Synthesis Atlas Tree Modifiers /2
Synthesis Doodad Category /17
Synthesis Waypoint
Creates an object in your hideout
Synthesis Emitter
Creates an object in your hideout
Venarius' Drawings
Creates an object in your hideout
Venarius' Toys
Creates an object in your hideout
Map Device Parts
Creates an object in your hideout
Synthesis Trim
Creates an object in your hideout
Derelict Map Device
Creates an object in your hideout
Engineering Desk
Creates an object in your hideout
Synthesis Medallion
Creates an object in your hideout
Memory Stabilizer
Creates an object in your hideout
Synthesis Golem Parts
Creates an object in your hideout
Loose Floorboards
Creates an object in your hideout
Grand Column
Creates an object in your hideout
Stained-Glass Window
Creates an object in your hideout
Synthesis Light Beam
Creates an object in your hideout
Synthesiser
Creates an object in your hideout
Synthesis Map Device
Creates an object in your hideout
Synthesis MTX /43
Doomcrow Portal Effect
This character's portals use the Doomcrow Portal Effect.
Sunstone Weapon Effect
Adds the Sunstone Weapon Effect to any equipped weapon.
Sunstone Portal Effect
This character's portals use the Sunstone Portal Effect.
Sunstone Portrait Frame
Adds the Sunstone Portrait Frame to this character.
Sunspire Hood
Changes the appearance of any equipped helmet to the Sunspire Hood.
Sunspire Boots
Changes the appearance of any equipped boots to the Sunspire Boots.
Sunspire Gloves
Changes the appearance of any equipped gloves to the Sunspire Gloves.
Sunspire Body Armour
Changes the appearance of any equipped body armour to the Sunspire Body Armour.
Sunspire Portrait Frame
Adds the Sunspire Portrait Frame to this character.
Doomcrow Weapon Effect
Adds the Doomcrow Weapon Effect to any equipped weapon.
Doomcrow Portrait Frame
Adds the Doomcrow Portrait Frame to this character.
Doomguard Helmet
Changes the appearance of any equipped helmet to the Doomguard Helmet.
Doomguard Boots
Changes the appearance of any equipped boots to the Doomguard Boots.
Doomguard Gloves
Changes the appearance of any equipped gloves to the Doomguard Gloves.
Doomguard Body Armour
Changes the appearance of any equipped body armour to the Doomguard Body Armour.
Doomguard Portrait Frame
Adds the Doomguard Portrait Frame to this character.
Soulstealer Wings I
Adds the Soulstealer Wings back attachment to any equipped body armour.
Soulstealer Wings II
Adds the Soulstealer Wings back attachment to any equipped body armour.
Soulstealer Wings III
Adds the Soulstealer Wings back attachment to any equipped body armour.
Soulstealer Wings IV
Adds the Soulstealer Wings back attachment to any equipped body armour.
Synthesis Crown
Changes the appearance of any equipped helmet to the Synthesis Crown.
Synthesis Crown Attachment
Adds the Synthesis Crown Attachment to your headdress.
Synthesis Wings
Adds the Synthesis Wings back attachment to any equipped body armour.
Synthesis Portal Effect
This character's portals use the Synthesis Portal Effect.
Synthesis Brimmed Hat
Changes the appearance of any equipped helmet to the Synthesis Brimmed Hat.
Synthesis Pet
Summons your pet
Synthesis Waypoint
Creates an object in your hideout
Synthesis Emitter
Creates an object in your hideout
Venarius' Drawings
Creates an object in your hideout
Venarius' Toys
Creates an object in your hideout
Map Device Parts
Creates an object in your hideout
Synthesis Trim
Creates an object in your hideout
Derelict Map Device
Creates an object in your hideout
Engineering Desk
Creates an object in your hideout
Synthesis Medallion
Creates an object in your hideout
Memory Stabilizer
Creates an object in your hideout
Synthesis Golem Parts
Creates an object in your hideout
Loose Floorboards
Creates an object in your hideout
Grand Column
Creates an object in your hideout
Stained-Glass Window
Creates an object in your hideout
Synthesis Light Beam
Creates an object in your hideout
Synthesiser
Creates an object in your hideout
Synthesis Map Device
Creates an object in your hideout
Skill Gem /14
Take less Physical and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and further lessen Physical Damage taken. Shares a cooldown with other Guard skills.
Discharges Endurance Charges, making the character unable to die or gain Vaal souls for a short time, proportional to how many endurance charges were expended.
Curses a single enemy, making them more vulnerable to Critical Strikes. Killing the cursed enemy will grant life and mana, and a power charge. You can only have one Mark at a time.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a wave of fire damage over a wide and long area that will apply a powerful Ignite.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you. When you stop channelling you release a slow-moving wave of fire damage over a very large area that will apply a powerful Ignite.
Continuously launches a torrent of fire from your hand, repeatedly damaging enemies. As you channel this spell longer, the flames spread wider close to you and spread longer directly in front of you.
Strikes enemies in front of you with a surge of flame. Burning enemies are dealt more damage. If you hit an ignited enemy, will create burning ground under them. Your damage modifiers don't apply to this burning ground.
Strikes enemies in front of you with a surge of flame. If this ignites an enemy a large area of burning ground will be created under them. Your damage modifiers don't apply to this burning ground.
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a burst around you and a beam in front of you. Modifiers to area of effect do not affect the beam. Maximum of 10 Stages.
Channelling draws in energy around you to repeatedly build up stages, damaging a number of nearby enemies when you do so. Release to unleash this energy in a powerful burst around you. Maximum of 10 Stages.
Channelling draws in energy around you to repeatedly build up stages. Release to unleash this energy in a beam in front of you. Modifiers to area of effect do not affect this skill. Maximum of 10 Stages.
Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies.
[UNUSED] Swing twice, gaining rage with each hit. Every 10 rage, perform a large area of effect attack. At 50 rage, perform an even larger attack, and lose 10 rage.
Teleport to a location, damaging enemies and leaving Chilled ground in an area at both ends of the teleport. Shares a cooldown with other Blink skills.
Map mods /1
| Name | Level | Pre/Suf | Description | Weight | 
|---|---|---|---|---|
| Synthetic | 1 | Prefix | Map Boss is accompanied by a Synthesis Boss 13% increased Quantity of Items found in this Area 8% increased Rarity of Items found in this Area 15% increased Pack size  | zana_influenced_map 0 uber_tier_map 50 default 0  | 
Misc mods /6
| Name | Level | Domain | Pre/Suf | Description | Weight | 
|---|---|---|---|---|---|
| 1 | MapDevice | Unique | % chance for Maps Tier 14 and above found in Area to drop as Conqueror Maps instead % chance for Maps Tier 14 and above found in Area to drop as Elder Guardian Maps instead (20–30)% chance for Maps Tier 14 and above found in Area to drop as Shaper Guardian Maps instead % chance for Maps Tier 14 and above found in Area to drop as Unique Synthesised Maps instead  | ||
| 1 | MapDevice | Unique | % chance for Maps Tier 14 and above found in Area to drop as Conqueror Maps instead (20–30)% chance for Maps Tier 14 and above found in Area to drop as Elder Guardian Maps instead % chance for Maps Tier 14 and above found in Area to drop as Shaper Guardian Maps instead % chance for Maps Tier 14 and above found in Area to drop as Unique Synthesised Maps instead  | ||
| 1 | MapDevice | Unique | (14–20)% chance for Maps Tier 14 and above found in Area to drop as Conqueror Maps instead % chance for Maps Tier 14 and above found in Area to drop as Elder Guardian Maps instead % chance for Maps Tier 14 and above found in Area to drop as Shaper Guardian Maps instead % chance for Maps Tier 14 and above found in Area to drop as Unique Synthesised Maps instead  | ||
| 1 | MapDevice | Unique | % chance for Maps Tier 14 and above found in Area to drop as Conqueror Maps instead % chance for Maps Tier 14 and above found in Area to drop as Elder Guardian Maps instead % chance for Maps Tier 14 and above found in Area to drop as Shaper Guardian Maps instead (14–20)% chance for Maps Tier 14 and above found in Area to drop as Unique Synthesised Maps instead  | ||
| Synthesised | 78 | MapRelic | Prefix | +(1.2–1.8)% chance for a Synthesis Map to drop from Final Map Boss in each Map (Tier 14+) | atlas_relic_medium 1000 default 0  | 
| of Synthesis | 78 | MapRelic | Suffix | Synthesised Monsters in Synthesis Maps have (20–30)% increased Pack Size | atlas_relic_very_large 800 default 0  | 
Item /8
Stack Size: 1 / 10
Creates a split copy
Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items
Cannot be used to split Influenced,
Enchanted, Fractured, or Synthesised items
Winter's Embrace
Stack Size: 1 / 2
Circle of Fear
Three-Implicit
Synthesised
Three-Implicit
Synthesised
Broken Promises
Stack Size: 1 / 2
Diamond Ring
Item Level: 87
Two-Implicit
Synthesised
Item Level: 87
Two-Implicit
Synthesised
Chasing Risk
Stack Size: 1 / 4
Synthesis Item
Justified Ambition
Stack Size: 1 / 5
Synthesis Map
Magnum Opus
Stack Size: 1 / 5
Item
Item Level: 100
Three-Implicit
Synthesised
Item Level: 100
Three-Implicit
Synthesised
Imperfect Memories
Stack Size: 1 / 5
Jewellery
Item Level: 100
Three-Implicit
Synthesised
Item Level: 100
Three-Implicit
Synthesised
Influencing Scarab of Conversion
Stack Size: 1 / 20
Limit: 1
Tier 14+ Maps found in Area have a chance to drop as Shaper Guardian, Elder Guardian, Conqueror or Unique Synthesised Maps instead
Unique /5
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (15–20) to (21–30) Chaos Damage
+(17–23)% to Chaos Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Agony modifier]
(Attributes are Strength, Dexterity, and Intelligence)
[One to three random synthesis implicit modifiers]
+(20–30) to Intelligence
Adds 1 to (48–60) Lightning Damage
+(20–30)% to Lightning Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Thunder modifier]
[One to three random synthesis implicit modifiers]
+(20–30) to Strength
Adds (20–25) to (26–35) Fire Damage
+(20–30)% to Fire Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ash modifier]
[One to three random synthesis implicit modifiers]
+(20–30) to Dexterity
Adds (20–25) to (26–35) Cold Damage
+(20–30)% to Cold Resistance
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Ice modifier]
[One to three random synthesis implicit modifiers]
+(10–20) to all Attributes
Adds (8–10) to (13–15) Physical Damage
+(350–400) to Armour
When used in the Synthesiser, the new item will have an additional Herald Modifier
[Random Herald of Purity modifier]
(Attributes are Strength, Dexterity, and Intelligence)
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.











































