Fortify
Old: Yueren 2021-09-11 09:30:47
New: Yueren 2021-09-11 09:55:55
Old | New | Differences | |
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2 | 2 | **Fortify** is a [[buff]] that grants the player 20% less [[damage taken]] from hits for 4 seconds. This does not apply to [[damage over time]], since it does not hit. | |
3 | 3 | ||
4 | 4 | ## Maximum fortify effect | |
5 | - | Increasing fortify effect by 400% will provide 100% less damage taken from hits. Up to | |
5 | + | Increasing fortify effect by 400% will provide 100% less damage taken from hits. Up to 250% increased fortify effect can be attained by combining all of the following: | |
6 | 6 | ||
7 | 7 | - 50% from the master crafted mod <span class="explicitMod">120% increased Effect of Fortify on you while Focussed</span>, but only while you have [[Focus ]] | |
8 | 8 | ||
9 | 9 | - 50% from a nearby [[Dread Banner]] placed while at maximum stages (or more, depending on how increased [[aura]] effect interacts with the fortify effect provided by this skill) | |
10 | 10 | ||
11 | - | - | |
11 | + | - 20% increased effect from 2 skill tree nodes including [[Rampart]], [[Steadfast]] | |
12 | 12 | ||
13 | 13 | - 60% from [[Beacon of Madness]], while affected by [[Glorious Madness]] | |
14 | 14 | ||
15 | - | - 25% from the <span class="explicitMod">25% increased Effect of Fortify on you</span> Crusader mod on a helmet | |
16 | - | ||
17 | - | - 25% from a [[Penitent Mask]] helmet base type | |
15 | + | - 15% from a [[Penitent Mask]] helmet base type | |
18 | 16 | ||
19 | 17 | - 20% from dual-wielded [[Ichimonji]] (may be incompatible with [[Dread Banner]]) | |
20 | 18 | ||
21 | - | - 15% from the mod <span class="explicitMod">15% increased Effect of Fortify on you</span> obtained using [[Essence of Horror]] crafting on an amulet | |
22 | - | ||
23 | - | - 10% from 2 small skill nodes in the [[Champion]] ascendancy | |
24 | - | ||
25 | - | - Up to 70% added to passives by the best known roll of [[Lethal Pride]] | |
19 | + | - Up to 35% added to passives by the best known roll of [[Lethal Pride]] | |
26 | 20 | ||
27 | 21 | ## Mechanics | |
28 | 22 | <span class="explicitMod">#% less Damage taken</span> modifiers are calculated after [[armour]], [[resistance]]s, and [[endurance charges]]. |