Greust's Horn
มนุษย์
stance movement speed +% final [112]
Ralakesh's Horn
SpectreY
Areaทุ่งมอดไหม้
Tagsbandit, flesh_armour, has_bow, human, humanoid, medium_height, not_int, physical_affinity, puncturing_weapon, ranged, red_blood, very_slow_movement
Packs
  • ทุ่งมอดไหม้: Greust's Horn, Ralakesh's Claw, เขี้ยวของกรูสท์
  • พลังชีวิต
    108%
    ค่าเกราะ
    +25%
    การหลบหลีก
    +10%
    Ailment Threshold
    108%
    ค่าต้านทาน
    0 0 0 0
    Damage
    144%
    ความแม่นยำ
    100%
    โอกาสคริติคอล
    +5%
    ตัวคูณคริติคอล
    +130%
    Attack Distance
    6 ~ 40
    Attack Time
    1.995 Second
    Damage Spread
    ±20%
    ค่าประสบการณ์
    120%
    Model Size
    100%
    Type
    BanditBow
    Metadata
    StagBandit2
    เลเวล
    53
    พลังชีวิต
    2,538
    ค่าเกราะ
    10,690
    อัตราการหลบหลีก
    3,003
    Damage
    248
    ความเสียหายเวท
    248
    ความแม่นยำ
    318
    Attack Time
    1.995
    ค่าประสบการณ์
    7,589
    Minion Life
    631
    Minion Damage
    190
    Ailment Threshold
    2,538
    Chill
    8
    Shock
    8
    Brittle
    45
    Scorch
    8
    Sap
    22
    MeleeAtAnimationSpeed
    Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
    โจมตีธรรมดา (Default Attack)
    Base Damage: 198–297
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    โจมตีศัตรูของคุณด้วยการจู่โจมอย่างมีกำลัง
    action attack or cast time uses animation length [1]
    projectile uses contact position [1]
    skill can fire arrows [1]
    skill can fire wand projectiles [1]
    use scaled contact offset [1]
    StagBanditSnipe
    Attack, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, RangedAttack, MirageArcherCanUse, Triggerable
    Base Damage: 198–297
    โอกาสคริติคอล: 5%
    ความเสียหายโจมตี: 140%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 3.5 วินาที
    โพรเจกไทล์ เจาะทะลุ ทุกเป้าหมาย
    สร้างความเสียหาย โจมตี เพิ่มขึ้น อีก 40%
    skill can fire arrows [1]
    BanditStagSplitArrow
    Attack, RangedAttack, MirageArcherCanUse, Projectile, ProjectilesFromUser, Totemable, Trappable, Mineable, Triggerable
    ศรแยก (Split Arrow)
    Base Damage: 198–297
    โอกาสคริติคอล: 5%
    Attack Time: 1.995 วินาที
    คูลดาวน์: 4 วินาที
    ยิงศรจำนวนมากไปที่เป้าหมายที่ต่างกัน
    สร้างความเสียหาย เพิ่มขึ้น อีก 20%
    ยิงศร เพิ่มเติม 3 ดอก
    ลดความเร็วโพรเจกไทล์ 30%
    projectile uses contact position [1]
    skill can fire arrows [1]
    use scaled contact offset [1]

    Object Type

    version 2
    extends "Metadata/Monsters/Monster"
    
    Actor
    {
    	main_hand_unarmed_type = "Bow"
    	basic_action = "ChangeToStance2"
    	basic_action = "ChangeToStance1"
    	basic_action = "Emerge"
    	basic_action = "Emerge2"
    	basic_action = "Emerge3"
    }
    

    Object Type Codes

    version 2
    extends "Metadata/Monsters/Monster"
    
    -- src\Data\Spectres.lua
    minions["Metadata/Monsters/Bandits/StagBandit2"] = {
        name = "Ralakesh's Horn",
        life = 1.08,
        fireResist = 0,
        coldResist = 0,
        lightningResist = 0,
        chaosResist = 0,
        damage = 1.44,
        damageSpread = 0.2,
        attackTime = 1.995,
        attackRange = 40,
        accuracy = 1,
        weaponType1 = "Bow",
        skillList = {
            "BanditStagSplitArrow",
            "MeleeAtAnimationSpeed",
            "StagBanditSnipe",
        },
        modList = {
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["BanditStagSplitArrow"] = {
        name = "Split Arrow",
        hidden = true,
        color = "2",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Fires multiple arrows at different targets.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "number_of_additional_arrows",
            "active_skill_damage_+%_final",
            "base_projectile_speed_+%",
            "skill_can_fire_arrows",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {2, 10, -30, levelRequirement = 1, statInterpolation = {1, 1},  cost = { }, },
            [2] = {3, 20, -30, levelRequirement = 30, statInterpolation = {1, 1},  cost = { }, },
            [3] = {4, 30, -30, levelRequirement = 60, statInterpolation = {1, 1},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["MeleeAtAnimationSpeed"] = {
        name = "Default Attack",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        description = "Strike your foes down with a powerful blow.",
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Projectile] = true,
            [SkillType.MeleeSingleTarget] = true,
            [SkillType.Multistrikeable] = true,
            [SkillType.Melee] = true,
            [SkillType.ProjectilesFromUser] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 1,
        baseFlags = {
            attack = true,
            melee = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "skill_can_fire_arrows",
            "skill_can_fire_wand_projectiles",
            "action_attack_or_cast_time_uses_animation_length",
            "projectile_uses_contact_position",
            "use_scaled_contact_offset",
        },
        levels = {
            [1] = {levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    -- src\Data\Skills\spectre.lua
    skills["StagBanditSnipe"] = {
        name = "StagBanditSnipe",
        hidden = true,
        color = "4",
        baseEffectiveness = 0,
        incrementalEffectiveness = 0,
        skillTypes = {
            [SkillType.Attack] = true,
            [SkillType.Projectile] = true,
            [SkillType.ProjectilesFromUser] = true,
            [SkillType.Totemable] = true,
            [SkillType.Trappable] = true,
            [SkillType.Mineable] = true,
            [SkillType.RangedAttack] = true,
            [SkillType.MirageArcherCanUse] = true,
            [SkillType.Triggerable] = true,
        },
        statDescriptionScope = "skill_stat_descriptions",
        castTime = 2.33,
        baseFlags = {
            attack = true,
            projectile = true,
        },
        baseMods = {
        },
        qualityStats = {
        },
        stats = {
            "always_pierce",
            "skill_can_fire_arrows",
        },
        levels = {
            [1] = {baseMultiplier = 1.4, levelRequirement = 1, statInterpolation = {},  cost = { }, },
        },
    }
    
    IdNothing
    FamilyNothing
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    stance movement speed +% final [112]
    IdStanceBanditRun
    FamilyStance
    DomainsMonster (3)
    GenerationTypeยูนิค (3)
    Req. level1
    Stats
  • stance movement speed +% final Min: 112 Max: 112 Global
  • Craft Tagsspeed
    Edit

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