Ritual_league

Old: chuanhsing 2024-07-19 07:32:01

New: chuanhsing 2024-07-19 07:33:02

OldNewDifferences
1-# Delirium league
1+# Ritual league
22
33 ## Settlers Patch Notes
44
5-* The first 15 Waves have been removed from the Simulacrum. Usually, characters reaching this content were a high enough level that the first waves were tedious and unrewarding.
6-* We've also added more opportunities to obtain specific Unique Items, such as Voices, by defeating the Bosses as you complete Waves.
7-
8-## Necropolis Patch Notes
9-
10-* Sources of Divination Cards drops from League content such as Legion, Blight, Delirium, Heist, Ritual, Expedition and Delve now instead drop Stacked Decks.
11-
12-## Affliction Patch Notes
13-
14-* When Delirium fog has ceased its movement due to players engaging in other League content, walking out of the mist will no longer cause the Delirium fog to dissipate.
15-
16-## Ancestor Patch Notes
17-
18-* The number of monster kills required to gain Delirium rewards in the following Maps has been increased in order to be more consistent with other Maps: Bramble Valley, Cold River, Crimson Township, Dry Sea, Forbidden Woods, Foundry, Frozen Cabins, Silo, and Stagnation.
5+* Corpses that you can use to Raise as Spectres can now be found as a reward in Ritual. These Corpses have been rebalanced to be appropriate for the core game compared to their debut in Affliction League.
6+* The lowest-tier Ritual bases cannot be found in Maps, and the highest-tier can only be found in Maps with an Area Level of 83 or higher.
7+* The Archdemon Crown Implicit modifier is now -2 to Level of Socketed Support Gems, and +2 to Level of Socketed Skill Gems, instead of "Socketed Skills apply Fire, Cold and Lightning Exposure on Hit" and -10% to all Elemental Resistances.
8+* The Brimstone Treads Implicit modifier is now "50% increased Stun and Block Recovery, and "20% reduced Stun Threshold", replacing "+4-5% Chance to Block Attack Damage" and "You take 20% of Damage from Blocked Hits".
9+* The Debilitation Gauntlets have been renamed to Thwarting Gauntlets. The Implicit modifier is now "+5-6% Chance to Block Attack Damage" and "You take 10% of Damage from Blocked Hits". This replaces the previous "Exerted Attacks deal 40-50% increased Damage" and "Warcry Skills have +2 Seconds to Cooldown".
10+* The Dreamquest Slippers Implicit modifier is now 10% reduced Movement Speed, and 45-50% increased Cooldown Recovery Rate of Movement Skills (previously 30-40%).
11+* The Sinistral Gloves have been renamed to Trapsetter Gloves. They no longer provide 25% reduced Attack Damage with Main Hand, and 40-50% increased Attack Damage with Off Hand as an Implicit modifier. Instead, they now provide 30% reduced Cooldown Recovery Rate for throwing Traps, and cause Trap Skills to have 20-25% increased Skill Effect Duration.
12+* The Penitent Mask Implicit modifier now provides +4% to maximum Chaos Resistance instead of +2-3 to maximum Fortification.
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2014 ## Ultimatum Patch Notes
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22-Delirium Changes
23-* Added and rebalanced various Cluster Jewel notables. Please read the Cluster Jewel Balance section for more information.
24-* The Quantity and Rarity bonus applied to monsters from Delirium encounters has been lowered as is now more consistent across Monster rarities. Previously, Monsters of Normal rarity had a disproportionately larger amount of Quantity and Rarity being applied to them compared to Monsters of higher rarities.
25-
26-## Harvest Patch Notes
27-
28-Delirium Mechanics Added to the Core Game
29-* Delirium has been added to the core game. From the Torched Courts onwards, you'll have approximately a 5% chance to encounter a Mirror of Delirium in each area. Once you reach the Atlas, that chance will increase by a small amount for each other league, atlas or master mechanic that appears in that area. In other words, if your goal is to encounter Mirrors of Delirium then you are encouraged to use your Zana modifiers, master missions, sextants, and whatever else you have available to you!
30-* You'll now have a greater chance of finding Cluster Jewels through Delirium encounters, proportional to the number of rewards you earn during that encounter.
16+Ritual Changes
17+* Ritual Altars can now be found once you reach maps. Each map has a 8% base chance to contain Ritual Altars. Deferred items will reappear at later Areas at a higher rate to account for these changes.
18+* [[Ritual Splinter]]s will no longer be offered as rewards from Ritual encounters in maps that have been opened with a [[Blood-filled Vessel]].
19+* Added four Ritual Atlas passive nodes to the Haewark Hamlet Atlas region, which grant various bonuses to Ritual encounters. Please read the Atlas Passive Balance section for more information.
20+* Added three Ritual Watchstone modifiers, which grant various bonuses to Ritual encounters.
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3222 ## Introduction
33-The Delirium league and Hardcore Delirium league were playable challenge leagues. They launched on March 13, 2020 (UTC) or March 14 New Zealand local time, alongside the Version 3.10.0 patch.
23+The Ritual league is a challenge league that launched on January 15, 2021 alongside the Echoes of the Atlas expansion.
3424
35-In this league, each area contains a Mirror of [[Delirium]]. When players pass through the mirror, it creates a fog of [[Delirium]] that spawns new enemies and makes existing enemies tougher. The fog will continue to spread out, and the deeper players venture out, the stronger enemies get. Defeating enemies in the fog adds extra rewards, and enemies within the Delirium can drop Delirium orbs, which add a layer of Delirium to the entire map, and splinters that combine into a gateway to the [[Simulacrum]]. Enemies in the Delirium can also drop Cluster Jewels, which are socketed in the outermost sockets in the passive skill tree to create an entire cluster of passive skills and can be modified to grant different passive skills.
36-
37-All characters and stashes were moved to Standard league and Hardcore league respectively when the leagues end. Characters that died in the Hardcore Delirium league were immediately moved to the permanent Standard league. The Mirror of Delirium can still appear randomly in the story maps and in Maps with the league modifier.
25+In this league, a Ritual Altar can be found in each zone. Interacting with the altar encloses the player into a ritual circle, and they must fight a wave of enemies. [[Ritual]]s award Tribute which can be exchanged for items, including exclusive item bases.
3826
3927 ## League mechanic
40-### Encounter rate
41-Delirium Mirrors have a >8% chance to appear in a zone, from [[the Torched Courts]] in Act 5 onwards.
42-
43-In [[maps]], Delirium Mirrors have a base 8% chance to appear in a zone.
44-
45-### Delirium Mirror
46-
47-Randomly while players are completing the acts or running Maps, a Mirror of Delirium will spawn. They will always spawn within a close distance from the zone entrance.
48-
49-Once a player passes through it, it spawns a gray mist that spreads outwards throughout the entire map, and the delirium encounter begins.
50-
51-### Encounter
52-
53-New enemies and hazards can spawn within the mist and existing enemies can receive a Delirium modifier, making them stronger or giving them new attacks. All enemies in the mist are Delirious, giving them increased damage mitigation and damage. The further out you are in the mist, the stronger the effect.
54-
55-Enemies in the mist can drop [[Cluster Jewel]] and [[Simulacrum Splinter]] (starting at maps).
56-
57-As you kill enemies inside the mist, a reward bar on the bottom left will start filling up. Filling the bar will cause you to gain the reward type after the Delirium encounter, and can be filled multiple times. When the first bar reaches level 3, a second reward bar will appear, and at level 5 a third reward bar appears.
58-
59-### Timer
60-
61-Delirium encounters only last a short period of time. After a certain period of time, the mist will stop spreading, and a countdown begins. If you step out of the mist for more than 5 seconds, the Delirium encounter will end. Any enemies outside the mist will have their Delirium modifiers removed. The encounter can also be prematurely ended by pressing a button on the bottom right (which can be key bound). Certain actions will pause or extend the time before the mist stops spreading. The mist also stops moving while there are no players in the instance.
62-
63-The following will pause the mist timer:
64-
65- - During an Immortal Syndicate Research encounter
66- - During an Incursion encounter
67- - During a Legion Timeless Monolith encounter
68- - During a Breach encounter
69- - Being within range of a Blight portal
70- - While in the Sacred Grove
71- - While within radius of a Ritual Altar
72-
73-The following will extend the mist timer:
74- - Opening a Strongbox
75-- Defeating a monster holding an Essence
76-- Capturing a red Beast
77-- Defeating an Immortal Syndicate group
78-- An Abyss crack starts moving to the next direction
79-- Completing a Blight encounter
80-- Defeating a Metamorph
81-- Defeating a Harbinger
82-- Opening a Perandus chest
83-
84-### Delirium orbs
85-
86-[[Delirium orb]] can be applied to maps to cover the entire map in mist permanently. Each orb makes the map 20% more Delirious, and up to 5 orbs can be used in one map. Rewards will also drop each time the bar is filled, since the mist never clears up. Enemies at very high Delirious percents are extremely tough, with even normal rarity enemies becoming comparable to high tier map bosses.
87-
88-### Strange Voice
89-
90-Starting from [[The Torched Courts]] (Act 5), a voice starts talking to the player whenever you touch a Mirror of Delirium. He has unique lines in Act zones.
28+The Ritual league introduced the Ritual mechanic, which appears during the Acts and in Maps. Rituals allow players to activate Ritual Altars, slay enemies, and gain drops. It is one of the few mechanics in the game that allows players to select a drop of their choice. After activating the ritual altar you have to fight off a wave of enemies, who give you favor by defeating them; after the fight is over you can spend Tribute at the ritual altar and pick from a list of various pre-identified items that cost favor.
9129
9230 ## Minimap
9331 These new icons are introduced to the minimap:
9432
95-<span class="minimap_icon minimap_64" style="background-position-x:-64px;background-position-y:-960px"></span><span class="minimap_icon minimap_64" style="background-position-x:-640px;background-position-y:-2240px"></span><span class="minimap_icon minimap_64" style="background-position-x:-704px;background-position-y:-2240px"></span>
33+<span class="minimap_icon minimap_64" style="background-position-x: -512px; background-position-y: -2560px;"></span ><span class="minimap_icon minimap_64" style="background-position-x: -640px; background-position-y: -2560px;">
9634
97-## Modifiers
98-All map and most areas have the modifiers:
99-
100-- <span class="explicitMod">MapDeliriumLeague</span>
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