Domination and Nemesis ユニーク /8
ヒットと状態異常の元素ダメージが(30–40)%増加する
Domination and Nemesis ジェム/15
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Domination and Nemesis アイテム /7
バフは透明化を付与する
Nemesis /32
名前 | レベル | Domain | Pre/Suf | Description |
---|---|---|---|---|
物理反撃 | 40 | Monster | Nemesis | |
元素の棘 | 40 | Monster | Nemesis | |
不安定な炎血 | 2 | Monster | Nemesis | delete on death [1] volatile flameblood spawn monster on death variation [11] |
不安定な炎血 | 2 | Monster | Nemesis | volatile flameblood spawn monster on death variation [11] |
魂の導管 | 1 | Monster | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] monster raises after death [1] |
幻影 | 1 | Monster | Nemesis | display monster is apparition [1] |
ひび割れた | 1 | Monster | Nemesis | monster spawns X monsters on death [8,12] |
穢れた血 | 40 | Monster | Nemesis | base corrupt blood when hit % average damage to deal per minute per stack [100] ダメージ |
内なる宝 | 40 | Monster | Nemesis | monster drop additional unique items [1] |
元素の祝福 | 25 | Monster | Nemesis | 物理ダメージの50%をランダムな元素属性の追加ダメージとして獲得する always cause elemental status ailment [1] bleed ダメージ 物理 元素 状態異常 |
バーサーカー | 1 | Monster | Nemesis | nemesis transform on low life [1] |
猛烈な怒り | 1 | Monster | Nemesis | 移動スピードが20%増加する アタックスピードおよびキャストスピードが20%増加する キャラクターサイズが25%増加する 受けるダメージが30%減少する アタック キャスター スピード |
ソウルイーター | 15 | Monster | Nemesis | grant actor scale +% to aura owner on death [2] grant attack speed +% to aura owner on death [5] grant cast speed +% to aura owner on death [5] grant damage reduction % to aura owner on death [-2] soul is consumed on death [1] アタック キャスター スピード オーラ |
打ち消す者 | 25 | Monster | Nemesis | remove charges on hit % [100] remove flask effects on hit % [100] |
煙幕渡り | 40 | Monster | Nemesis | level [0] |
骨をもたらす者 | 15 | Monster | Nemesis | level [0] |
周辺シールド | 40 | Monster | Nemesis | level [0] |
不浄なる接触 | 4 | Monster | Nemesis | base attacks poison [1] poison 混沌 状態異常 |
弱さをもたらす者 | 4 | Monster | Nemesis | ヒット時に敵をエンフィーブルで呪う キャスター 呪い |
脆さをもたらす者 | 1 | Monster | Nemesis | ヒット時に敵をヴァルネラビリティで呪う キャスター 呪い |
時喰らい | 25 | Monster | Nemesis | ヒット時に100%の確率で敵をテンポラルチェーンで呪う キャスター 呪い |
呪源 | 25 | Monster | Nemesis | |
古代の力 | 15 | Monster | Nemesis | |
嵐の先触れ | 60 | Monster | Nemesis | |
擬態した捕食者 | 1 | Monster | Nemesis | avoid damage % [50] disable light [1] disable rarity epk [1] |
蔓の捕縛 | 15 | Monster | Nemesis | attach vines to defender on hit % chance [100] |
断末魔 | 40 | Monster | Nemesis | cannot be dominated [1] corpse cannot be destroyed [1] retaliation godmode ghost duration ms [4000] |
ライトボルト | 25 | Monster | Nemesis | |
インフェルノボルト | 25 | Monster | Nemesis | |
雷の幻像 | 40 | Monster | Nemesis | |
スノーボルト | 25 | Monster | Nemesis | |
博愛の守護者 | 15 | Monster | Nemesis | monster allies cannot take damage pulse owner [1] |
シュライン /30
Community Wiki
Domination league
The Domination league was a four month softcore challenge league . This league introduced shrines.
It started, along with the Nemesis league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league all characters and stashes were moved to Standard league. Characters that died during the four months respawned in Domination.
Modifier
All areas had
- Powerful Shrines can affect both Monsters and you
Items
Domination had seven exclusive base item types (all shared with Nemesis) and seven exclusive uniques (six of which were shared with Nemesis). The base type Prismatic Ring could not drop, but by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.
Nemesis league
The Nemesis league was a four month challenge league aimed at players who are looking for more challenging gameplay. In this league, every rare monster had one powerful Nemesis modifier, making them even more deadly.
It started, along with the Domination league, on October 23, 2013 and lasted until February 23, 2014. At the end of the league surviving characters and stashes were moved to the Hardcore league. As with regular Hardcore, characters that die during the four months were moved to the Standard league immediately.
Modifier
All areas had the following modifier:
- Rare Monsters each have a Nemesis Mod
Items
Nemesis had seven exclusive base item types (all shared with Domination) and seven exclusive uniques (six of which were shared with Domination). The new base ring type Prismatic Ring did not drop from slain enemies, and instead was only obtainable by using a new vendor recipe. The Item Quantity Support gem could not be obtained, and IIQ mods could not spawn on magic and rare items.
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.