化石 词缀 /2
名字 | 等级 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
地下的 | 1 | 后缀 | (5–10)% 的伤害优先从魔力扣除 生命魔力 生命 魔力 | abyss_jewel 0 jewel 0 胸甲 0 普通 0 |
地下的 | 1 | 前缀 | (5–10)% 的伤害优先从魔力扣除 生命魔力 生命 魔力 | abyss_jewel 0 jewel 0 胸甲 2000 普通 0 |
隐匿 词缀 /1
名字 | 等级 | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|
秩序的 | 60 | 后缀 | 专注时有(18–22)% 的伤害优先由魔力承受 grant focus skill [1] 生命魔力 生命 魔力 | 胸甲 1000 普通 0 |
工艺工作台 /1
词缀 | Require | ItemClasses | 解锁 |
---|---|---|---|
专注时有(11–15)% 的伤害优先由魔力承受 grant focus skill [1] | 3x 混沌石 | 护甲 | 毁灭不朽 解密 |
其他属性 词缀 /3
名字 | 等级 | Domain | Pre/Suf | 描述 | 比重 |
---|---|---|---|---|---|
理信之 | 75 | SanctumSpecial | 后缀 | (4–6)% 的伤害优先从魔力扣除 生命魔力 生命 魔力 | int_special_relic 200 普通 50 |
圣宗之 | 70 | Charm | 后缀 | (1–2)% 的伤害优先从魔力扣除 | int_animal_charm 50 str_animal_charm 50 普通 0 |
圣宗之 | 81 | Charm | 后缀 | 3% 的伤害优先从魔力扣除 | int_animal_charm 25 str_animal_charm 25 普通 0 |
传奇 /5
+(50–70) 最大魔力
暴击球数量上限 +1
魔力回复速度随每个暴击球提高 10%
暴击球的持续时间延长 (80–100)%
每有一个暴击球,你受到伤害的 1% 由魔力先承担
每个暴击球暴击率降低 40%
+(15–20) 最大能量护盾
魔力上限提高 (20–30)%
闪电伤害击中时有 10% 的几率使敌人受到感电效果影响
+20% 的几率被感电
30% 的闪电伤害优先从魔力中扣除
攻击技能附加闪电伤害,等于最大魔力的 6%
你使用攻击技能时失去 3% 魔力
(感电能额外提高至多50%的伤害,取决于击中的闪电伤害量, 持续2秒)
(感电使敌人受到的伤害提高 15%,持续 2 秒)
每 100 点生命保留 +30 最大能量护盾
+(80–100) 最大魔力
每秒回复 2% 能量护盾
受到的混沌伤害优先从魔力扣除
+(30–50) 最大魔力
% 的伤害优先从魔力扣除
心灵升华
(被击中时,40%的伤害从魔力扣取)
天赋 /1
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
塑界者的 | 80 | (5–10)% 的伤害优先从魔力扣除 Group: 686 | (11–15)% 的伤害优先从魔力扣除 |
Community Wiki
Mana before Life
Mana before Life is a defensive technique that utilizes the 不可知论 and 心灵升华 keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like 电弧 or 天雷之珠, especially those linked with 魔幻辅助.
Builds with large mana pools using The Agnostic can easily mitigate damage over time. For example, the resulting life recovery can completely counteract the damage from traps in the Labyrinth. Such builds will also strive for high mana regeneration and mana recovery, and may use 永恒魔力药剂s, even forgoing 永恒生命药剂s entirely.
机制
Incoming damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.
Damage is applied to 能量护盾 before life, and as a result there is no opportunity for any damage to be absorbed by mana.
Suppose you have 50% damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000.
When the passive skill 异能魔力 is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-混沌伤害 before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.
It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.
天赋树
Players can obtain 40-50% mana before life from skill tree passive nodes:
- 心灵升华 - provides 30% of Damage is taken from Mana before Life
- 不可知论 - Allows rapid regeneration of life by draining a percentage of your unreserved mana
- 圣宗 - Ascendancy Notable that grants an additional 8% of Damage is taken from Mana before Life
- 神圣指引 - Ascendancy Notable that grants an additional 10% of Damage is taken from Mana before Life
实用物品
物品
阿兹里圣徽 - Provides both significant maximum mana and extremely high mana Regeneration
艾拉黛丝 - Grants 1% of Damage is taken from Mana before Life per Power Charge
议会之心 - Grants 30% of Lightning Damage is taken from Mana before Life
珠宝
- 看守之眼 with the mod (6-10)% of Damage taken from Mana before Life while affected by Clarity
护甲
- 卫道之袍 provides 10% of Damage is taken from Mana before Life
- Any Shaper body armour with (5-10)% of Damage is taken from Mana before Life, or its Elevated counterpart, (11-15)% of Damage is taken from Mana before Life
相关词缀
Damage taken Gained as Mana when Hit
If the character has equipped items with the x% of Damage taken Recouped as Mana modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit. This modifier can be found on certain items and passive skills:
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