传奇 /3
该装备的护甲与能量护盾提高 (180–220)%
+(60–80) 最大生命
+15% 所有元素抗性
当你受到暴击时获得最大数量的耐力球
周围队友的耐力球数量上限和你的一样
攻击速度加快 (10–15)%
施法速度加快 (10–15)%
魔力上限降低 (10–15)%
击败敌人时有 (10–15)% 的几率获得一个暴击球、狂怒球或耐力球
能量连接
(与邻近的队友分享耐力, 狂怒与暴击球)
该装备的护甲与能量护盾提高 (180–220)%
+(60–80) 最大生命
+15% 所有元素抗性
与周围队友分享耐力球
被击中时获得耐力球
若你近期内被击中,则每秒失去 2% 生命
天赋 /1
与周围队友分享耐力、狂怒与暴击球
社交 流放小百科

社交 流放小百科

聊天和社交面板

在流放之路中你将能够与其它玩家一起游玩、聊天、交易。

聊天窗口:

流放之路的聊天频道预设就已经为你开启了多个聊天频道,你可以通过聊天频道上方的按钮将它们关闭。聊天时你可以通过左下角的下拉式选单选择你要发言的频道。

按下 Ctrl + Alt + 左键点击物品将可以把该物品信息发送至聊天窗口。

社交面板:

你可以在社交面板(快捷键为 S)中快速查看好友列表、公会和队伍。如果你添加过好友, 就能看到好友的账号名和角色名。如果他们拥有藏身处并允许好友参观,你就可以在自己的藏身处或城镇通过该菜单进入他们的藏身处。

你也可以使用此面板建立自己的公开队伍或加入其他玩家的公开队伍。

与其他玩家交易:

若希望与其他玩家进行买卖或者是交换物品,你可以使用右键点击其他玩家并选择交易的选项。如果对方与你处同一个队伍之中,点击对方的角色头像也能够开启交易视窗。每次的交易中双方玩家都必须使用鼠标确认交易的物品,否则将无法完成该交易,提醒流放者们务必留意交易的内容。

流放之路的玩家来自各行各业, 而流放之路的玩家社区更是让流放之路变得如此有趣的主要原因之一。因此与其他玩家交流时一定要保持礼貌。

Community Wiki

Edit

队伍

队伍允许最多六名玩家一起游玩,玩家可以使用城镇的告示栏或打开社交面板(快捷建:S)组织队伍,也可以透过聊天室的玩家名字来邀请队友,点击名字右键或在聊天栏位输入/邀请 玩家名字

对怪物的影响

每增加一名队友都会增加怪物的生命:

生命 \ 成员 2 3 4 5 6
普通怪物 50% 100% 150% 200% 250%
魔法怪物 60% 120% 180% 240% 300%
稀有怪物 80% 160% 240% 320% 400%
传奇怪物 100% 200% 300% 400% 500%

The original life amount is used for the purposes of determining the length of 晕眩s and status 异常状态s □ this means monsters will not be harder to stun/freeze/etc when fighting in a party.

It is believed that monster's extra life gain is only affecting nearby ones, therefore players leaving map before new monsters are encountered have no effect on their life.

对掉落物的影响

每增加一名队友都会增加掉落:

效果 \ 成员 2 3 4 5 6
通货物品 50% 100% 150% 200% 250%
增加物品数量 27% 51% 73% 93% 112%
增加物品稀有度 17% 31% 44% 55% 65%

Bonuses to item rarity or quantity from 词缀 on player gear are only counted from the player who lands the killing blow. This bonus is multiplicative with any player bonuses to rarity/quantity. Any quantity bonus from a map is multiplicative with all other modifiers.

Item drops from monsters are calculated based on the number of players nearby (13 metres - around six tiles, which is approximately a screen) rather than the number in the instance. The quantity of drops is based on the minimum of the number of players who were around at the start and end of the fight. This means that if you spawn a boss alone before bringing in friends to help (or if the friends leave during the fight) then it will only drop enough items for one person.

地图

The chance of a non-unique Map dropping is not affected by party size. They are affected by the quantity and rarity bonuses provided by the Map they are dropped inside of.

Unique maps are dropped as part of the normal Item drop system and not governed by the same rules as other non-unique maps so they do get the party bonus.

对经验值的影响

更多详细资讯,请查看经验值

对药剂的影响

Party members of a character landing the killing blow on an enemy will gain flask charges if they are nearby. This is not true for all +生命 and + 魔力 gained "when you deal a killing blow" modifiers; only a character actually landing a killing blow will trigger those effects.

组队的优点

组队允许玩家分享各种增益於队友,各种减益於怪物,以下为一些例子:

  • 光环

    • 纪律给予范围内的有方能量护盾。
  • 诅咒

  • 友方特定效果,来自物品、技能等。

  • 纯货使附近友方受惠於该玩家的生命回复药剂。

组队的缺点

When partying with characters, downsides can happen that a solo player would not have to encounter. Some of these challenges are temporary and can be worked around. Some problems like lag may be permanent for some players. These examples will focus mainly on problems that may occur with a party with strangers.

  • Curses - Curses can over-ride each other based on the curse priority rules. This can be fixed by having everyone in the party agree to only let 1 player apply all of their curses and nobody else is allowed to curse.

  • Pace - The speed at which different individuals prefer to kill or move can vary based on the individual. The variance in the speed of different characters is high enough that it may take some time to find players who enjoy your pace to party with.

  • Lag - Lag is a colloquial term for anything that slows down things in the game like big drops in Frames per second or temporary screen freezes. It is not necessarily referring to internet speed, though that can be a source of lag. What does or does not cause lag can sometimes be relative to the speed of the individual computer, but the resources used can be expected more accurately. Things which use up much more resources from GPU and CPU are more likely to lag the party in general. Therefore this list will show some of the most resource intensive builds that are known for causing more lag than average builds.

    • Minions - Minions can lag more than the average build even with small numbers. The resources used are much higher if the player is using a large army.

    • very Fast Attack or cast speed - The speed at which you use skills affects resources used.

    • Note - More resources being used may not always be the source of the lag.

  • Damage scaling - Some sources of damage scaling can be lowered from certain optional 游戏机制 used in builds. For Example:

    • 穿刺者 - This keystone passive will block impale damage from other players. This only affects parties where multiple characters are using impale damage.
  • Item Drops - Different players prefer different loot allocation options. Also different players may have different expectations of picking up expensive drops. This can make it take longer to find a group who has the same expectations for item drops as you. Some examples of these expectations in group play include:

    • Loot FFA and sharing - These groups use Loot Free for all option. Anyone can pick up any item at any time with this loot allocation. This loot option is good for not leaving anything behind and picking up items as fast as possible. The downside is faster players may get better items. The no sharing part means anyone can pick up anything and you don't have to share, even if expensive items like exalted orbs drop. Some players may also expect high value drops to be shared. If you are unsure you can ask the group what their expectations are when joining.

    • Short-Allocation - Short allocation makes it so items are reserved for individual players for a short duration of time. After that short duration is over anyone can then pick up those items. This allows slow players a chance to get good gear, while also not leaving items behind, because some people pick up items other players don't.

    • Permanent Allocation - All items are permanently allocated. This option makes it so very slow players do not lose out on the chance of getting valuable items, at the cost of items being left behind that other players could use, because some people pick up items other players don't.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.