skeleton, slashing_weapon, undead, very_slow_movement
พลังชีวิต
300%
ค่าเกราะ
+25%
การหลบหลีก
+15%
Ailment Threshold
300%
ค่าต้านทาน
20 20 20 0
Damage
135%
ความแม่นยำ
100%
โอกาสคริติคอล
+5%
ตัวคูณคริติคอล
+130%
Attack Distance
6 ~ 9
Attack Time
1.605 Second
Damage Spread
±20%
ค่าประสบการณ์
150%
Model Size
110%
Type
DelveSkeletonBoss
Metadata
DelveGhostSkeletonCaptain
เลเวล
68
พลังชีวิต
19,300
ค่าเกราะ
35,988
การหลบหลีก
5,450
โล่พลังงาน
0
Damage
504
ความเสียหายเวท
504
ความแม่นยำ
290
Attack Time
1.605
ค่าประสบการณ์
15,383
Ailment Threshold
19,300
Chill
61
Shock
61
Brittle
345
Scorch
61
Sap
169
MeleeAtAnimationSpeed
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
โจมตีธรรมดา (Default Attack)
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
action attack or cast time uses animation length [1]
projectile uses contact position [1]
skill can fire arrows [1]
skill can fire wand projectiles [1]
use scaled contact offset [1]
FairgravesThrownWeapon
Attack, RangedAttack, Projectile, ProjectilesFromUser
โยนอาวุธเงา (Spectral Throw)
Base Damage: 403–605
โอกาสคริติคอล: 5%
Attack Time: 1.605 วินาที
ขว้างร่างเงาของ อาวุธประชิด ของคุณ มันจะบินออกไปและกลับมาหาคุณ ซึ่งมันจะหมุนโจมตี สร้างความเสียหายให้กับศัตรูระหว่างทาง
สร้างความเสียหาย ลดลง อีก 50%
ยิงกระสุน เพิ่มเติม 3 ลูก
ลดความเร็วกระสุน 20%
base is projectile [1]
spectral throw deceleration override [50]
WarHeroCasterGhostOrb
Damage, Area, Fire, Spell, Triggerable, AreaSpell
เวลาร่าย: 1 วินาที
คูลดาวน์: 6 วินาที
สร้างความเสียหาย ไฟ 406.5 ถึง 496.8
ยิงกระสุน เพิ่มเติม 3 ลูก
ลดความเร็วในการเคลื่อนที่ 85%
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Actor
{
	slow_animations_go_to_idle = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Skeletons/Skeleton"

Life
{
	on_death = "RemoveEffects();"
	on_spawned_dead = "RemoveEffects();"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/GhostPirates/DelveGhostSkeletonCaptain"] = {
    name = "Captain Stuart "Stab-First" Grenn ",
    life = 3,
    fireResist = 20,
    coldResist = 20,
    lightningResist = 20,
    chaosResist = 0,
    damage = 1.35,
    damageSpread = 0.2,
    attackTime = 1.605,
    attackRange = 9,
    accuracy = 1,
    weaponType1 = "One Hand Sword",
    weaponType2 = "One Hand Axe",
    skillList = {
        "MeleeAtAnimationSpeed",
        "FairgravesThrownWeapon",
        "WarHeroCasterGhostOrb",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["MeleeAtAnimationSpeed"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "skill_can_fire_arrows",
        "skill_can_fire_wand_projectiles",
        "action_attack_or_cast_time_uses_animation_length",
        "projectile_uses_contact_position",
        "use_scaled_contact_offset",
    },
    levels = {
        [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["FairgravesThrownWeapon"] = {
    name = "Spectral Throw",
    hidden = true,
    color = "2",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Throws a spectral copy of your melee weapon. It flies out and then returns to you, in a spinning attack that damages enemies in its path.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.Projectile] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "active_skill_damage_+%_final",
        "number_of_additional_projectiles",
        "base_projectile_speed_+%",
        "base_is_projectile",
    },
    levels = {
        [1] = {-25, 0, 0, levelRequirement = 11, statInterpolation = {1, 1, 1},  cost = { }, },
        [2] = {-50, 2, 15, 50, -50, levelRequirement = 43, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
        [3] = {-50, 3, 30, 50, -50, levelRequirement = 55, statInterpolation = {1, 1, 1, 1, 1},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["WarHeroCasterGhostOrb"] = {
    name = "WarHeroCasterGhostOrb",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Damage] = true,
        [SkillType.Area] = true,
        [SkillType.Fire] = true,
        [SkillType.Spell] = true,
        [SkillType.Triggerable] = true,
        [SkillType.AreaSpell] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_fire_damage",
        "spell_maximum_base_fire_damage",
        "number_of_additional_projectiles",
        "base_movement_velocity_+%",
        "is_area_damage",
    },
    levels = {
        [1] = {0.89999997615814, 1.1000000238419, 3, -85, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
ignite art variation [2]
IdIgniteArtVariationGhostflame_
FamilyStatusAilmentArtVariation
DomainsMonster (3)
GenerationTypeยูนิค (3)
Req. level1
Stats
  • ignite art variation Min: 2 Max: 2 Global
  • cannot be used as minion [1]
    IdCannotBeUsedAsMinion
    FamilyCannotBeUsedAsMinion
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • cannot be used as minion Min: 1 Max: 1 Global
  • Edit

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