Damage_over_time
Old: Yueren 2021-10-02 20:00:09
New: Yueren 2021-10-05 17:04:42
| Old | New | Differences | |
|---|---|---|---|
| 1 | 1 | # 持續傷害 | |
| 2 | - | **持續傷害** (俗稱**DoT**)是一段時間內持續造成的傷害,不像 | |
| 2 | + | **持續傷害** (俗稱**DoT**)是一段時間內持續造成的傷害,不像另外三種[傷害來源](Damage)([[攻擊]]、[[法術]]、[[次要傷害]]),持續傷害並無法[[hit]]。 | |
| 3 | 3 | ||
| 4 | 4 | ## 機制 | |
| 5 | 5 | All damage over time effects are a kind of debuff. A creature can have multiple applications of these debuffs of the same type but usually only the one with the highest damage per second works at any given time (except for [[poison]] where all applications stack cumulatively); this is true even in the case of effects applied by different players or sources. | |
| 35 | 35 | Conditional modifiers | |
| 36 | 36 | There are modifiers that can apply their effects only when a certain condition is met. Modifiers that are conditional on properties of the target do not affect damage over time because only hits are able to check someone else properties. | |
| 37 | 37 | ||
| 38 | - | ||
| 38 | + | 範例: | |
| 39 | 39 | ||
| 40 | - | - | |
| 40 | + | - [[Hypothermia Support]]:<span class="explicitMod">對冰緩的敵人造成更多傷害</span> | |
| 41 | 41 | ||
| 42 | - | - | |
| 42 | + | - [[Singularity]]:<span class="explicitMod">對緩速敵人增加傷害</span> | |
| 43 | 43 | ||
| 44 | 44 | ### Graphic Clarification | |
| 45 | 45 | Visual clarification by Mark (a developer at GGG) for the changes coming with 3.0. | |
| 47 | 47 | https://www.pathofexile.com/forum/view-thread/1897612/page/4#p14474050 | |
| 48 | 48 | ||
| 49 | 49 | ### Math | |
| 50 | - | Modifiers that say increased damage over time multiplier are not additive with <span class="explicitMod"> | |
| 50 | + | Modifiers that say increased damage over time multiplier are not additive with <span class="explicitMod">增加持續傷害</span> modifiers that do no include the word "multiplier". | |
| 51 | 51 | ||
| 52 | 52 | ### Interactions | |
| 53 | 53 | - "% Chance to deal [[double damage]]" will not affect damage over time, because it does not hit. | |
| 55 | 55 | ||
| 56 | 56 | ## 常見的持續傷害效果比較 | |
| 57 | 57 | ||
| 58 | - | <table height="300px"> | |
| 58 | + | <table height="300px" > | |
| 59 | 59 | <thead> | |
| 60 | 60 | <tr> | |
| 61 | - | <th>名稱</th> | |
| 62 | - | <th | |
| 63 | - | <th | |
| 64 | - | <th | |
| 65 | - | <th>最大層數</th> | |
| 66 | - | <th | |
| 67 | - | <th>最大層數的總傷害</th> | |
| 68 | - | <th | |
| 61 | + | <th style="width: 20%" ><center>名稱</th> | |
| 62 | + | <th style="width: 11%">擊中傷害造成<br>的每秒傷害</th> | |
| 63 | + | <th style="width: 6%">基礎持續時間</th> | |
| 64 | + | <th style="width: 7%">每層造成<br>的總傷害</th> | |
| 65 | + | <th style="width: 4%">最大層數</th> | |
| 66 | + | <th style="width: 8%">最大層數的<br>每秒傷害</th> | |
| 67 | + | <th style="width: 5%">最大層數的總傷害</th> | |
| 68 | + | <th style="width: 6%">基礎持續傷害類型</th> | |
| 69 | 69 | </tr> | |
| 70 | 70 | </thead> | |
| 71 | 71 | <tbody> | |
| 149 | 149 | <td style="vertical-align: middle">火焰</td> | |
| 150 | 150 | </tr> | |
| 151 | 151 | <tr> | |
| 152 | - | <td style="vertical-align: middle">點燃,1 x [[Emberwake]] | |
| 152 | + | <td style="vertical-align: middle">點燃,1 x [[Emberwake]]1 x [[Replica Emberwake]]</td> | |
| 153 | 153 | <td style="vertical-align: middle">40.9%–48.3% 火焰</td> | |
| 154 | 154 | <td style="vertical-align: middle">4.1–4.8 秒</td> | |
| 155 | 155 | <td style="vertical-align: middle">200%</td> | |