un Fossile mods /2
Nom | Niveau | Pre/Suf | Description | Weight |
---|---|---|---|---|
des Souterrains | 1 | Suffixe | (5–10)% des Dégâts retirent du Mana avant de retirer de la Vie VieMana Vie Mana | abyss_jewel 0 jewel 0 Armures 0 Normal 0 |
Souterrain | 1 | Préfixe | (5–10)% des Dégâts retirent du Mana avant de retirer de la Vie VieMana Vie Mana | abyss_jewel 0 jewel 0 Armures 2000 Normal 0 |
Crypté mods /1
Nom | Niveau | Pre/Suf | Description | Weight |
---|---|---|---|---|
de l'Ordre | 60 | Suffixe | (18–22)% des Dégâts retirent du Mana avant de retirer de la Vie pendant la Focalisation grant focus skill [1] VieMana Vie Mana | Armures 1000 Normal 0 |
L'Établi d'artisanat /1
Mod | Require | ItemClasses | Déverrouiller |
---|---|---|---|
(11–15)% des Dégâts retirent du Mana avant de retirer de la Vie pendant la Focalisation grant focus skill [1] | 3x Orbe du chaos | Armure | Betrayal Décrypter |
Divers mods /3
Nom | Niveau | Domain | Pre/Suf | Description | Weight |
---|---|---|---|---|---|
de la Foi rationnelle | 75 | SanctumSpecial | Suffixe | (4–6)% des Dégâts retirent du Mana avant de retirer de la Vie VieMana Vie Mana | int_special_relic 200 Normal 50 |
et du Hiérophante | 70 | Charm | Suffixe | (1–2)% des Dégâts retirent du Mana avant de retirer de la Vie | int_animal_charm 50 str_animal_charm 50 Normal 0 |
et du Hiérophante | 81 | Charm | Suffixe | 3% des Dégâts retirent du Mana avant de retirer de la Vie | int_animal_charm 25 str_animal_charm 25 Normal 0 |
Unique /5
+(100–150) de Mana maximal
1% du Mana est Régénéré par seconde
L'Esprit dépasse la Matière
(40% des Dégâts subis retirent du Mana à la place de la Vie)
+(50–70) de Mana maximal
+1 au nombre maximal de Charges de pouvoir
10% d'Augmentation de la Régénération du Mana par Charge de pouvoir
(80–100)% d'Augmentation de la Durée des Charges de pouvoir
1% des Dégâts retirent du Mana avant de retirer de la Vie par Charge de pouvoir
40% de Réduction des Chances de coup critique par Charge de pouvoir
+(15–20) de Bouclier d'énergie maximal
(20–30)% d'Augmentation du Mana maximal
10% de chances d'Électrocuter
+20% de chances d'être Électrocuté
30% des Dégâts de foudre retirent du Mana avant de retirer de la Vie
Les Attaques bénéficient de Dégâts de foudre supplémentaires équivalents à 6% du Mana maximal
Vous perdez 3% de Mana lorsque vous utilisez une Aptitude d'Attaque
(L'Électrocution inflige jusqu'à 50% d'Augmentation des Dégâts subis, en fonction du montant de Dégâts de foudre infligés au Toucher, pendant 2 secondes)
(L'Électrocution augmente les Dégâts subis de 15% pendant 2 secondes)
+30 de Bouclier d'énergie maximal tous les 100 de Vie Réservée
+(80–100) de Mana maximal
2% du Bouclier d'énergie est Régénéré par seconde
Les Dégâts de chaos retirent du Mana avant de retirer de la Vie
+(30–50) de Mana maximal
% des Dégâts retirent du Mana avant de retirer de la Vie
L'Esprit dépasse la Matière
(40% des Dégâts subis retirent du Mana à la place de la Vie)
Passive /1
Ascendancy Passive /1
10% des Dégâts retirent du Mana avant de retirer de la Vie
Transfiguration de l'esprit
(Les Augmentations et Réductions affectant le Mana maximal s'appliquent également aux Dégâts, à 30% de leurs valeurs)
Elevated modifier List /1
Name | Lv | Mods | Elevated Mods |
---|---|---|---|
du Façonneur | 80 | (5–10)% des Dégâts retirent du Mana avant de retirer de la Vie Group: 686 | (11–15)% des Dégâts retirent du Mana avant de retirer de la Vie |
Community Wiki
Mana before Life
Mana before Life is a defensive technique that utilizes the The Agnostic and Mind Over Matter keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like Arc or Ball Lightning, especially those linked with Archmage Support.
Builds with large mana pools using The Agnostic can easily mitigate damage over time. For example, the resulting life recovery can completely counteract the damage from traps in the Labyrinth. Such builds will also strive for high mana regeneration and mana recovery, and may use Eternal Mana Flasks, even forgoing Eternal Life Flasks entirely.
Mechanics
Incoming damage that would be inflicted on the character's life is deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.
Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana.
Suppose you have 50% damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000.
When the passive skill Eldritch Battery is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-chaos damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.
It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.
Skill tree
Players can obtain 40-50% mana before life from skill tree passive nodes:
- Mind Over Matter - provides 30% of Damage is taken from Mana before Life
- The Agnostic - Allows rapid regeneration of life by draining a percentage of your unreserved mana
- Hierophant - Ascendancy Notable that grants an additional 8% of Damage is taken from Mana before Life
- Divine Guidance - Ascendancy Notable that grants an additional 10% of Damage is taken from Mana before Life
Useful items
Items
Atziri's Foible - Provides both significant maximum mana and extremely high mana Regeneration
The Aylardex - Grants 1% of Damage is taken from Mana before Life per Power Charge
Mind of the Council - Grants 30% of Lightning Damage is taken from Mana before Life
Jewels
- Watcher's Eye with the mod (6-10)% of Damage taken from Mana before Life while affected by Clarity
Body armour
- Cloak of Defiance provides 10% of Damage is taken from Mana before Life
- Any Shaper body armour with (5-10)% of Damage is taken from Mana before Life, or its Elevated counterpart, (11-15)% of Damage is taken from Mana before Life
Related Mods
Damage taken Gained as Mana when Hit
If the character has equipped items with the x% of Damage taken Recouped as Mana modifier, this can help with maintaining mana. This mana gain is spread over 4 seconds following the hit. This modifier can be found on certain items and passive skills:
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