Affliction_league

Old: chuanhsing 2024-01-08 10:18:16

New: chuanhsing 2024-01-08 10:34:19

OldNewDifferences
1-# The Viridian Wildwood
1+# Affliction 3.23.0
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3-## Access
4-The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.
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6-Once you leave the Viridian Wildwood, all currently collected wisps are released to the main zone and you cannot re-enter the Wildwood. You can open portals inside the Wildwood, but dying or leaving will despawn any portals inside the Wildwood, preventing re-entry.
5+In Path of Exile: Affliction, you'll cleanse [[The Viridian Wildwood]] of its Affliction, earn valuable rewards and learn the ancient ways of the Azmeri Wanderers.
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8-## Wisps
9-Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:
7+Our December expansion introduces the Affliction challenge league, three new Wildwood Ascendancy Classes, the return of the Ultimatum League, over a hundred new Transfigured Gems, and much more!
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11-* Vivid Wisps grant a more item quantity bonus. Empowered monsters take reduced damage and gain increased attack, cast, and movement speed.
12-* Wild Wisps grant a more item rarity bonus. Empowered monsters take reduced damage and gain additional projectiles and more area of effect.
13-* Primal Wisps cause them to drop additional currency items, including eldritch currency,
14-[[Voidborn Reliquary Key]]
15-, and
16-[[Valdo's Puzzle Box]]
17-. Empowered monsters take reduced damage and gain more critical strike chance and additional critical strike multiplier.
9+## The Affliction Challenge League
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19-The quantity of Wisps possessed upon exiting the Wildwood will determine the number of monsters affected as well as the magnitude of the empowerment provided. Multiple types of wisps can affect the same monster, stacking their bonuses.
11+In the Affliction League, you will encounter Sacred Wisps that beckon you to enter overgrown passageways that lead to the Viridian Wildwood. A vile Affliction has covered this forest with a foreboding darkness. You'll need to uncover the forest's mysteries to put a stop to the source of the Affliction.
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21-Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.
13+## The Viridian Wildwood
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23-The fourth type of wisp, Sacred Wisps, are used exclusively to burn away the darkness in the Wildwood and does not have any other effects. Two types of special Sacred Wisp clusters can be found in the Wildwood; a larger pulsating orb that reveals an area around it, or a smaller dim orb that extends the distance the player can explore in the Wildwood.
15+As you approach the darkness, your Wisps burn away the affliction that shrouds the forest. Make sure you tread carefully, because your Wisps only have a limited amount of power before they run out and you are returned to Wraeclast. Be warned, the darkness is full of cursed monsters that emerge to kill you.
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25-## The Affliction
17+As you explore, you might see other types of Wisps trapped inside the darkness. Follow the trails of Wisps by collecting them, and you may uncover many different secrets such as new characters, shrines, boss battles, and new encounters. There are many rewards to earn, for those brave enough to seek them.
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27-The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters. Traveling too deep into the affliction without Sacred Wisps will cause the player to gain a cosmetic debuff that kicks players out of the Wildwood at 10 stacks.
19+<a href="https://twwebcdnpoe-a.akamaihd.net/protected/image/promo/affliction/screenshots/Panel3/Screenshot1.jpg?key=yLuiZYa-46Fhu_fwYBLLzQ" data-lightbox="panel"></a>
20+<a href="https://twwebcdnpoe-a.akamaihd.net/protected/image/promo/affliction/screenshots/Panel3/Screenshot2.jpg?key=jjqSHTDOPxs1gGNMFeiN8g" data-lightbox="panel"></a>
21+<a href="https://twwebcdnpoe-a.akamaihd.net/protected/image/promo/affliction/screenshots/Panel3/Screenshot3.jpg?key=Wr-qFgLb_mCIa3vbLEmzlw" data-lightbox="panel"></a>
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29-## Layout
23+## Control your Challenge and Reward
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31-The Wildwood's actual layout is roughly in the shape of a diamond. In each Wildwood, there are four "events" (anything that causes the affliction to get cleared in a large circle), with one placed in the north, west, east, and south region of the layout. You will spawn anywhere in the Wildwood not too close to an event. If you can find two events, it should give you a better idea of where in the Wildwood you are and help you locate the center and then find the other two events.[1]
25+As you return from the Wildwood, any Wisps you have saved from the Affliction disperse into the environment and inhabit randomly-chosen monsters, increasing their power and also their rewards. The different types of Wisps have different effects, and sometimes more than one type will inhabit a single monster, making the fight even harder and even more rewarding.
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33-## Azmeri Wanderers
27+Primal Wisps grant an item rarity bonus to inhabited monsters, Wild Wisps grant an item quantity bonus, and Vivid Wisps cause them to drop currency items. If a monster gets all three types, they'll drop more items of a higher rarity and a lot of currency.
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35-Azmeri Wanderers are NPCs in the Wildwood that provide quests, allow use of a Wildwood ascendancy class, and offer Affliction-exclusive items for wisps.
29+[[include:Wildwood_ascendancy_class]]
30+[[include:Warden_of_the_Maji]]
31+[[include:Warlock_of_the_Mists]]
32+[[include:Wildwood_Primalist]]
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37-* The Warden of Eaves provides quests for the Warden of the Maji and sells tinctures for Vivid Wisps
38-* The Breaker of Oaths provides quests for the Warlock of the Mists and sells special corpse items for Wild Wisps
39-* The Primal Huntress provides quests for the Wildwood Primalist and selles socketable charms for Primal Wisps
34+## Valuable New Rewards
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41-Phenomena
36+The Affliction Challenge League has many different types of rewards. Monsters you fight throughout Wraeclast can be affected by the Wisps you have brought back from the Viridian Wildwood, dramatically increasing the quality and quantity of items they drop. As you progress through the league, you will earn a Wildwood Ascendancy Class and the [Charm](Charm)s, [Corpse](Corpse)s or [Tincture](Tincture)s that it utilises. The Mists hide many additional secret rewards that you will discover as you explore. Path of Exile: Affliction also contains over 15 new unique items.
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43-Name | Image | Mechanics
44-- | - | -
45-Azmeri God Shrine | | Contains a faded inscription about the ancient Azmeri gods
46-Beyond Rift | | Contains random Beyond monsters and a Beyond boss
47-Funerary Altar | | Grants a permanent buff for the instance that has both an upside and downside
48-Harvest Field | | Contains a random colour Harvest plot
49-King in the Mists' Ritual Grounds | | Contains the King in the Mists encounter (Ritual version)
50-Nameless Seer | | Merchant who sells one unique item for all your current wisps
51-Nameless Shrine | | Grants a buff for 5 minutes that is retained upon exiting the Wildwood
52-Omen Cairn | | Drops a random Omen
53-Sacred Wisps | | Extends the distance you have remaining to explore the Wildwood. Large clusters of Sacred Wisps also light the area around them on contact.
54-Well | | Recovers all Life, Mana, and Energy Shield, and refills Flask Charges
55-Wisp Conversion Tree | | Converts all possessed wisps into a chosen wisp type
38+## The Return of Ultimatum
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40+[Ultimatum](Ultimatum) is finally going core. [[The Trialmaster]] has returned and will offer you a choice to undertake a deadly Vaal trial in exchange for great rewards. If you defeat the trial, he offers to go double or nothing with you. Do you take the risk and go for an even better reward? Or do you lock in the winnings you have already earned? We've done a full rebalance of Ultimatum and have added many new modifiers, Atlas passive skills, Keystones and rewards including both new and reworked Uniques.
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58-### Nameless Shrine buffs
42+* [[Ixchel's Temptation]]
43+* [[Gamblesprint]]
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60-Nameless Shrines grant 5 minute buffs that are retained upon exiting the Wildwood:
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62-* Ancient Wisdom: You are gaining 200% increased experience
63-* Dark Gift: You have 200% increased Item Rarity and Quantity
64-* Sacred Infusion: You have increased Action Speed, Size, Area of Effect, and Damage, and cannot be Damaged
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66-### Processions
67-Processions are a type of permanent buff that grants beneficial effects in exchange for a downside to all players throughout the instance, including outside of the Wildwood, which is removed on death. They are obtained by interacting with Funerary Altars:
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69-* Batrachian Funerary Altar (frog):<br>
70-200% increased Flask effect<br>
71-80% reduced Flask charges gained
72-* Cervine Funerary Altar (deer):<br>
73-50% increased Damage taken<br>
74-Basic Currency Items dropped by slain Enemies have 25% chance to be Duplicated
75-* Chiropteran Funerary Altar (bat):<br>
76-100% incrased Movement Speed<br>
77-150% increased Effect of Curses on you<br>
78-You are Cursed with Vulnerability
79-* Corvine Funerary Altar (crow):<br>
80-Remove all Armor<br>
81-25% increased Action Speed<br>
82-Remove all Evasion
83-* Feline Funerary Altar (cat):<br>
84-Always Critically Hit<br>
85-Your Minions always Critically Hit<br>
86-50% reduced Recovery Rate of Life, Mana and Energy Shield
87-* Lemuroid Funerary Altar (lemur):<br>
88-100% increased damage taken from Damage over Time<br>
89-Maps dropped by slain Enemies have 25% chance to be Duplicated
90-* Leporine Funerary Altar (rabbit):<br>
91-50% increased Item Quantity<br>
92-100% increased Item Rarity<br>
93-You do not gain Experience
94-* Murine Funerary Altar (rat):<br>
95-300% increased Experience<br>
96-Monsters do not drop items
97-* Procyonic Funerary Altar (raccoon): <br>-20% to all maximum Resistances<br>
98-Divination Cards dropped by slain Enemies have 50% chance to be Duplicated
99-* Ursine Funerary Altar (bear):<br>
100-Hits against you are always Critical Strikes<br>
101-Unique Items dropped by slain Enemies have 30% chance to be Duplicated
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103-## Bosses
104-Name | Quest | Mechanics | Drops
105-- | - | - | -
106-[[Wildwood Abomination]] | Can appear randomly | Giant treant, uses Ersi, Mother of Thorns' Vine Wall skill, Vine Cascade | Random charms
107-[[Troll Shaman]] | Can appear randomly | Based on [[Stagnation Map]] boss | Random tinctures
108-[[The Incarnation of Agony]] | Can appear randomly | Teleports when hit, inflicts Aura of Death | Multiple unique items
109-[[The Bíle Trio]] | Can appear randomly<br>Warden of Eaves Quest 2 - Spiteful Winter | Based on [[Forbidden Woods Map]] boss
110-[[The King in the Mists]] (Ritual) | Can appear randomly<br>Breaker of Oaths Quest 2 - Become the Darkness | | [[Ritual Vessel]]
111-[[The Black Mórrígan]] | Can appear randomly<br>Primal Huntress Quest 2 - Hunt for the Crow | Large crow monster, uses [[Leap Slam]], [[Ground Slam]], [[Sunder]] | Chance to drop a blueprint and/or [[Forbidden Tome]]
112-[[The King in the Mists]] (Crux of Nothingness) | All NPC Quest 3 - War for the Wildwood | | Can drop a random charm<br>One of: [[Pragmatism]], [[The Untouched Soul]], [[That Which Was Taken]], [[The Burden of Shadows]]
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114-## Rewards
115-Unique enemies in the Viridian Wildwood have a chance to drop
116-[[The Trickster's Smile]],
117-[[The Flawed Refuge]], or
118-[[Nametaker]]
119-.
45+[[include:Transfigured_Gems]]