傳奇 /3
增加 (180–220)% 護甲與能量護盾
+(60–80) 最大生命
+15% 全部元素抗性
當你承受暴擊時,最多獲得 1 顆耐力球
你附近隊伍成員最大耐力球等於你的
增加 (10–15)% 攻擊速度
增加 (10–15)% 施放速度
減少 (10–15)% 最大魔力
擊殺時有 (10–15)% 機率獲得 1 顆暴擊、狂怒或耐力球
能量連結
(與鄰近的隊友分享耐力、狂怒與暴擊球)
增加 (180–220)% 護甲與能量護盾
+(60–80) 最大生命
+15% 全部元素抗性
與附近的隊友分享耐力球
被擊中時獲得耐力球
若你近期被擊中,每秒失去 2% 生命
天賦 /1
與附近友方分享耐力、狂怒與暴擊球
社交 幫助面板

社交 幫助面板

聊天與社交面板

在流亡黯道中你將能夠與其它玩家一起遊玩、聊天、交易。

聊天視窗:

流亡黯道的聊天室預設就已經為你開啟了多個聊天頻道,你可以透過聊天室上方的按鈕將它們關閉。聊天時你可以透過左下角的下拉式選單選擇你要發言的頻道。

按下 Ctrl + Alt後左鍵點擊物品將可以把該物品資訊發送至聊天視窗。

社交面板:

透過社交面板(快捷建:S)你可以迅速的瀏覽你的好友、公會、隊伍資訊。成功登錄好友後,你將能夠看到對方的帳號名稱和角色名稱。如果你的朋友擁有自己的藏身處並且開放他人參觀,你將能夠透過此介面前往參觀。

你也可以使用此面板建立自己的公開隊伍或加入其他玩家的公開隊伍。

與其他玩家交易:

若希望與其他玩家進行買賣或者是交換物品,你可以使用右鍵點擊其他玩家並選擇交易的選項。如果對方與你處同一個隊伍之中,點擊對方的角色頭像也能夠開啟交易視窗。每次的交易中雙方玩家都必須使用鼠標確認交易的物品,否則將無法完成該交易,提醒流亡者們務必留意交易的內容。

流亡黯道中的玩家來自各地,也都是使流亡黯道社群熱絡的重要一員。在與其他玩家互動時也希望大家能表現出最基本的禮儀,尊重、包容、友善。

Community Wiki

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隊伍

隊伍允許最多六名玩家一起遊玩,玩家可以使用城鎮的告示欄或打開社交面板(快捷建:S)組織隊伍,也可以透過聊天室的玩家名字來邀請隊友,點擊名字右鍵或在聊天欄位輸入/邀請 玩家名字

對怪物的影響

每增加一名隊友都會增加怪物的生命:

生命 \ 成員 2 3 4 5 6
普通怪物 50% 100% 150% 200% 250%
魔法怪物 60% 120% 180% 240% 300%
稀有怪物 80% 160% 240% 320% 400%
傳奇怪物 100% 200% 300% 400% 500%

The original life amount is used for the purposes of determining the length of 暈眩s and status 異常狀態s – this means monsters will not be harder to stun/freeze/etc when fighting in a party.

It is believed that monster's extra life gain is only affecting nearby ones, therefore players leaving map before new monsters are encountered have no effect on their life.

對掉落物的影響

每增加一名隊友都會增加掉落:

效果 \ 成員 2 3 4 5 6
通貨物品 50% 100% 150% 200% 250%
增加物品數量 27% 51% 73% 93% 112%
增加物品稀有度 17% 31% 44% 55% 65%

Bonuses to item rarity or quantity from 詞綴 on player gear are only counted from the player who lands the killing blow. This bonus is multiplicative with any player bonuses to rarity/quantity. Any quantity bonus from a map is multiplicative with all other modifiers.

Item drops from monsters are calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.

地圖

The chance of a non-unique Map dropping is not affected by party size. They are affected by the quantity and rarity bonuses provided by the Map they are dropped inside of.

Unique maps are dropped as part of the normal Item drop system and not governed by the same rules as other non-unique maps so they do get the party bonus.

對經驗值的影響

更多詳細資訊,請查看經驗值

對藥劑的影響

Party members of a character landing the killing blow on an enemy will gain flask charges if they are nearby. This is not true for all +生命 and + 魔力 gained "when you deal a killing blow" modifiers; only a character actually landing a killing blow will trigger those effects.

組隊的優點

組隊允許玩家分享各種增益於隊友,各種減益於怪物,以下為一些例子:

  • 光環

    • 紀律給予範圍內的有方能量護盾。
  • 詛咒

  • 友方特定效果,來自物品、技能等。

  • 純貨使附近友方受惠於該玩家的生命回復藥劑。

組隊的缺點

When partying with characters, downsides can happen that a solo player would not have to encounter. Some of these challenges are temporary and can be worked around. Some problems like lag may be permanent for some players. These examples will focus mainly on problems that may occur with a party with strangers.

  • Curses - Curses can over-ride each other based on the curse priority rules. This can be fixed by having everyone in the party agree to only let 1 player apply all of their curses and nobody else is allowed to curse.

  • Pace - The speed at which different individuals prefer to kill or move can vary based on the individual. The variance in the speed of different characters is high enough that it may take some time to find players who enjoy your pace to party with.

  • Lag - Lag is a colloquial term for anything that slows down things in the game like big drops in Frames per second or temporary screen freezes. It is not necessarily referring to internet speed, though that can be a source of lag. What does or does not cause lag can sometimes be relative to the speed of the individual computer, but the resources used can be expected more accurately. Things which use up much more resources from GPU and CPU are more likely to lag the party in general. Therefore this list will show some of the most resource intensive builds that are known for causing more lag than average builds.

    • Minions - Minions can lag more than the average build even with small numbers. The resources used are much higher if the player is using a large army.

    • very Fast Attack or cast speed - The speed at which you use skills affects resources used.

    • Note - More resources being used may not always be the source of the lag.

  • Damage scaling - Some sources of damage scaling can be lowered from certain optional 遊戲機制 used in builds. For Example:

    • 穿刺者 - This keystone passive will block impale damage from other players. This only affects parties where multiple characters are using impale damage.
  • Item Drops - Different players prefer different loot allocation options. Also different players may have different expectations of picking up expensive drops. This can make it take longer to find a group who has the same expectations for item drops as you. Some examples of these expectations in group play include:

    • Loot FFA and sharing - These groups use Loot Free for all option. Anyone can pick up any item at any time with this loot allocation. This loot option is good for not leaving anything behind and picking up items as fast as possible. The downside is faster players may get better items. The no sharing part means anyone can pick up anything and you don't have to share, even if expensive items like exalted orbs drop. Some players may also expect high value drops to be shared. If you are unsure you can ask the group what their expectations are when joining.

    • Short-Allocation - Short allocation makes it so items are reserved for individual players for a short duration of time. After that short duration is over anyone can then pick up those items. This allows slow players a chance to get good gear, while also not leaving items behind, because some people pick up items other players don't.

    • Permanent Allocation - All items are permanently allocated. This option makes it so very slow players do not lose out on the chance of getting valuable items, at the cost of items being left behind that other players could use, because some people pick up items other players don't.


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