Shock
Old: Yueren 2021-09-14 17:40:59
New: ChuanHsing 2021-09-14 19:36:23
| Old | New | Differences | |
|---|---|---|---|
| 59 | 59 | Unless otherwise specified, all sources of shock that apply without dealing damage have a base effect of 15% increased damage taken and scale with any modifiers to shock effectiveness. Some examples of shocks that apply without dealing damage are [[Shocked Ground]], [[Summon Skitterbots]], and [[Vessel of Vinktar]]. | |
| 60 | 60 | ||
| 61 | 61 | The shock ailment is applied **after** the hit (not before), because the magnitude of the shock is based on damage dealt. | |
| 62 | - | ||
| 62 | + | ||
| 63 | + | ### 介紹 | |
| 64 | + | ||
| 65 | + | <ul> | |
| 66 | + | <li>使用閃電傷害造成暴擊時 | |
| 67 | + | <li>效果: 增加承受傷,持續2秒。效果依照實際造成的傷害量決定 | |
| 68 | + | <li>使用技能 | |
| 69 | + | <ul> | |
| 70 | + | <li>[[導電]] | |
| 71 | + | </ul> | |
| 72 | + | <li>造成的傷害超過怪物生命的5%時, 會有0.3秒的感電, 每多1%傷害增加0.06秒, 而低於0.3秒將不會觸發。 | |
| 73 | + | </ul> | |
| 74 | + | ||
| 75 | + | <p>相關傳奇 | |
| 76 | + | <ul> | |
| 77 | + | <li>[[費爾之帽]] | |
| 78 | + | <li>[[雷語]] | |
| 79 | + | <li>[[三龍戰紀]] | |
| 80 | + | </ul> |