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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Item mods /3

Item mods /3

NameLevelPre/SufDescriptionSpawn Weight
1Corrupted(3–5)% of Damage is taken from Mana before Life resource life manahelmet 0
default 0
The Shaper's80Prefix(5–10)% of Damage is taken from Mana before Life resource life manabody_armour_shaper 400
default 0
Elevated Shaper's90Prefix(11–15)% of Damage is taken from Mana before Life resource life manabody_armour_shaper 0
default 0
Veiled mods /1

Veiled mods /1

NameLevelPre/SufDescriptionSpawn Weight
of the Order60Suffix(28–32)% of Damage is taken from Mana before Life while Focused
grant focus skill [1] resource life mana
body_armour 1000
default 0
Fossil mods /2

Fossil mods /2

NameLevelPre/SufDescriptionSpawn Weight
of the Underground1Suffix(5–10)% of Damage is taken from Mana before Life resource life manaabyss_jewel 0
jewel 0
body_armour 0
default 0
Subterranean1Prefix(5–10)% of Damage is taken from Mana before Life resource life manaabyss_jewel 0
jewel 0
body_armour 2000
default 0
Crafting Bench /1

Crafting Bench /1

IDModRequireItemClassesUnlock
Jun(21–25)% of Damage is taken from Mana before Life while Focused
grant focus skill [1]
3x CurrencyRerollRareChaos OrbBody ArmourUnveil
Unique /4

Unique /4

NameShow Full Descriptions
CloakOfDefianceCloak of Defiance Lacquered Garb
(300–400)% increased Evasion and Energy Shield
+(100–150) to maximum Mana
10% of Damage is taken from Mana before Life
Regenerate 1% of Mana per second
Mind Over Matter
(30% of Damage is taken from Mana before Life)
XedralyasThe Aylardex Agate Amulet
+(16–24) to Strength and Intelligence
+(30–50) to maximum Life
+(50–70) to maximum Mana
+1 to Maximum Power Charges
10% increased Mana Regeneration Rate per Power Charge
(80–100)% increased Power Charge Duration
1% of Damage is taken from Mana before Life per Power Charge
40% reduced Critical Strike Chance per Power Charge
ThunderingWhispersMind of the Council Harlequin Mask
(230–260)% increased Evasion and Energy Shield
(20–30)% increased maximum Mana
10% chance to Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
+20% chance to be Shocked
(Shock increases Damage taken by 15%, for 2 seconds)
30% of Lightning Damage is taken from Mana before Life
Attack Skills have Added Lightning Damage equal to 6% of maximum Mana
Lose 3% of Mana when you use an Attack Skill
+(15–20) to maximum Energy Shield
TheIvoryTowerThe Ivory Tower Saint's Hauberk
+(40–70) to Intelligence
+30 to maximum Energy Shield per 100 Reserved Life
+(80–100) to maximum Mana
Regenerate 2% of Energy Shield per second
Chaos Damage is taken from Mana before Life
passives /2

passives /2

CategoryNameShow Full Descriptions
KeystoneMind Over Matter
30% of Damage is taken from Mana before Life
NotableThought Barrier
deepthoughts
20% of Damage is taken from Mana before Life
Ascendancy passives /1

Ascendancy passives /1

CategoryNameShow Full Descriptions
NotableDivine Guidance
MindOverBody
30% increased maximum Mana
10% of Damage is taken from Mana before Life
Transfiguration of Mind

Community Wiki

Wiki Edit

Mana before Life

Mana before Life is a defensive technique that utilizes the MiracleMakerThe Agnostic and heroicspiritMind Over Matter keystone passive skills. By using both keystone passives, a character's mana pool acts as both a source of effective hit points and a source of life recovery. The technique's effectiveness can be improved by additional sources of Damage is taken from Mana before Life and other modifiers related to increasing maximum mana or mana recovery. The strategy also synergizes well with builds that cast spells like ArcArc or BallLightningBall Lightning, especially those linked with ManaweaveSupportGemArchmage Support.

Builds with large mana pools using The Agnostic can easily mitigate damage over time. For example, the resulting life recovery can completely counteract the damage from traps in the Labyrinth. Such builds will also strive for high mana regeneration and mana recovery, and may use manaflask12Eternal Mana Flasks, even forgoing lifeflask12Eternal Life Flasks entirely.

Mechanics

Incoming damage that would be inflicted on the character's [[life is]] deducted from mana instead. If the character has insufficient mana, then the remainder of the damage will be taken from life.

Damage is applied to energy shield before life, and as a result there is no opportunity for any damage to be absorbed by mana.

Suppose you have 50% damage taken from Mana before Life, and you have 5000 life. If you have 5000 mana or higher, then a 10000 damage hit will deal you 5000 life damage and 5000 mana damage, hence your Effective hit points is 10000. However, if you have only 3000 mana, then an 8000 damage hit will deal you 5000 life damage and 3000 mana damage, hence your EHP is 8000.

When the passive skill KeystoneEldritchBatteryEldritch Battery is allocated energy shield protects mana instead of life. This energy shield will absorb the converted non-chaos damage before it is applied on mana. Since chaos damage bypasses energy shield the chaos damage will then be applied directly on mana.

It does not reduce total incoming damage or increase a player's actual life total, and so does not affect the threshold or effectiveness of stun and ailments applied to players.


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