Domination and Nemesis Unique /8 ⍟
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
(35–50)% reduced Recovery rate
Recover Full Life at the end of the Effect
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
100% increased Recovery rate
Skills Cost no Mana during Effect
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
30% increased Elemental Damage with Attack Skills
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Domination and Nemesis Item /7 ⍟
Buff grants Phasing
Domination and Nemesis Gem /15
Name | |
---|---|
Animate Guardian (28) | |
Animate Guardian of Smiting (28) | |
Less Duration Support (31) | |
Cast when Damage Taken Support (38) | |
Cast on Melee Kill Support (38) |
Name | |
---|---|
Cast when Stunned Support (38) | |
Hextouch Support (38) |
Nemesis /32 ⍟
Name | Level | Domain | Pre/Suf | Description |
---|---|---|---|---|
Physical Thorns | 40 | Monster | Nemesis | |
Elemental Thorns | 40 | Monster | Nemesis | |
Volatile Flameblood | 2 | Monster | Nemesis | delete on death [1] volatile flameblood spawn monster on death variation [11] |
Volatile Flameblood | 2 | Monster | Nemesis | volatile flameblood spawn monster on death variation [11] |
Soul Conduit | 1 | Monster | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
Apparition | 1 | Monster | Nemesis | display monster is apparition [1] |
Fractured | 1 | Monster | Nemesis | monster spawns X monsters on death [8,12] |
Corrupting Blood | 40 | Monster | Nemesis | base corrupt blood when hit % average damage to deal per minute per stack [100] damage |
Inner Treasure | 40 | Monster | Nemesis | monster drop additional unique items [1] |
Blessing of Elements | 25 | Monster | Nemesis | Gain 50% of Physical Damage as Extra Damage of a random Element always cause elemental status ailment [1] bleed damage physical elemental ailment |
Berserker | 1 | Monster | Nemesis | nemesis transform on low life [1] |
Berserk Fury | 1 | Monster | Nemesis | 20% increased Movement Speed 20% increased Attack and Cast Speed 25% increased Character Size 30% reduced Damage taken attack caster speed |
Soul Eater | 15 | Monster | Nemesis | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] attack caster speed aura |
Nullifier | 25 | Monster | Nemesis | remove charges on hit % [100] remove flask effects on hit % [100] |
Shroud Walker | 40 | Monster | Nemesis | level [0] |
Bringer of Bones | 15 | Monster | Nemesis | level [0] |
Proximity Shield | 40 | Monster | Nemesis | level [0] |
Vile Touch | 4 | Monster | Nemesis | base attacks poison [1] poison chaos ailment |
Bringer of Weakness | 4 | Monster | Nemesis | Curse Enemies with Enfeeble on Hit caster curse |
Bringer of Fragility | 1 | Monster | Nemesis | Curse Enemies with Vulnerability on Hit caster curse |
Chronophage | 25 | Monster | Nemesis | Curse Enemies with Temporal Chains on Hit caster curse |
Hexfont | 25 | Monster | Nemesis | |
Ancestral Power | 15 | Monster | Nemesis | |
Storm Herald | 60 | Monster | Nemesis | |
Camouflaged Predator | 1 | Monster | Nemesis | avoid damage % [50] disable light [1] disable rarity epk [1] |
Vine Snare | 15 | Monster | Nemesis | attach vines to defender on hit % chance [100] |
Final Gasp | 40 | Monster | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] |
Light Bolt | 25 | Monster | Nemesis | |
Inferno Bolt | 25 | Monster | Nemesis | |
Lightning Mirage | 40 | Monster | Nemesis | |
Snow Bolt | 25 | Monster | Nemesis | |
Benevolent Guardian | 15 | Monster | Nemesis | monster allies cannot take damage pulse owner [1] |
Shrine /24 ⍟
Name | Skill |
---|---|
Acceleration Shrine | You have increased Action Speed and Projectile Speed 50% increased Action Speed 80% increased Projectile Speed has shrine effect [1] Death doesn't wait. |
Lightning Shrine | Shock Novas happen around you has shrine effect [1] Open the eye of the storm. |
Freezing Shrine | Ice Novas happen around you has shrine effect [1] Turn your world to ice. |
Burning Shrine | Fire rains down around you has shrine effect [1] The sky falls. The land burns. |
Static Shrine | Lightning arcs from you has shrine effect [1] Reach out and touch hate. |
Diamond Shrine | You always deal Critical Strikes All hits are Critical Strikes has shrine effect [1] Deliver pain exquisite. |
Brutal Shrine | Your hits have Knockback, and increased Damage and Stun Duration Knocks Enemies Back on Hit Extra gore 30% increased Stun Duration on enemies 50% increased Damage has shrine effect [1] Hit hard. Hit once. |
Thorned Shrine | You Reflect some Physical and Elemental Damage elemental damage taken % to deal to attacker [18] has shrine effect [1] physical damage taken % to deal to attacker [18] Share your pain. |
Replenishing Shrine | You are regenerating Life and Mana Regenerate 10% of Mana per second Regenerate 6.67% of Life per second has shrine effect [1] Restore that which was lost. |
Massive Shrine | You have increased Life, Area of Effect, and Size 40% increased maximum Life 30% increased Character Size 40% increased Area of Effect has shrine effect [1] Courage stands tall. |
Impenetrable Shrine | You have increased Armour, Evasion and Energy Shield 100% increased Evasion Rating 100% increased maximum Energy Shield Gain % of Maximum Life as Extra Maximum Energy Shield Buff grants 100% increased Armour has shrine effect [1] None shall stop you. |
Resistance Shrine | You have additional Resistance to Elemental Damage +10% to all maximum Resistances +50% to all Elemental Resistances has shrine effect [1] Fear not the elements. |
Divine Shrine | You cannot be Damaged or Killed Cannot be Damaged has shrine effect [1] Become the nightmare. |
Echoing Shrine | Your skills are repeated. Skills Repeat an additional Time echoing shrine attack speed +% final [100] echoing shrine cast speed +% final [100] has shrine effect [1] Let your rage flow freely. |
Hexing Shrine | Your hits inflict random curses. % chance to Curse Enemies with a random Hex on Hit has shrine effect [1] random curses include silence [0] Stay not your vile tongue. |
Skeletal Shrine | Skeletons are summoned to you has shrine effect [1] The past shall serve the present. |
Shrouded Shrine | Smoke shrouds you has shrine effect [1] Shroud your path in the fog of war. |
Charged Shrine | You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges. 60% chance to gain a Power, Frenzy or Endurance Charge on Kill 20% chance to gain a Power, Frenzy or Endurance Charge on Hit 5% increased Damage per Endurance, Frenzy or Power Charge 4% increased Attack Speed per Frenzy Charge 40% increased Critical Strike Chance per Power Charge Buff grants 4% additional Physical Damage Reduction per Endurance Charge Buff grants +4% to all Elemental Resistances per Endurance Charge base cast speed +% per frenzy charge [4] has shrine effect [1] object inherent damage +% final per frenzy charge [4] Overpower, overrun, overcome. |
Gloom Shrine | You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage. Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage Gain 10% of Non-Chaos Damage as extra Chaos Damage has shrine effect [1] Wield your shadows. |
Covetous Shrine | You have increased Item Quantity and Rarity but take increased Damage 15% increased Quantity of Items found 50% increased Rarity of Items found % increased Rarity of Items Dropped Buff grants 20% increased Damage taken has shrine effect [1] Your heart's desire, drenched in blood. |
Tsoagoth Shrine | You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage. 100% chance to Avoid being Chilled 100% chance to Avoid being Frozen Cannot be Stunned 20% of Physical Damage from Hits taken as Cold Damage has shrine effect [1] Tame the roiling oceans. |
Lunaris Shrine | You have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles. Avoid Projectiles Fires 2 additional Projectiles Chains +2 Times 50% increased Cold Damage has shrine effect [1] The moon rises for war, cresting the star-filled night. |
Solaris Shrine | You have increased Fire Damage, always critically strike, take no extra damage from critical strikes and avoid all Elemental Ailments. 100% chance to Avoid Elemental Ailments All hits are Critical Strikes Take no Extra Damage from Critical Strikes 50% increased Fire Damage has shrine effect [1] A new dawn burns the world. |
Arakaali Shrine | You have increased Chaos Damage, gain some Physical and Elemental Damage as Extra Chaos Damage and take reduced damage from Damage Over Time. Gain 15% of Elemental Damage as Extra Chaos Damage 100% reduced Damage taken from Damage Over Time 50% increased Chaos Damage Gain 15% of your Physical Damage as Extra Chaos Damage has shrine effect [1] hexproof [0] Lecherous delight, unto ash. |
Community Wiki
Domination league
The Domination league was a four month softcore challenge league . This league introduced shrines.
It started, along with the Nemesis league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league all characters and stashes were moved to Standard league. Characters that died during the four months respawned in Domination.
Modifier
All areas had
- Powerful Shrines can affect both Monsters and you
Items
Domination had seven exclusive base item types (all shared with Nemesis) and seven exclusive uniques (six of which were shared with Nemesis). The base type Prismatic Ring could not drop, but by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.
Nemesis league
The Nemesis league was a four month challenge league aimed at players who are looking for more challenging gameplay. In this league, every rare monster had one powerful Nemesis modifier, making them even more deadly.
It started, along with the Domination league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league surviving characters and stashes were moved to the Hardcore league. As with regular Hardcore, characters that die during the four months were moved to the Standard league immediately.
Modifier
All areas had the following modifier:
- Rare Monsters each have a Nemesis Mod
Items
Nemesis had seven exclusive base item types (all shared with Domination) and seven exclusive uniques (six of which were shared with Domination). The new base ring type Prismatic Ring did not drop from slain enemies, and instead was only obtainable by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.