Volatile Phantasm
Undead
SpectreN
Tagscaster, chaos_affinity, flesh_armour, ghost, ghost_blood, is_unarmed, medium_movement, no_pantheon_mod, not_dex, not_str, slashing_weapon, small_height, undead, uses_suicide_explode
Life
158%
Energy Shield From Life
50%
Ailment Threshold
158%
Resistance
0 0 0 0
Damage
110%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
SummonedPhantasmIncursion
Metadata
SummonedPhantasmIncursionExplode
Level
68
Life
10,165
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
411
Spell Damage
411
Accuracy
0
Attack Time
1.755
Experience
11,281
Ailment Threshold
10,165
Chill
32
Shock
32
Brittle
182
Scorch
32
Sap
89
PhantasmSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Cast Time: 2 sec
Deals 235.7 to 353.5 Chaos Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	monster_rarity_damage_+%_final = -70
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/SummonedPhantasmIncursionExplode"] = {
    name = "Volatile Phantasm",
    life = 1.58,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "PhantasmSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PhantasmSuicideExplosion"] = {
    name = "PhantasmSuicideExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
Volatile Phantasm
Undead
SpectreN
Tagscaster, chaos_affinity, flesh_armour, ghost, ghost_blood, is_unarmed, medium_movement, not_dex, not_str, slashing_weapon, small_height, undead, uses_suicide_explode
Life
158%
Energy Shield From Life
50%
Ailment Threshold
158%
Resistance
0 0 0 0
Damage
110%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 6
Attack Time
1.755 Second
Damage Spread
±20%
Experience
110%
Model Size
100%
Type
SummonedPhantasmIncursion
Metadata
SummonedPhantasmBlightExplode_
Level
68
Life
10,165
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
411
Spell Damage
411
Accuracy
0
Attack Time
1.755
Experience
11,281
Ailment Threshold
10,165
Chill
32
Shock
32
Brittle
182
Scorch
32
Sap
89
PhantasmSuicideExplosion
Spell, Area, Damage, AreaSpell, Triggerable
Cast Time: 2 sec
Deals 235.7 to 353.5 Chaos Damage
is area damage [1]

Object Type

version 2
extends "Metadata/Monsters/Monster"

Actor
{
	basic_action = "Emerge"
}

Positioned
{
	collision_hull_type = "projectile"
}

Stats
{
	immune_to_curses = 1
	immune_to_auras_from_other_entities = 1
	set_item_drop_slots = 0
	set_monster_no_drops_or_experience = 1
	set_monster_do_not_fracture = 1
	set_max_frenzy_charges = 0
	set_max_endurance_charges = 0
	set_max_power_charges = 0
	base_cannot_be_stunned = 1
	cannot_be_knocked_back = 1
	set_phase_through_objects = 1
	monster_rarity_damage_+%_final = -70
}

Life
{
	corpse_usable = false
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua
minions["Metadata/Monsters/SummonedPhantasm/SummonedPhantasmBlightExplode_"] = {
    name = "Volatile Phantasm",
    life = 1.58,
    energyShield = 0.5,
    fireResist = 0,
    coldResist = 0,
    lightningResist = 0,
    chaosResist = 0,
    damage = 1.1,
    damageSpread = 0.2,
    attackTime = 1.755,
    attackRange = 6,
    accuracy = 1,
    skillList = {
        "PhantasmSuicideExplosion",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["PhantasmSuicideExplosion"] = {
    name = "PhantasmSuicideExplosion",
    hidden = true,
    color = "4",
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Area] = true,
        [SkillType.Damage] = true,
        [SkillType.AreaSpell] = true,
        [SkillType.Triggerable] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        area = true,
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "spell_minimum_base_chaos_damage",
        "spell_maximum_base_chaos_damage",
        "is_area_damage",
    },
    levels = {
        [1] = {0.80000001192093, 1.2000000476837, levelRequirement = 1, statInterpolation = {3, 3},  cost = { }, },
    },
}
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