MirageVillageShippingSanctumArchnemesisExpeditionDetonatorUltimatumAltarRitualRuneHeistSumgglersCacheHarvestPortalAfflictionInitiatorBlightCoreLegionInitiatorBetrayalSymbolCatarinaDelveMineralVeinIncursionCraftingBenchBestiaryRareMonsterAbyssBreachEssenceStrongboxShrine
Nemesis /32
NameLevelDomainPre/SufDescription
Physical Thorns40MonsterNemesis
Elemental Thorns40MonsterNemesis
Volatile Flameblood2MonsterNemesisdelete on death [1]
volatile flameblood spawn monster on death variation [11]
Volatile Flameblood2MonsterNemesisvolatile flameblood spawn monster on death variation [11]
Soul Conduit1MonsterNemesiscannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
Apparition1MonsterNemesisdisplay monster is apparition [1]
Fractured1MonsterNemesismonster spawns X monsters on death [8,12]
Corrupting Blood40MonsterNemesisbase corrupt blood when hit % average damage to deal per minute per stack [100] Damage
Inner Treasure40MonsterNemesismonster drop additional unique items [1]
Blessing of Elements25MonsterNemesisGain 50% of Physical Damage as Extra Damage of a random Element
always cause elemental status ailment [1]
Damage Physical Elemental Ailment
Berserker1MonsterNemesisnemesis transform on low life [1]
Berserk Fury1MonsterNemesis Attack Caster Speed
Soul Eater15MonsterNemesis Attack Caster Speed Aura
Nullifier25MonsterNemesisremove charges on hit % [100]
remove flask effects on hit % [100]
Shroud Walker40MonsterNemesislevel [0]
Bringer of Bones15MonsterNemesislevel [0]
Proximity Shield40MonsterNemesislevel [0]
Vile Touch4MonsterNemesisbase attacks poison [1] Chaos Ailment
Bringer of Weakness4MonsterNemesisCurse Enemies with Enfeeble on Hit Caster Curse
Bringer of Fragility1MonsterNemesisCurse Enemies with Vulnerability on Hit Caster Curse
Chronophage25MonsterNemesisCurse Enemies with Temporal Chains on Hit Caster Curse
Hexfont25MonsterNemesis
Ancestral Power15MonsterNemesis
Storm Herald60MonsterNemesis
Camouflaged Predator1MonsterNemesisdisable rarity epk [1]
Vine Snare15MonsterNemesisattach vines to defender on hit % chance [100]
Final Gasp40MonsterNemesiscannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [4000]
Light Bolt25MonsterNemesis
Inferno Bolt25MonsterNemesis
Lightning Mirage40MonsterNemesis
Snow Bolt25MonsterNemesis
Benevolent Guardian15MonsterNemesismonster allies cannot take damage pulse owner [1]
Shrine /34
Acceleration Shrine
Duration: 45 sec
You have increased Action Speed and Projectile Speed
50% increased Action Speed
80% increased Projectile Speed
has shrine effect [1]
Lightning Shrine
Duration: 45 sec
Shock Novas happen around you
has shrine effect [1]
Freezing Shrine
Duration: 45 sec
Ice Novas happen around you
has shrine effect [1]
Burning Shrine
Duration: 45 sec
Fire rains down around you
has shrine effect [1]
Static Shrine
Duration: 45 sec
Lightning arcs from you
has shrine effect [1]
Diamond Shrine
Duration: 45 sec
You always deal Critical Strikes
All hits are Critical Strikes
has shrine effect [1]
Brutal Shrine
Duration: 45 sec
Your hits have Knockback, and increased Damage and Stun Duration
Knocks Enemies Back on Hit
Extra gore
30% increased Stun Duration on enemies
50% increased Damage
has shrine effect [1]
Thorned Shrine
Duration: 45 sec
You Reflect some Physical and Elemental Damage
elemental damage taken % to deal to attacker [18]
has shrine effect [1]
physical damage taken % to deal to attacker [18]
Replenishing Shrine
Duration: 45 sec
You are regenerating Life and Mana
200% increased Mana Regeneration Rate
Regenerate 6.67% of Life per second
has shrine effect [1]
Massive Shrine
Duration: 45 sec
You have increased Life, Area of Effect, and Size
40% increased maximum Life
40% increased Area of Effect
base actor scale +% [30]
has shrine effect [1]
Impenetrable Shrine
Duration: 45 sec
You have increased Armour, Evasion and Energy Shield
100% increased Evasion Rating
100% increased maximum Energy Shield
Gain % of Maximum Life as Extra Maximum Energy Shield
Buff grants 100% increased Armour
has shrine effect [1]
Resistance Shrine
Duration: 45 sec
You have additional Resistance to Elemental Damage
+10% to all maximum Resistances
+50% to all Elemental Resistances
has shrine effect [1]
Divine Shrine
Duration: 20 sec
You cannot be Damaged or Killed
Cannot be Damaged
has shrine effect [1]
Echoing Shrine
Duration: 45 sec
Your skills are repeated.
Skills Repeat an additional 1 Times
echoing shrine attack speed +% final [100]
echoing shrine cast speed +% final [100]
has shrine effect [1]
Hexing Shrine
Duration: 45 sec
Your hits inflict random curses.
% chance to Curse Enemies with a random Hex on Hit
has shrine effect [1]
random curses include silence [0]
Skeletal Shrine
Duration: 45 sec
Skeletons are summoned to you
has shrine effect [1]
Shrouded Shrine
Duration: 45 sec
Smoke shrouds you
has shrine effect [1]
Charged Shrine
Duration: 45 sec
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and have higher maximum Power, Frenzy and Endurance Charge count.
+1 to Maximum Endurance Charges
+1 to Maximum Frenzy Charges
+1 to Maximum Power Charges
60% chance to gain a Power, Frenzy or Endurance Charge on Kill
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
has shrine effect [1]
Gloom Shrine
Duration: 45 sec
You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
Gain 10% of Non-Chaos Damage as extra Chaos Damage
has shrine effect [1]
Covetous Shrine
Duration: 45 sec
You have increased Item Quantity and Rarity but take increased Damage
15% increased Quantity of Items found
50% increased Rarity of Items found
Buff grants 20% increased Damage taken
from league item quantity +% permyriad [0]
from league item rarity +% permyriad [0]
has shrine effect [1]
Tsoagoth Shrine
Duration: 45 sec
You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.
100% chance to Avoid being Chilled
100% chance to Avoid being Frozen
Cannot be Stunned
20% of Physical Damage from Hits taken as Cold Damage
has shrine effect [1]
Lunaris Shrine
Duration: 45 sec
You have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles.
Avoid Projectiles
Fires 2 additional Projectiles
Chains +2 Times
50% increased Cold Damage
has shrine effect [1]
Solaris Shrine
Duration: 45 sec
You have increased Fire Damage, always critically strike, take no extra damage from critical strikes and avoid all Elemental Ailments.
100% chance to Avoid Elemental Ailments
All hits are Critical Strikes
Take no Extra Damage from Critical Strikes
50% increased Fire Damage
has shrine effect [1]
Arakaali Shrine
Duration: 45 sec
You have increased Chaos Damage, gain some Physical and Elemental Damage as Extra Chaos Damage and take reduced damage from Damage Over Time.
Gain 15% of Elemental Damage as Extra Chaos Damage
100% reduced Damage taken from Damage Over Time
50% increased Chaos Damage
Gain 15% of your Physical Damage as Extra Chaos Damage
has shrine effect [1]
hexproof [0]
Warlord's Shrine
Duration: 45 sec
You gain a portion of Physical Damage as extra Fire Damage
Found Rare Items have a chance to be Warlord Influenced
Gain 80% of your Physical Damage as Extra Fire Damage
found items warlord influence chance % [1]
Crusader's Shrine
Duration: 45 sec
You gain a portion of Physical Damage as extra Lightning Damage
Found Rare Items have a chance to be Crusader Influenced
Gain 80% of Physical Damage as Extra Lightning Damage
found items crusader influence chance % [1]
Redeemer's Shrine
Duration: 45 sec
You gain a portion of Physical Damage as extra Cold Damage
Found Rare Items have a chance to be Redeemer Influenced
Gain 80% of Physical Damage as Extra Cold Damage
found items redeemer influence chance % [1]
Hunter's Shrine
Duration: 45 sec
You gain a portion of Physical Damage as extra Chaos Damage
Found Rare Items have a chance to be Hunter Influenced
Gain 80% of your Physical Damage as Extra Chaos Damage
found items hunter influence chance % [1]
Vaal Shrine
Duration: 45 sec
Found Items have a chance to be Corrupted
player found items are corrupted chance % [15]
Evolving Shrine
Duration: 45 sec
Slain Enemies have a chance to Evolve when defeated
chance to upgrade monsters on kill permyriad [2500]
Greater Shocking Shrine
Shock Novas happen around you and you Gain a percentage of Physical Damage as Extra Lightning Damage
Gain 30% of Physical Damage as Extra Lightning Damage
has shrine effect [1]
Greater Freezing Shrine
Ice Novas happen around you and you Gain a percentage of Physical Damage as Extra Cold Damage
Gain 30% of Physical Damage as Extra Cold Damage
has shrine effect [1]
Greater Skeletal Shrine
Skeletons are summoned to you and you Gain a percentage of Physical Damage as Extra Chaos Damage
Gain 30% of your Physical Damage as Extra Chaos Damage
has shrine effect [1]
Afarud Shrine
Duration: 45 sec
Debuffs expire faster on you and the duration of Buffs and Debuffs you create from skills is increased.
You have increased Quantity of Gold Dropped by slain Enemies.
20% increased Quantity of Gold Dropped by Slain Enemies
25% increased Buff and Debuff Duration
Buff causes Debuffs on you to expire 100% faster
has shrine effect [1]

Community Wiki

Edit

Domination league

The Domination league was a four month softcore challenge league . This league introduced shrines.

It started, along with the Nemesis league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league all characters and stashes were moved to Standard league. Characters that died during the four months respawned in Domination.

Modifier

All areas had

  • Powerful Shrines can affect both Monsters and you

Items

Domination had seven exclusive base item types (all shared with Nemesis) and seven exclusive uniques (six of which were shared with Nemesis). The base type Prismatic Ring could not drop, but by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.

Nemesis league

The Nemesis league was a four month challenge league aimed at players who are looking for more challenging gameplay. In this league, every rare monster had one powerful Nemesis modifier, making them even more deadly.

It started, along with the Domination league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league surviving characters and stashes were moved to the Hardcore league. As with regular Hardcore, characters that die during the four months were moved to the Standard league immediately.

Modifier

All areas had the following modifier:

  • Rare Monsters each have a Nemesis Mod

Items

Nemesis had seven exclusive base item types (all shared with Domination) and seven exclusive uniques (six of which were shared with Domination). The new base ring type Prismatic Ring did not drop from slain enemies, and instead was only obtainable by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.


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