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Prophecy Perandus Rampage
The Pantheon Fossil Catalysts Delirium Orb Scarab Breachstone Emblem Timeless Jewel Divination Card
Domination and Nemesis Unique /8 ⍟

Domination and Nemesis Unique /8 ⍟

Show Full Descriptions
BereksGripBerek's Grip Two-Stone Ring
+(12–16)% to Cold and Lightning Resistances
(25–30)% increased Cold Damage
Adds 1 to (50–70) Lightning Damage to Spells and Attacks
+(30–40) to maximum Life
1% of Damage Leeched as Life against Shocked Enemies
(Leeched Life is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
1% of Damage Leeched as Energy Shield against Frozen Enemies
(Leeched Energy Shield is recovered over time. Multiple Leeches can occur simultaneously, up to a maximum rate)
BereksPassBerek's Pass Two-Stone Ring
+(12–16)% to Fire and Cold Resistances
+(30–40) to maximum Energy Shield
Adds (20–25) to (30–50) Cold Damage to Spells and Attacks
(25–30)% increased Fire Damage
30% increased Damage while Ignited
+5000 to Armour while Frozen
BereksRespiteBerek's Respite Two-Stone Ring
+(12–16)% to Fire and Lightning Resistances
Adds (20–25) to (30–50) Fire Damage to Spells and Attacks
(25–30)% increased Lightning Damage
+(30–40) to maximum Mana
When you Kill a Shocked Enemy, inflict an equivalent Shock on each nearby Enemy
(Shock increases Damage taken by 15%, for 2 seconds)
When you Kill an Ignited Enemy, inflict an equivalent Ignite on each nearby Enemy
(Ignite deals Fire Damage over time)
BloodOfTheKaruiBlood of the Karui Sanctified Life Flask
50% increased Life Recovered
(5–20)% increased Recovery rate
Recover Full Life at the end of the Flask Effect
HeadhunterHeadhunter Leather Belt
+(25–40) to maximum Life
+(40–55) to Strength
+(40–55) to Dexterity
+(50–60) to maximum Life
(20–30)% increased Damage with Hits against Rare monsters
When you Kill a Rare monster, you gain its Modifiers for 20 seconds
LaviangasOilLavianga's Spirit Sanctified Mana Flask
(30–50)% increased Amount Recovered
100% increased Recovery rate
Your Skills Cost no Mana during Flask effect
TheGullThe Gull Raven Mask
Trigger Level 1 Create Lesser Shrine when you Kill an Enemy
(Create Lesser Shrine has an initial Cooldown before it can Trigger)
(120–150)% increased Evasion and Energy Shield
+(60–80) to maximum Life
+(30–45) to maximum Energy Shield
+(30–40)% to Cold Resistance
75% increased Effect of Shrine Buffs on you
50% increased Duration of Shrine Effects on you
TheTamingThe Taming Prismatic Ring
+(8–10)% to all Elemental Resistances
30% increased Elemental Damage with Attack Skills
+(20–30)% to all Elemental Resistances
30% increased Elemental Damage
10% chance to Freeze, Shock and Ignite
(Freeze lowers Enemy Action Speed to zero, preventing them from acting. Duration is based on the Cold Damage of the Hit)
(Shock increases Damage taken by up to 50%, depending on the amount of Lightning Damage in the hit, for 2 seconds)
(Ignite deals Fire Damage over time, based on the base Fire Damage of the Skill, for 4 seconds)
20% increased Damage with Hits and Ailments per Freeze, Shock or Ignite on Enemy
(Ailments that deal Damage are Bleeding, Ignited, and Poisoned)
Domination and Nemesis Item /7 ⍟

Domination and Nemesis Item /7 ⍟

IconName
Jade Flask
Lasts 4 Second
Consumes 30 of 60 Charge on use
Currently has 60 Charge
+1500 to Evasion Rating
Requires Level 27
Quartz Flask
Lasts 4 Second
Consumes 30 of 60 Charge on use
Currently has 60 Charge
Grants Phasing
6% chance to Dodge Attack Hits
6% chance to Dodge Spell Hits
Requires Level 27
Sanctified Life Flask
Recovers 1460 Life over 3 Second
Consumes 15 of 30 Charge on use
Currently has 30 Charge
Requires Level 50
Sanctified Mana Flask
Recovers 1100 Mana over 6.5 Second
Consumes 7 of 35 Charge on use
Currently has 35 Charge
Requires Level 50
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Cold and Lightning Resistances
Two-Stone Ring
Requires Level 20
+(12–16)% to Fire and Cold Resistances
Domination and Nemesis Gem /11

Domination and Nemesis Gem /11

Attack Duration Melee Minion Physical Projectile Spell Support Trigger
Name
AnimateArmourAnimate Guardian (28)
Spell, Minion, Physical
CastOnMeleeKillCast on Melee Kill Support (38)
Support, Melee, Attack, Spell, Trigger
CastOnDmgTakenCast when Damage Taken Support (38)
Support, Spell, Trigger
Name
AnimateWeaponAnimate Weapon (4)
Duration, Minion, Spell, Physical
CastOnDeathCast on Death Support (38)
Support, Spell, Trigger
SlowerProjectilesSlower Projectiles Support (31)
Support, Projectile
GhostlyThrowSpectral Throw (1)
Attack, Projectile
Name
CastOnStunCast when Stunned Support (38)
Support, Spell, Trigger
Name
Reduced Duration
Curse On Hit Support
Cast on Crit
NameLevelDomainPre/SufDescription
Physical Thorns40MonsterNemsis
Elemental Thorns40MonsterNemsis
Volatile Flameblood2MonsterNemsisvolatile flameblood spawn monster on death variation [11]
delete on death [1]
Volatile Flameblood2MonsterNemsisvolatile flameblood spawn monster on death variation [11]
Soul Conduit1MonsterNemsismonster raises after death [1]
corpse cannot be destroyed [1]
cannot be dominated [1]
Apparition1MonsterNemsisdisplay monster is apparition [1]
Fractured1MonsterNemsismonster spawns X monsters on death [8,12]
Corrupting Blood40MonsterNemsisbase corrupt blood when hit % average damage to deal per minute per stack [100]
Inner Treasure40MonsterNemsismonster drop additional unique items [1]
Blessing of Elements25MonsterNemsisphysical damage % to add as random element [50]
always cause elemental status ailment [1] physical_damage elemental_damage bleed physical elemental
Berserker1MonsterNemsisnemesis transform on low life [1]
Berserk Fury1MonsterNemsisbase actor scale +% [25]
base damage taken +% [-30]
attack and cast speed +% [20]
Quick attack caster speed
Soul Eater15MonsterNemsisgrant actor scale +% to aura owner on death [1]
grant attack speed +% to aura owner on death [5]
grant cast speed +% to aura owner on death [5]
grant damage reduction % to aura owner on death [5]
soul is consumed on death [1] attack caster speed aura
Nullifier25MonsterNemsisremove flask effects on hit % [100]
remove charges on hit % [100]
Shroud Walker40MonsterNemsislevel [0]
Bringer of Bones15MonsterNemsislevel [0]
Proximity Shield40MonsterNemsislevel [0]
Vile Touch4MonsterNemsisbase attacks poison [1] poison chaos
Bringer of Weakness4MonsterNemsiscurse on hit % enfeeble [100] caster curse
Bringer of Fragility1MonsterNemsisVulnerability on Hit caster curse
Chronophage25MonsterNemsisTemporal Chains on Hit caster curse
Hexfont25MonsterNemsis
Ancestral Power15MonsterNemsis
Storm Herald60MonsterNemsis
Camouflaged Predator1MonsterNemsisdisable light [1]
Dodges Attacks and Spells
disable rarity epk [1]
Vine Snare15MonsterNemsisattach vines to defender on hit % chance [100]
Final Gasp40MonsterNemsisretaliation godmode ghost duration ms [4000]
corpse cannot be destroyed [1]
cannot be dominated [1]
Light Bolt25MonsterNemsis
Inferno Bolt25MonsterNemsis
Lightning Mirage40MonsterNemsis
Snow Bolt25MonsterNemsis
Benevolent Guardian15MonsterNemsismonster allies cannot take damage pulse owner [1]
Shrine /32 ⍟

Shrine /32 ⍟

NameSkill

Acceleration Shrine
You have increased Action Speed and Projectile Speed
action speed -% [-50]
80% increased Projectile Speed
has shrine effect [1]

Acceleration Shrine
PVP
You have increased Action Speed and Projectile Speed
action speed -% [-50]
80% increased Projectile Speed
has shrine effect [1]

Brutal Shrine
Your hits have Knockback, and increased Damage and Stun Duration
50% increased Damage
Knocks Enemies Back on Hit
30% increased Stun Duration on Enemies
Extra gore
has shrine effect [1]

Brutal Shrine
CTF
Your hits have Knockback, and increased Damage and Stun Duration
50% increased Damage
Knocks Enemies Back on Hit
30% increased Stun Duration on Enemies
Extra gore
has shrine effect [1]

Brutal Shrine
PVP
Your hits have Knockback, and increased Damage and Stun Duration
50% increased Damage
Knocks Enemies Back on Hit
30% increased Stun Duration on Enemies
Extra gore
has shrine effect [1]

Burning Shrine
Fire rains down around you
has shrine effect [1]

Charged Shrine
You have a chance to gain a Power, Frenzy or Endurance Charge on Hit and on Kill, and gain extra bonuses from Charges.
20% chance to gain a Power, Frenzy or Endurance Charge on Hit
60% chance to gain a Power, Frenzy or Endurance Charge on Kill
40% increased Critical Strike Chance per Power Charge
4% increased Attack Speed per Frenzy Charge
base cast speed +% per frenzy charge [4]
object inherent damage +% final per frenzy charge [4]
4% additional Physical Damage Reduction per Endurance Charge
+4% to all Elemental Resistances per Endurance Charge
5% increased Damage per Endurance, Frenzy or Power Charge
has shrine effect [1]

Diamond Shrine
You always deal Critical Strikes
All hits are Critical Strikes
has shrine effect [1]

Divine Shrine
You cannot be Damaged
Cannot be Damaged
has shrine effect [1]

Echoing Shrine
Your skills are repeated.
echoing shrine cast speed +% final [100]
echoing shrine attack speed +% final [100]
Skills Repeat an additional Time
has shrine effect [1]

Freezing Shrine
Ice Novas happen around you
has shrine effect [1]

Gloom Shrine
You gain a portion of Non-Chaos Damage as extra Chaos Damage and Enemies you Kill have a chance to Explode, dealing a portion of their Maximum Life as Chaos Damage.
Gain 10% of Non-Chaos Damage as extra Chaos Damage
Enemies you Kill have a 40% chance to Explode, dealing a quarter of their maximum Life as Chaos Damage
has shrine effect [1]

Hexing Shrine
Your hits inflict random curses.
0% chance to Curse Enemies with a random Hex on Hit
random curses include silence [0]
has shrine effect [1]

Impenetrable Shrine
CTF
You have increased Armour, Evasion and Energy Shield
100% increased Armour
100% increased Evasion Rating
100% increased maximum Energy Shield
maximum life % to add to maximum energy shield [0]
has shrine effect [1]

Impenetrable Shrine
You have increased Armour, Evasion and Energy Shield
100% increased Armour
100% increased Evasion Rating
100% increased maximum Energy Shield
maximum life % to add to maximum energy shield [0]
has shrine effect [1]

Lesser Acceleration Shrine
You have increased Action Speed and Projectile Speed
action speed -% [-10]
30% increased Projectile Speed
has shrine effect [1]

Lesser Brutal Shrine
Your hits have Knockback, and increased Damage and Stun Duration
20% increased Damage
Knocks Enemies Back on Hit
20% increased Stun Duration on Enemies
Extra gore
has shrine effect [1]

Lesser Impenetrable Shrine
You have increased Armour, Evasion and Energy Shield
50% increased Armour
50% increased Evasion Rating
50% increased maximum Energy Shield
maximum life % to add to maximum energy shield [0]
has shrine effect [1]

Lesser Massive Shrine
You have increased Life, Area of Effect, and Size
10% increased Character Size
20% increased Area of Effect
20% increased maximum Life
has shrine effect [1]

Lesser Replenishing Shrine
You are regenerating Life and Mana
Regenerate 3.3% of Mana per second
Regenerate 3.33% of Life per second
has shrine effect [1]

Lesser Resistance Shrine
You have additional Resistance to Elemental Damage
+25% to all Elemental Resistances
+2% to all maximum Resistances
has shrine effect [1]

Lightning Shrine
Shock Novas happen around you
has shrine effect [1]

Massive Shrine
CTF
You have increased Life, Area of Effect, and Size
30% increased Character Size
40% increased Area of Effect
40% increased maximum Life
has shrine effect [1]

Massive Shrine
You have increased Life, Area of Effect, and Size
30% increased Character Size
40% increased Area of Effect
40% increased maximum Life
has shrine effect [1]

Replenishing Shrine
CTF
You are regenerating Life and Mana
Regenerate 10% of Mana per second
Regenerate 6.67% of Life per second
has shrine effect [1]

Replenishing Shrine
PVP
You are regenerating Life and Mana
Regenerate 10% of Mana per second
Regenerate 6.67% of Life per second
has shrine effect [1]

Replenishing Shrine
You are regenerating Life and Mana
Regenerate 10% of Mana per second
Regenerate 6.67% of Life per second
has shrine effect [1]

Resistance Shrine
You have additional Resistance to Elemental Damage
+50% to all Elemental Resistances
+10% to all maximum Resistances
has shrine effect [1]

Shrouded Shrine
Smoke shrouds you
has shrine effect [1]

Skeletal Shrine
Skeletons are summoned to you
has shrine effect [1]

Static Shrine
Lightning arcs from you
has shrine effect [1]

Thorned Shrine
You Reflect some Physical and Elemental Damage
physical damage taken % to deal to attacker [18]
elemental damage taken % to deal to attacker [18]
has shrine effect [1]

Community Wiki

Wiki Edit

Domination league

The Domination league was a four month softcore challenge league . This league introduced shrines.

It started, along with the Nemesis league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league all characters and stashes were moved to Standard league. Characters that died during the four months respawned in Domination.

Modifier

All areas had

  • Powerful Shrines can affect both Monsters and you

Items

Domination had seven exclusive base item types (all shared with Nemesis) and seven exclusive uniques (six of which were shared with Nemesis). The base type Prismatic Ring could not drop, but by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.

Nemesis league

The Nemesis league was a four month challenge league aimed at players who are looking for more challenging gameplay. In this league, every rare monster had one powerful Nemesis modifier, making them even more deadly.

It started, along with the Domination league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league surviving characters and stashes were moved to the Hardcore league. As with regular Hardcore, characters that die during the four months were moved to the Standard league immediately.

Modifier

All areas had the following modifier:

  • Rare Monsters each have a Nemesis Mod

Items

Nemesis had seven exclusive base item types (all shared with Domination) and seven exclusive uniques (six of which were shared with Domination). The new base ring type Prismatic Ring did not drop from slain enemies, and instead was only obtainable by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.


Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.