10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Radius: 35
Nearby Enemies are Blinded
100% increased Critical Strike Chance against Blinded Enemies
Enemies Blinded by you have 100% reduced Critical Strike Chance
(Being Blinded causes 20% less Accuracy Rating and Evasion Rating)
Spells fire 2 additional Projectiles
Nova Spells Cast at the targeted location instead of around you
+10% to maximum Cold Resistance
Cannot be Frozen
(Maximum Resistances cannot be raised above 90%)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Hex Reflection
Your Hexes can affect Hexproof Enemies
Immune to Reflected Damage
100% increased Evasion Rating while moving
Immune to Burning Ground, Shocked Ground and Chilled Ground
Regenerate 4% of Life per second while moving
100% increased Mana Regeneration Rate while moving
+3 to Minimum Endurance Charges
+3 to Minimum Frenzy Charges
+3 to Minimum Power Charges
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Enemies you've Hit Recently have 100% reduced Life Regeneration rate
30% more Maximum Attack Damage
(Recently refers to the past 4 seconds)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
Burning Hoofprints
Triggers Level 20 Abberath's Fury
(While you run, this skill creates a small explosion with each step, dealing fire damage in an area around you)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
+300 to maximum Life
Regenerate 8% of Life per second
Spell Skills deal no Damage
Your Spells are disabled
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)
10% increased Light Radius
5% increased Global Defences
(Armour, Evasion Rating and Energy Shield are the standard Defences)