化石 詞綴 /2
名字 | 等級 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
地下之 | 1 | 後綴 | 生命值所受的 (5–10)% 傷害由魔力扣除 生命魔力 生命 魔力 | abyss_jewel 0 jewel 0 胸甲 0 普通 0 |
地下的 | 1 | 前綴 | 生命值所受的 (5–10)% 傷害由魔力扣除 生命魔力 生命 魔力 | abyss_jewel 0 jewel 0 胸甲 2000 普通 0 |
隱匿 詞綴 /1
名字 | 等級 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
教團之 | 60 | 後綴 | 專注時,生命值所受的 (18–22)% 傷害由魔力扣除 grant focus skill [1] 生命魔力 生命 魔力 | 胸甲 1000 普通 0 |
工藝台 /1
詞綴 | Require | ItemClasses | 解鎖 |
---|---|---|---|
專注時,生命值所受的 (11–15)% 傷害由魔力扣除 grant focus skill [1] | 3x 混沌石 | 胸甲 | 密教反叛 揭露中 |
其他屬性 詞綴 /3
名字 | 等級 | Domain | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|---|
理性信仰之 | 75 | SanctumSpecial | 後綴 | 生命值所受的 (4–6)% 傷害由魔力扣除 生命魔力 生命 魔力 | int_special_relic 200 普通 50 |
聖宗之 | 70 | Charm | 後綴 | 生命值所受的 (1–2)% 傷害由魔力扣除 | int_animal_charm 50 str_animal_charm 50 普通 0 |
聖宗之 | 81 | Charm | 後綴 | 生命值所受的 3% 傷害由魔力扣除 | int_animal_charm 25 str_animal_charm 25 普通 0 |
傳奇 /5
天賦 /1
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
塑者的 | 80 | 生命值所受的 (5–10)% 傷害由魔力扣除 Group: 686 | 生命值所受的 (11–15)% 傷害由魔力扣除 |
Community Wiki
Mana before Life
Mana before Life is a defensive technique that utilizes the 不可知論 and 心靈昇華 keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like 電弧 or 天雷之珠, especially those linked with 魔幻輔助.
Builds with large mana pools using The Agnostic can easily mitigate damage over time. For example, the resulting life recovery can completely counteract the damage from traps in the Labyrinth. Such builds will also strive for high mana regeneration and mana recovery, and may use 永恆魔力藥劑s, even forgoing 永恆生命藥劑s entirely.
機制
Incoming damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.
Damage is applied to 能量護盾 before life, and as a result there is no opportunity for any damage to be absorbed by mana.
Suppose you have 50% damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000.
When the passive skill 異能魔力 is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-混沌傷害 before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.
It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.
天賦樹
Players can obtain 40-50% mana before life from skill tree passive nodes:
- 心靈昇華 - provides 30% of Damage is taken from Mana before Life
- 不可知論 - Allows rapid regeneration of life by draining a percentage of your unreserved mana
- 聖宗 - Ascendancy Notable that grants an additional 8% of Damage is taken from Mana before Life
- 神聖指引 - Ascendancy Notable that grants an additional 10% of Damage is taken from Mana before Life
實用物品
物品
阿茲里聖徽 - Provides both significant maximum mana and extremely high mana Regeneration
艾拉黛絲 - Grants 1% of Damage is taken from Mana before Life per Power Charge
議會之心 - Grants 30% of Lightning Damage is taken from Mana before Life
珠寶
- 看守之眼 with the mod (6-10)% of Damage taken from Mana before Life while affected by Clarity
護甲
- 衛道之袍 provides 10% of Damage is taken from Mana before Life
- Any Shaper body armour with (5-10)% of Damage is taken from Mana before Life, or its Elevated counterpart, (11-15)% of Damage is taken from Mana before Life
相關詞綴
Damage taken Gained as Mana when Hit
If the character has equipped items with the x% of Damage taken Recouped as Mana modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit. This modifier can be found on certain items and passive skills:
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