Domination and Nemesis Unique /8
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
+(12–16)% to Fire and Cold Resistances
(25–30)% increased Fire Damage
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
+(30–40) to maximum Energy Shield
30% increased Damage while Ignited
+5000 to Armour while Frozen
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
(Ignite deals Fire Damage over time)
50% increased Life Recovered
(35–50)% reduced Recovery rate
Recover Full Life at the end of the Effect
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 60 seconds
(30–50)% increased Amount Recovered
100% increased Recovery rate
Skills Cost no Mana during Effect
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(120–150)% increased Evasion and Energy Shield
+(30–45) to maximum Energy Shield
+(60–80) to maximum Life
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
+(8–10)% to all Elemental Resistances
+(20–30)% to all Elemental Resistances
10% chance to Freeze, Shock and Ignite
(30–40)% increased Elemental Damage with Hits and Ailments for
each type of Elemental Ailment on Enemy
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
Domination and Nemesis Gem/15
Attack Melee Spell Physical Lightning Projectile Minion Hex Support Duration Trigger Critical
Name
Animate Guardian (28)
Spell, Minion
Animate Guardian of Smiting (28)
Spell, Minion, Lightning
Less Duration Support (31)
Support, Duration
Cast when Damage Taken Support (38)
Support, Spell, Trigger
Cast on Melee Kill Support (38)
Support, Melee, Attack, Spell, Trigger
Name
Spectral Throw (1)
Attack, Projectile
Spectral Throw of Materialising (1)
Attack, Projectile
Animate Weapon (4)
Duration, Minion, Spell, Physical
Animate Weapon of Self Reflection (4)
Duration, Minion, Spell
Animate Weapon of Ranged Arms (4)
Duration, Minion, Spell, Physical
Slower Projectiles Support (31)
Support, Projectile
Cast On Critical Strike Support (38)
Critical, Support, Spell, Trigger
Cast on Death Support (38)
Support, Spell, Trigger
Name
Cast when Stunned Support (38)
Support, Spell, Trigger
Hextouch Support (38)
Support, Hex, Trigger
Domination and Nemesis Item /7
Jade Flask
Lasts 6 Second
Consumes 30 of 60 Charges on use
Currently has 60 Charges
+1500 to Evasion Rating
Requires Level 27
Quartz Flask
Lasts 6 Second
Consumes 30 of 60 Charges on use
Currently has 60 Charges
+10% chance to Suppress Spell Damage
Buff grants Phasing
Requires Level 27
Sanctified Life Flask
Recovers 1460 Life over 1.5 Second
Consumes 15 of 30 Charges on use
Currently has 30 Charges
Requires Level 50
Sanctified Mana Flask
Recovers 1100 Mana over 6.5 Second
Consumes 7 of 35 Charges on use
Currently has 35 Charges
Requires Level 50
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Cold and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Cold Resistances
Nemesis /32
NameLevelDomainPre/SufDescription
Physical Thorns40MonsterNemesis
Elemental Thorns40MonsterNemesis
Volatile Flameblood2MonsterNemesisdelete on death [1]
volatile flameblood spawn monster on death variation [11]
Volatile Flameblood2MonsterNemesisvolatile flameblood spawn monster on death variation [11]
Soul Conduit1MonsterNemesiscannot be dominated [1]
corpse cannot be destroyed [1]
monster raises after death [1]
Apparition1MonsterNemesisdisplay monster is apparition [1]
Fractured1MonsterNemesismonster spawns X monsters on death [8,12]
Corrupting Blood40MonsterNemesisbase corrupt blood when hit % average damage to deal per minute per stack [100] damage
Inner Treasure40MonsterNemesismonster drop additional unique items [1]
Blessing of Elements25MonsterNemesisGain 50% of Physical Damage as Extra Damage of a random Element
always cause elemental status ailment [1]
bleed damage physical elemental ailment
Berserker1MonsterNemesisnemesis transform on low life [1]
Berserk Fury1MonsterNemesis20% increased Movement Speed
20% increased Attack and Cast Speed
25% increased Character Size
30% reduced Damage taken
attack caster speed
Soul Eater15MonsterNemesisgrant actor scale +% to aura owner on death [2]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [-2]
soul is consumed on death [1]
attack caster speed aura
Nullifier25MonsterNemesisremove charges on hit % [100]
remove flask effects on hit % [100]
Shroud Walker40MonsterNemesislevel [0]
Bringer of Bones15MonsterNemesislevel [0]
Proximity Shield40MonsterNemesislevel [0]
Vile Touch4MonsterNemesisbase attacks poison [1] poison chaos ailment
Bringer of Weakness4MonsterNemesisCurse Enemies with Enfeeble on Hit caster curse
Bringer of Fragility1MonsterNemesisCurse Enemies with Vulnerability on Hit caster curse
Chronophage25MonsterNemesisCurse Enemies with Temporal Chains on Hit caster curse
Hexfont25MonsterNemesis
Ancestral Power15MonsterNemesis
Storm Herald60MonsterNemesis
Camouflaged Predator1MonsterNemesisavoid damage % [50]
disable light [1]
disable rarity epk [1]
Vine Snare15MonsterNemesisattach vines to defender on hit % chance [100]
Final Gasp40MonsterNemesiscannot be dominated [1]
corpse cannot be destroyed [1]
retaliation godmode ghost duration ms [4000]
Light Bolt25MonsterNemesis
Inferno Bolt25MonsterNemesis
Lightning Mirage40MonsterNemesis
Snow Bolt25MonsterNemesis
Benevolent Guardian15MonsterNemesismonster allies cannot take damage pulse owner [1]
Shrine /30
NameSkill

Acceleration Shrine
You have increased Action Speed and Projectile Speed
50% increased Action Speed80% increased Projectile Speedhas shrine effect [1]
Death doesn't wait.

Lightning Shrine
Shock Novas happen around you
has shrine effect [1]
Open the eye of the storm.

Freezing Shrine
Ice Novas happen around you
has shrine effect [1]
Turn your world to ice.

Burning Shrine
Fire rains down around you
has shrine effect [1]
The sky falls. The land burns.

Static Shrine
Lightning arcs from you
has shrine effect [1]
Reach out and touch hate.

Diamond Shrine
You always deal Critical Strikes
All hits are Critical Strikeshas shrine effect [1]
Deliver pain exquisite.

Brutal Shrine
Your hits have Knockback, and increased Damage and Stun Duration
Knocks Enemies Back on HitExtra gore30% increased Stun Duration on enemies50% increased Damagehas shrine effect [1]
Hit hard. Hit once.

Thorned Shrine
You Reflect some Physical and Elemental Damage
elemental damage taken % to deal to attacker [18]has shrine effect [1]physical damage taken % to deal to attacker [18]
Share your pain.

Replenishing Shrine
You are regenerating Life and Mana
Regenerate 10% of Mana per secondRegenerate 6.67% of Life per secondhas shrine effect [1]
Restore that which was lost.

Massive Shrine
You have increased Life, Area of Effect, and Size
40% increased maximum Life30% increased Character Size40% increased Area of Effecthas shrine effect [1]
Courage stands tall.

Impenetrable Shrine
You have increased Armour, Evasion and Energy Shield
100% increased Evasion Rating100% increased maximum Energy ShieldGain % of Maximum Life as Extra Maximum Energy ShieldBuff grants 100% increased Armourhas shrine effect [1]
None shall stop you.

Resistance Shrine
You have additional Resistance to Elemental Damage
+10% to all maximum Resistances+50% to all Elemental Resistanceshas shrine effect [1]
Fear not the elements.

Divine Shrine
You cannot be Damaged or Killed
Cannot be Damagedhas shrine effect [1]
Become the nightmare.

Echoing Shrine
Your skills are repeated.
Skills Repeat an additional Timeechoing shrine attack speed +% final [100]echoing shrine cast speed +% final [100]has shrine effect [1]
Let your rage flow freely.

Hexing Shrine
Your hits inflict random curses.
% chance to Curse Enemies with a random Hex on Hithas shrine effect [1]random curses include silence [0]
Stay not your vile tongue.

Skeletal Shrine
Skeletons are summoned to you
has shrine effect [1]
The past shall serve the present.

Shrouded Shrine
Smoke shrouds you
has shrine effect [1]
Shroud your path in the fog of war.

Charged Shrine
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
60% chance to gain a Power, Frenzy or Endurance Charge on Kill20% chance to gain a Power, Frenzy or Endurance Charge on Hit5% increased Damage per Endurance, Frenzy or Power Charge4% increased Attack Speed per Frenzy Charge40% increased Critical Strike Chance per Power ChargeBuff grants 4% additional Physical Damage Reduction per Endurance ChargeBuff grants +4% to all Elemental Resistances per Endurance Chargebase cast speed +% per frenzy charge [4]has shrine effect [1]object inherent damage +% final per frenzy charge [4]
Overpower, overrun, overcome.

Gloom Shrine
You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos DamageGain 10% of Non-Chaos Damage as extra Chaos Damagehas shrine effect [1]
Wield your shadows.

Covetous Shrine
You have increased Item Quantity and Rarity but take increased Damage
50% increased Rarity of Items found15% increased Quantity of Items foundBuff grants 20% increased Damage takenfrom league item quantity +% permyriad [0]from league item rarity +% permyriad [0]has shrine effect [1]
Your heart's desire, drenched in blood.

Tsoagoth Shrine
You cannot be Chilled, Frozen or Stunned. You take some Physical Damage as Cold Damage.
100% chance to Avoid being Chilled100% chance to Avoid being FrozenCannot be Stunned20% of Physical Damage from Hits taken as Cold Damagehas shrine effect [1]
Tame the roiling oceans.

Lunaris Shrine
You have increased Cold Damage, your skills chain additional times, you fire additional Projectiles, and you always avoid Projectiles.
Avoid ProjectilesFires 2 additional ProjectilesChains +2 Times50% increased Cold Damagehas shrine effect [1]
The moon rises for war, cresting the star-filled night.

Solaris Shrine
You have increased Fire Damage, always critically strike, take no extra damage from critical strikes and avoid all Elemental Ailments.
100% chance to Avoid Elemental AilmentsAll hits are Critical StrikesTake no Extra Damage from Critical Strikes50% increased Fire Damagehas shrine effect [1]
A new dawn burns the world.

Arakaali Shrine
You have increased Chaos Damage, gain some Physical and Elemental Damage as Extra Chaos Damage and take reduced damage from Damage Over Time.
Gain 15% of Elemental Damage as Extra Chaos Damage100% reduced Damage taken from Damage Over Time50% increased Chaos DamageGain 15% of your Physical Damage as Extra Chaos Damagehas shrine effect [1]hexproof [0]
Lecherous delight, unto ash.

Warlord's Shrine
You gain a portion of Physical Damage as extra Fire Damage Found Rare Items have a chance to be Warlord Influenced
Gain 80% of your Physical Damage as Extra Fire Damagefound items warlord influence chance % [5]
There is no Law without strength.

Crusader's Shrine
You gain a portion of Physical Damage as extra Lightning Damage Found Rare Items have a chance to be Crusader Influenced
Gain 80% of Physical Damage as Extra Lightning Damagefound items crusader influence chance % [5]
There is no Purity without sacrifice.

Redeemer's Shrine
You gain a portion of Physical Damage as extra Cold Damage Found Rare Items have a chance to be Redeemer Influenced
Gain 80% of Physical Damage as Extra Cold Damagefound items redeemer influence chance % [5]
There is no Meaning without change.

Hunter's Shrine
You gain a portion of Physical Damage as extra Chaos Damage Found Rare Items have a chance to be Hunter Influenced
Gain 80% of your Physical Damage as Extra Chaos Damagefound items hunter influence chance % [5]
There is no catching you.

Vaal Shrine
Found Items have a chance to be Corrupted
player found items are corrupted chance % [15]
Bring death, bring corruption.

Evolving Shrine
Slain Enemies have a chance to Evolve when defeated
chance to upgrade monsters on kill % [5]
Bring life, bring power.

Community Wiki

Edit

Domination league

The Domination league was a four month softcore challenge league . This league introduced shrines.

It started, along with the Nemesis league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league all characters and stashes were moved to Standard league. Characters that died during the four months respawned in Domination.

Modifier

All areas had

  • Powerful Shrines can affect both Monsters and you

Items

Domination had seven exclusive base item types (all shared with Nemesis) and seven exclusive uniques (six of which were shared with Nemesis). The base type Prismatic Ring could not drop, but by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.

Nemesis league

The Nemesis league was a four month challenge league aimed at players who are looking for more challenging gameplay. In this league, every rare monster had one powerful Nemesis modifier, making them even more deadly.

It started, along with the Domination league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league surviving characters and stashes were moved to the Hardcore league. As with regular Hardcore, characters that die during the four months were moved to the Standard league immediately.

Modifier

All areas had the following modifier:

  • Rare Monsters each have a Nemesis Mod

Items

Nemesis had seven exclusive base item types (all shared with Domination) and seven exclusive uniques (six of which were shared with Domination). The new base ring type Prismatic Ring did not drop from slain enemies, and instead was only obtainable by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.