5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
All hits are Critical Strikes while holding a Fishing Rod
5% chance to Cause Monsters to Flee
10% increased Rarity of Fish Caught
50% more Cast Speed while holding a Fishing Rod
100% of Lightning Damage Converted to Cold Damage
Your Cold Damage can Shock
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
Enemies Chilled by your Hits lessen their Damage dealt by half of Chill Effect
Enemies Chilled by your Hits have Damage taken increased by Chill Effect
All Damage Taken from Hits can Chill you
The Effect of Chill on you is reversed
(Chill reduces Enemy Action Speed by up to 30%, depending on the amount of Cold Damage in the hit, for 2 seconds)
You are Touched by a Tormented Illegal Fisherman granting:
30% increased Attack Speed
30% increased Cast Speed
Nearby Allies deal 20% increased Damage
You and nearby Allies have 30% increased Movement Speed
50% chance to Freeze Enemies for 1 second when they Hit you
Enemies you Freeze remain Frozen for at least 1 second
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
+30% to Cold and Lightning Resistances
Critical Strike Chance is increased by Overcapped Lightning Resistance
Evasion Rating is increased by Overcapped Cold Resistance
(Overcapped Resistance is the amount by whch Uncapped Resistance is higher than Maximum Resistance)
(Uncapped Resistance is the value Resistance would have if ignoring Maximum Resistance)
Enemies you kill are Shocked
Shocks you inflict spread to other Enemies within 1.5 metres
(Shock increases Damage taken by 15%, for 2 seconds)