Wildwood_ascendancy_class

Old: chuanhsing 2024-01-08 12:03:54

New: chuanhsing 2024-01-08 12:10:12

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1-# The Viridian Wildwood
1+# Wildwood Ascendancy Classes
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3-## Access
4-The entrance to the Wildwood in any act or map area is marked by a ring of white Sacred Wisps. Players can explore through the Wildwood until the Sacred Wisps burn out after a set distance of travel. This encounter does not have a timer. Each new instance generates a new Wildwood area, with random layouts and encounters. As the Wildwood shares the instance with the main area, it is affected by map modifiers, including pack size and item quantity.
3+While exploring the Wildwood, you might find some of the last few Azmeri Wanderers who have managed to survive in the forest since it was cursed.
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6-Once you leave the Viridian Wildwood, all currently collected wisps are released to the main zone and you cannot re-enter the Wildwood. You can open portals inside the Wildwood, but dying or leaving will despawn any portals inside the Wildwood, preventing re-entry.
5+Choose which of the Azmeri Wanderers that you will complete quests for to unlock one of three new Ascendancy classes which you can have in addition to your regular Ascendancy class. Up to eight points for these classes are unlocked as you complete quests for the Azmeri.
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8-## Wisps
9-Wisps are a type of non-itemised resource that can be collected while exploring the Wildwood. Wisps do not scale with item quantity from equipment or area modifiers. After exiting the Wildwood area, wisps disperse across the rest of the zone, affecting and enhancing random monsters in a manner somewhat similar to Sentinel's empowerment. Wisps come in three varieties: Primal, Wild, and Vivid. Each type is used for different Affliction vendors, and provides different benefits when affecting monsters:
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11-* <span style="color:yellow">Vivid Wisps</span> grant a more item quantity bonus. Empowered monsters take reduced damage and gain increased attack, cast, and movement speed.
12-* <span style="color:magenta">Wild Wisps</span> grant a more item rarity bonus. Empowered monsters take reduced damage and gain additional projectiles and more area of effect.
13-* <span style="color:cyan">Primal Wisps</span> cause them to drop additional currency items, including eldritch currency, [[Voidborn Reliquary Key]], and [[Valdo's Puzzle Box]]. Empowered monsters take reduced damage and gain more critical strike chance and additional critical strike multiplier.
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15-The quantity of Wisps possessed upon exiting the Wildwood will determine the number of monsters affected as well as the magnitude of the empowerment provided. Multiple types of wisps can affect the same monster, stacking their bonuses.
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17-Wisps can also affect monsters that have not been spawned yet such as Breach monsters, even when they are not on the map after completing the Affliction encounter. Some monsters in the Wildwood can also spawn already affected by Wisps.
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19-The fourth type of wisp, Sacred Wisps, are used exclusively to burn away the darkness in the Wildwood and does not have any other effects. Two types of special Sacred Wisp clusters can be found in the Wildwood; a larger pulsating orb that reveals an area around it, or a smaller dim orb that extends the distance the player can explore in the Wildwood.
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21-## The Affliction
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23-The Wildwood is covered in a darkness called the "affliction". Enemies in the darkness cannot be damaged or damage you. Sacred Wisps burn the affliction away for a fixed distance of travel, creating a traversable path and unlocking smaller sub-areas containing various encounters. Traveling too deep into the affliction without Sacred Wisps will cause the player to gain a cosmetic debuff that kicks players out of the Wildwood at 10 stacks.
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25-## Layout
26-
27-The Wildwood's actual layout is roughly in the shape of a diamond. In each Wildwood, there are four "events" (anything that causes the affliction to get cleared in a large circle), with one placed in the north, west, east, and south region of the layout. You will spawn anywhere in the Wildwood not too close to an event. If you can find two events, it should give you a better idea of where in the Wildwood you are and help you locate the center and then find the other two events.[1]
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29-## Azmeri Wanderers
30-
31-Azmeri Wanderers are NPCs in the Wildwood that provide quests, allow use of a [[Wildwood ascendancy class]], and offer Affliction-exclusive items for wisps.
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33-* [[The Warden of Eaves]] provides quests for the [[Warden of the Maji]] and sells [[tinctures]] for Vivid Wisps
34-* [[The Breaker of Oaths]] provides quests for the [[Warlock of the Mists]] and sells special [[corpses]] for Wild Wisps
35-* [[The Primal Huntress]] provides quests for the [[Wildwood Primalist]] and selles socketable [[charms]] for Primal Wisps
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37-Phenomena
38-
39-Name | Image | Mechanics
40-- | - | -
41-Azmeri God Shrine | | Contains a faded inscription about the ancient Azmeri gods
42-Beyond Rift | | Contains random Beyond monsters and a Beyond boss
43-Funerary Altar | | Grants a permanent buff for the instance that has both an upside and downside
44-Harvest Field | | Contains a random colour Harvest plot
45-King in the Mists' Ritual Grounds | | Contains the King in the Mists encounter (Ritual version)
46-Nameless Seer | | Merchant who sells one unique item for all your current wisps
47-Nameless Shrine | | Grants a buff for 5 minutes that is retained upon exiting the Wildwood
48-Omen Cairn | | Drops a random Omen
49-Sacred Wisps | | Extends the distance you have remaining to explore the Wildwood. Large clusters of Sacred Wisps also light the area around them on contact.
50-Well | | Recovers all Life, Mana, and Energy Shield, and refills Flask Charges
51-Wisp Conversion Tree | | Converts all possessed wisps into a chosen wisp type
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53-
54-### Nameless Shrine buffs
55-
56-Nameless Shrines grant 5 minute buffs that are retained upon exiting the Wildwood:
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58-* Ancient Wisdom: You are gaining 200% increased experience
59-* Dark Gift: You have 200% increased Item Rarity and Quantity
60-* Sacred Infusion: You have increased Action Speed, Size, Area of Effect, and Damage, and cannot be Damaged
61-
62-### Processions
63-Processions are a type of permanent buff that grants beneficial effects in exchange for a downside to all players throughout the instance, including outside of the Wildwood, which is removed on death. They are obtained by interacting with Funerary Altars:
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65-* Batrachian Funerary Altar (frog):<br>
66-200% increased Flask effect<br>
67-80% reduced Flask charges gained
68-* Cervine Funerary Altar (deer):<br>
69-50% increased Damage taken<br>
70-Basic Currency Items dropped by slain Enemies have 25% chance to be Duplicated
71-* Chiropteran Funerary Altar (bat):<br>
72-100% incrased Movement Speed<br>
73-150% increased Effect of Curses on you<br>
74-You are Cursed with Vulnerability
75-* Corvine Funerary Altar (crow):<br>
76-Remove all Armor<br>
77-25% increased Action Speed<br>
78-Remove all Evasion
79-* Feline Funerary Altar (cat):<br>
80-Always Critically Hit<br>
81-Your Minions always Critically Hit<br>
82-50% reduced Recovery Rate of Life, Mana and Energy Shield
83-* Lemuroid Funerary Altar (lemur):<br>
84-100% increased damage taken from Damage over Time<br>
85-Maps dropped by slain Enemies have 25% chance to be Duplicated
86-* Leporine Funerary Altar (rabbit):<br>
87-50% increased Item Quantity<br>
88-100% increased Item Rarity<br>
89-You do not gain Experience
90-* Murine Funerary Altar (rat):<br>
91-300% increased Experience<br>
92-Monsters do not drop items
93-* Procyonic Funerary Altar (raccoon): <br>-20% to all maximum Resistances<br>
94-Divination Cards dropped by slain Enemies have 50% chance to be Duplicated
95-* Ursine Funerary Altar (bear):<br>
96-Hits against you are always Critical Strikes<br>
97-Unique Items dropped by slain Enemies have 30% chance to be Duplicated
98-
99-## Bosses
100-Name | Quest | Mechanics | Drops
101-- | - | - | -
102-[[Wildwood Abomination]] | Can appear randomly | Giant treant, uses Ersi, Mother of Thorns' Vine Wall skill, Vine Cascade | Random charms
103-[[Troll Shaman]] | Can appear randomly | Based on [[Stagnation Map]] boss | Random tinctures
104-[[The Incarnation of Agony]] | Can appear randomly | Teleports when hit, inflicts Aura of Death | Multiple unique items
105-[[The Bleak Bíle]]<br>[[The Biting Bíle]]<br>[[The Bitter Bíle]] | Can appear randomly<br>Warden of Eaves Quest 2 - [[Spiteful Winter]] | Based on [[Forbidden Woods Map]] boss
106-[[The King in the Mists]] (Ritual) | Can appear randomly<br>Breaker of Oaths Quest 2 - [[Become the Darkness]] | | [[Ritual Vessel]]
107-[[The Black Mórrígan]] | Can appear randomly<br>Primal Huntress Quest 2 - [[Hunt for the Crow]] | Large crow monster, uses [[Leap Slam]], [[Ground Slam]], [[Sunder]] | Chance to drop a blueprint and/or [[Forbidden Tome]]
108-[[The King in the Mists]] ([[Crux of Nothingness]]) | All NPC Quest 3 - [[War for the Wildwood]] | | Can drop a random charm<br>One of: [[Pragmatism]], [[The Untouched Soul]], [[That Which Was Taken]], [[The Burden of Shadows]]
109-
110-## Rewards
111-Unique enemies in the Viridian Wildwood have a chance to drop
112-[[The Trickster's Smile]],
113-[[The Flawed Refuge]], or
114-[[Nametaker]]
115-.
7+Ascendancy | Wisp | Effect | Item
8+- | - | - | -
9+| | Sacred | burn affliction
10+ [Wildwood Primalist](Wildwood_Primalist) | <img src="https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/Azmeri/WardenDustSymbol.webp"/>Primal | Currency |[Charms](Charms)
11+[Warlock of the Mists](Warlock_of_the_Mists) | <img src="https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/Azmeri/VoodooShamanDustSymbol.webp"/>Wild | Item Rarity | [Corpses](Corpses)
12+[Warden of the Maji](Warden_of_the_Maji) |<img src="https://cdn.poedb.tw/image/Art/2DArt/UIImages/InGame/Azmeri/PrimalistDustSymbol.webp"/>Vivid | Item Quantity | [Tinctures](Tinctures)