Minion

Old: Yueren 2021-09-12 20:22:24

New: horsepowerhsu 2021-09-23 04:29:19

OldNewDifferences
11 # 召喚物
2-Minions are [allied](Ally) monsters summoned by the player. Minions have their own damage and their actions are treated completely separate from the summoner's. Minion damage is affected by **Minion Damage** [[passive skill]]s, some unique items, support gems linked to the minion skill gem, [[aura]]s and [[Necromantic Aegis]]. Of particular note, support gems will support the attacks and spells of the minion if the skill is relevant. Minions can critically strike but cannot proc [[Cast on Critical Strike]]. Unlike totems, minions can gain charges.
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4-When a minion kills an enemy, the player is partially rewarded with the kill. This means:
3+**召喚物**是玩家召喚的[[友方]][[怪物]]。召喚物有自己的傷害、防禦和行為,與所召喚的玩家分開計算。
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6-- The player gains flask charges
7-- The player's IIQ and IIR is added to the minion's support gems values to calculate drops.
5+輔助寶石能否影響召喚物,不看技能寶石本身標籤,而是看召喚物本體技能和攻擊。
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9-[[Totem]]s, [[trap]]s and [[mine]]s are **not** counted as minions, they are remote skills.
7+召喚物能暴擊,但不能觸發[[暴擊時施放輔助]]。與圖騰不同,召喚物可以獲得[[充能球]]。
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11-## 召喚物目標物
9+當召喚物擊殺一個敵人,玩家會獲得部分獎勵:
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13-Although minions can't be commanded directly, they can be directed by user actions to attack targets. Attacking an enemy with a skill will force minions to prioritize that target.
11+- 玩家獲得[[藥劑]]充能。
12+- 玩家的[[物品稀有度]]和[[物品數量]]計入召喚物的輔助寶石數值做計算掉落。
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15-This is useful because minions tend to be passive otherwise and only attack targets nearby, or even move with the player instead of attacking foes.
14+[[圖騰]]、[[陷阱]]和[[地雷]]不算召喚物。
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17-Summoned Skeletons and Raging Spirits ignore the player's actions entirely and just aggressively attack enemies within their aggro range, and Raging Spirits also first attempt to attack targets which are not already being targeted by other Raging Spirits. The aggro range of Skeletons seems to be much larger than that of Raging Spirits.
16+## 召喚物鎖定目標
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19-### Aggressive and Defensive
18+召喚物只會攻擊附近的目標,並與玩家保持相近的距離一起行動。
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21-Minions can have their default behavior changed by making them Aggressive or Defensive. Aggressive minions will focus on attacking any enemies within aggro range and will not move with the player. Defensive minions will focus on staying close the the player and only attack enemies near the player. If a minion is made both Aggressive and Defensive, it will cancel each other out (this can be useful if one wants the gain the [[Taunt]] chance from [[Meat Shield Support]] and use [[Feeding Frenzy Support]] to still have the minions aggro from a normal range).
20+[[召喚骷髏]]和[[召喚憤怒狂靈]]會完全無視玩家行動(即便[[號召]]),只會攻擊仇恨範圍內的敵人,而憤怒狂靈會優先攻擊尚未被其他怒狂靈攻擊的目標。
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23-**Sources of Aggressive**
22+### 侵略性和防守性
23+
24+召喚物能透過擁有侵略性或防守性來改變他們的行為。
25+
26+侵略性的召喚物會專注攻擊目標並大大提升仇恨範圍;防守性的召喚物會專注靠近玩家,只會攻擊玩家附近的敵人。召喚物同時擁有侵略性和防守性,它將相互抵消。
27+
28+**侵略性來源**
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2530 - [[Feeding Frenzy Support]]
2631 - [[Maw of Mischief]]
2732 - [[Primordial Might]]
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29-**Sources of Defensive**
34+**防守性來源**
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3136 - [[Meat Shield Support]]
37+- [[Rotting Legion]]
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33-**Signal Prey**
39+**獵物信號**
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35-- [[Predator Support]] causes all supported minions to focus only on the targeted enemy, overriding all other behaviours.
41+- [[Predator Support]]:使所有被掠奪者輔助的召喚物將會瞄準該敵人,覆蓋其他所有行為。
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37-## 召喚物詞綴
43+**其他**
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39-Neither passive skills nor stats from the player's [[equipment]] affect minions unless they specifically state "Minions _____".
45+[[Summon Reaper]]被召喚時使用此技能,會使其沖向目標位置並進行強力攻擊。
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41-Life [[flask]]s with the "of Animation" suffix will heal minions life by 40-60% of the flasks recovery. This effect works even when the player has full life or [[Chaos Inoculation]]. If a player has equipped [[Umbilicus Immortalis]] - flasks effects apply to their spectres and zombies.
47+## 充能球對召喚物和怪物的效果
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43-List of Modifiers that can spawn on <span class="magic">magic</span> and <span class="rare">rare</span> items: (List does not include all modifiers)
49+對召喚物和怪物的效果與對玩家角色的效果不同
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45-- <span class="explicitMod">Minions deal #% increased damage</span>
46-- <span class="explicitMod">Minions deal # to # additional [damage type] damage</span>
47-- <span class="explicitMod">Minions have #% increased Attack Speed</span>
48-- <span class="explicitMod">Minions have #% increased Cast Speed</span>
49-- <span class="explicitMod">Minions have #% increased maximum Life</span>
50-- <span class="explicitMod">Minions have #% increased Movement Speed</span>
51-- <span class="explicitMod">Minions have # to Accuracy Rating</span>
52-- <span class="explicitMod">Minions have #% chance to Taunt on Hit with Attacks</span>
53-- <span class="explicitMod">Minions have #% chance to Blind on Hit with Attacks</span>
54-- <span class="explicitMod"># to Level of Socketed Minion Gems</span>
51+<span class="craftingred">**耐力球:**</span>
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56-### 召喚物傷害
53+- 增加 15% 物理傷害減免
54+- 增加 15% 全部元素抗性
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58-- **Damage Types** - Zombies, Animate Guardian, Animate Weapons, Holy Relic, Sentinels of Dominance, Sentinels of Purity, Skeletons and Stone Golems deal physical damage, Spectres and Dominated deal whatever damage they did before they died, Raging Spirits deal physical damage of which 50% is converted to fire (much like [[Infernal Blow]]), and the four other [[Golem]]s do damage in accordance with their names ([chaos](Chaos_damage), [fire](Fire_damage), [cold](Cold_damage), [lightning](Lightning_damage)).
59-- **Critical strikes** - Most minions have a base critical strike chance of 5% and a base critical strike multiplier of 1.3 times the damage. [[Raise Spectre]] and [[Animate Weapon]] are capable of creating exceptions to these previous 2 rules. Minions gain the charge benefits of monsters, which means each power charge is +200% increased critical strike chance.
56+<span class="craftinggreen">**狂怒球:**</span>
57+
58+- 增加 15% 攻擊速度
59+- 增加 15% 施法速度
60+- 4% 更多傷害
61+- 增加 5% 移動速度
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63+<span class="craftingblue">**暴擊球:**</span>
64+
65+- 增加 200% 全域暴擊率
66+
67+## 召喚物相關
68+
69+帶有<span class="item_description">活潑之</span>後綴的生命[[藥劑]]能回復召喚物 40-60% 生命藥劑恢復量,即使玩家在[[滿血]]或[[異靈之體]]下,也會有效果。如果玩家裝備[[不朽繫命]],藥劑效果套用在他們的[[殭屍]]和[[幽魂]]身上。