化石 詞綴 /2
名字等級Pre/Suf描述比重
地下之1後綴生命值所受的 (5–10)% 傷害由魔力扣除 生命魔力 生命 魔力abyss_jewel 0
jewel 0
胸甲 0
普通 0
地下的1前綴生命值所受的 (5–10)% 傷害由魔力扣除 生命魔力 生命 魔力abyss_jewel 0
jewel 0
胸甲 2000
普通 0
隱匿 詞綴 /1
名字等級Pre/Suf描述比重
教團之60後綴專注時,生命值所受的 (18–22)% 傷害由魔力扣除
grant focus skill [1]
生命魔力 生命 魔力
胸甲 1000
普通 0
工藝台 /1
詞綴RequireItemClasses解鎖
專注時,生命值所受的 (11–15)% 傷害由魔力扣除
grant focus skill [1]
3x 混沌石胸甲密教反叛 揭露中
其他屬性 詞綴 /3
名字等級DomainPre/Suf描述比重
理性信仰之75SanctumSpecial後綴生命值所受的 (4–6)% 傷害由魔力扣除 生命魔力 生命 魔力int_special_relic 200
普通 50
聖宗之70Charm後綴生命值所受的 (1–2)% 傷害由魔力扣除int_animal_charm 50
str_animal_charm 50
普通 0
聖宗之81Charm後綴生命值所受的 3% 傷害由魔力扣除int_animal_charm 25
str_animal_charm 25
普通 0
傳奇 /5
增加 (300–400)% 閃避與能量護盾
+(100–150) 最大魔力
1% 每秒魔力回復
(生命值承受的 40% 傷害由魔力扣除)
+(16–24) 力量和智慧
+(30–50) 最大生命
+(50–70) 最大魔力
+1 最大暴擊球
每個暴擊球增加 10% 魔力回復率
增加 (80–100)% 暴擊球持續時間
每個暴擊球讓你生命值受到的 1% 傷害由魔力先承受
每個暴擊球減少 40% 暴擊率
增加 (230–260)% 閃避與能量護盾
+(15–20) 最大能量護盾
增加 (20–30)% 最大魔力
10% 機率使用閃電傷害擊中敵人造成感電效果
+20% 機率受到感電
生命值所受的 30% 閃電傷害由魔力扣除
攻擊技能附加等於同 6% 最大魔力的閃電傷害
當你使用攻擊技能時,失去 3% 魔力
(感電根據擊中的閃電傷害總量,增加至多50%承受傷害,持續2秒)
(感電增加15%承受傷害,持續2秒)
+(40–70) 智慧
每 100 生命保留 +30 最大能量護盾
+(80–100) 最大魔力
每秒回復 2% 能量護盾
生命值所受的混沌傷害由魔力扣除
增加 (40–80)% 閃避與能量護盾
+(30–50) 最大魔力
生命值所受的 % 傷害由魔力扣除
心靈昇華
(生命值承受的 40% 傷害由魔力扣除)
天賦 /1
生命值承受的 40% 傷害由魔力扣除
昇華試煉 天賦 /1
昇華: 聖宗
角色: 聖騎士
增加 30% 最大魔力
生命值所受的 10% 傷害由魔力扣除
意志扭曲
( 增加和減少最大魔力同時以它們 30% 的數值影響傷害 )
Elevated modifier List /1
NameLvModsElevated Mods
塑者的80生命值所受的 (5–10)% 傷害由魔力扣除
Group: 686
生命值所受的 (11–15)% 傷害由魔力扣除

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Mana before Life

Mana before Life is a defensive technique that utilizes the 不可知論 and 心靈昇華 keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like 電弧 or 天雷之珠, especially those linked with 魔幻輔助.

Builds with large mana pools using The Agnostic can easily mitigate damage over time. For example, the resulting life recovery can completely counteract the damage from traps in the Labyrinth. Such builds will also strive for high mana regeneration and mana recovery, and may use 永恆魔力藥劑s, even forgoing 永恆生命藥劑s entirely.

機制

Incoming damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.

Damage is applied to 能量護盾 before life, and as a result there is no opportunity for any damage to be absorbed by mana.

Suppose you have 50% damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000.

When the passive skill 異能魔力 is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-混沌傷害 before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.

It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.

天賦樹

Players can obtain 40-50% mana before life from skill tree passive nodes:

  • 心靈昇華 - provides 30% of Damage is taken from Mana before Life
  • 不可知論 - Allows rapid regeneration of life by draining a percentage of your unreserved mana
  • 聖宗 - Ascendancy Notable that grants an additional 8% of Damage is taken from Mana before Life
  • 神聖指引 - Ascendancy Notable that grants an additional 10% of Damage is taken from Mana before Life

實用物品

物品

  • 阿茲里聖徽 - Provides both significant maximum mana and extremely high mana Regeneration

  • 艾拉黛絲 - Grants 1% of Damage is taken from Mana before Life per Power Charge

  • 議會之心 - Grants 30% of Lightning Damage is taken from Mana before Life

珠寶

  • 看守之眼 with the mod (6-10)% of Damage taken from Mana before Life while affected by Clarity

護甲

  • 衛道之袍 provides 10% of Damage is taken from Mana before Life
  • Any Shaper body armour with (5-10)% of Damage is taken from Mana before Life, or its Elevated counterpart, (11-15)% of Damage is taken from Mana before Life

相關詞綴

Damage taken Gained as Mana when Hit

If the character has equipped items with the x% of Damage taken Recouped as Mana modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit. This modifier can be found on certain items and passive skills:


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