Dialogue /121
Monster | Cue | Dialogue |
---|---|---|
Hillock, the Blacksmith | PrimaryDefenderStartsFight | Hey...! Why do you look so familiar...? |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | This is MY house. You're gonna DIE, little invaders. |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | My things, not yours! I'll SMASH YOU TO BITS! |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | You're not meant to see this! I'll KILL YOU TO DEATH! |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | Found you, little Exile. Now I'm gonna kill you! |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | Hate the dark. Hate YOU for putting me there! |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | YOU! Confuse me you did. Snap your little neck for that. |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | You made me hurt my friends. Now I'll hurt you! |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | You killed me. Now, I kill you. Make this one last. |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | I liked breaking you, little Exile. Glad I get to do it again. |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | Bash you harder than I've ever bashed before! |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | The people I kill are still with me. |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | One hit, Exile. All I need. |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | Run, toy! Run! |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | When I get mad, things burn. PEOPLE burn. |
Hillock, the Blacksmith | SafehouseLeaderIntro | You walk into my home. MY home. I'll RIP your spine OUT! |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'll help kill the little invaders! |
Hillock, the Blacksmith | SecondaryDefenderArrival | They're not your things little Exile! |
Hillock, the Blacksmith | SecondaryDefenderArrival | Mash the little invaders into GOO! |
Hillock, the Blacksmith | SecondaryDefenderArrival | Kill them dead! Hahahaha! |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'ma hurt you for fun. |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'll protect you! I'll protect the family! Rip little Exile heads off! |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'll help you smite. |
Hillock, the Blacksmith | SecondaryDefenderArrival | Arrows? I hate arrows. |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'll help you stab. |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'll help you tear. |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'll help you, scary lady. |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'll help you bash. |
Hillock, the Blacksmith | SecondaryDefenderArrival | You all hurt me. I'll hurt you all! |
Hillock, the Blacksmith | SecondaryDefenderArrival | These are my things now, stupid. |
Hillock, the Blacksmith | SecondaryDefenderArrival | Gonna kill all of you down here. |
Hillock, the Blacksmith | SecondaryDefenderArrival | Ha! You stupid idiot, you fell into my trap. |
Hillock, the Blacksmith | SecondaryDefenderArrival | I'm gonna get you, wild one! |
Hillock, the Blacksmith | SecondaryDefenderArrival | You talk too much Vagan. I'm gonna shut that pretty little mouth. |
Hillock, the Blacksmith | SecondaryDefenderArrival | Pretty Rin, I'm coming for ya! |
Hillock, the Blacksmith | SecondaryDefenderArrival | Can I bash you, Cameria? |
Hillock, the Blacksmith | SecondaryDefenderArrival | Scary little Aisling... you're mine now. |
Hillock, the Blacksmith | SecondaryDefenderArrival | Bash Exile, bash Syndicate. Bash whoever. |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | You're in my house though, stupid. |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | I'll kill you too! I'll break all of you to CRUMBS! |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | Gonna keep your body. You're not gonna wake up again. |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | I'll paint with you later. A big red smear. Hahaha! |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | I'm gonna use your body to test my blades. |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | Hate pirates! Salty, smelly, rotten bunch. |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | Yeah? Well you're gonna be DEAD-dead! |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | Hey! Who are you calling dumb? Me? Hey! |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | I'll snap off every limb that touches me, bitch. |
Hillock, the Blacksmith | ReplyToSecondaryDefenderArrival | Then I'll bash you too. |
Hillock, the Blacksmith | SecondaryDefenderArrival | Don't get in the way. |
Hillock, the Blacksmith | SecondaryDefenderArrival | You protect the things! I'll bash the little Exile. |
Hillock, the Blacksmith | SecondaryDefenderArrival | The bashing will be legendary! |
Hillock, the Blacksmith | SecondaryDefenderArrival | Grind the Exile's bones into snuff. |
Hillock, the Blacksmith | SecondaryDefenderArrival | Bash good, Leo, and I'll make you another hook. |
Hillock, the Blacksmith | SecondaryDefenderArrival | Keep them arrows away from me. Point 'em at the Exile! |
Hillock, the Blacksmith | SecondaryDefenderArrival | Little man with his blades, you stab what I say. |
Hillock, the Blacksmith | SecondaryDefenderArrival | I am the strongest here, little Thane. I command. |
Hillock, the Blacksmith | SecondaryDefenderArrival | My turn to choose what we rip apart! |
Hillock, the Blacksmith | SecondaryDefenderArrival | You know what I want. Bash. Bash! BASH! |
Hillock, the Blacksmith | KillPlayer | And stay out! |
Hillock, the Blacksmith | KillPlayer | What's mine is mine. |
Hillock, the Blacksmith | KillPlayer | Smushed. |
Hillock, the Blacksmith | KillPlayer | Easy easy easy. |
Hillock, the Blacksmith | Escape | Huhuhahaha... HAHahahahahaha! |
Hillock, the Blacksmith | Escape | See? Nobody takes my things! |
Hillock, the Blacksmith | Escape | Bash you to bits later, little invaders. |
Hillock, the Blacksmith | Defeated | Arrrgh! |
Hillock, the Blacksmith | Defeated | Uggggggh! |
Hillock, the Blacksmith | Defeated | My... toys...! |
Hillock, the Blacksmith | Defeated | You cheated! Must have! |
Hillock, the Blacksmith | Defeated | No... not in the dark again... |
Hillock, the Blacksmith | Defeated | My head still hurts! |
Hillock, the Blacksmith | Defeated | Don't make me... hurt my friends again... |
Hillock, the Blacksmith | Defeated | No... don't want to die... again.. |
Hillock, the Blacksmith | Defeated | My turn... already...? |
Hillock, the Blacksmith | Defeated | Bad... bad... BAD! |
Hillock, the Blacksmith | Defeated | Stupid Hillock! Stupid! |
Hillock, the Blacksmith | OfferBargain | You kill so good, Exile. Quick and splatty. You want to be friends just for today? |
Hillock, the Blacksmith | OfferBargain | Want a friend, I do. Sit in my room, bashing my hammer, talking to myself... gettin' ANGRY... with a friend maybe I wouldn't hurt people no more. Will you help me find a friend? |
Hillock, the Blacksmith | OfferBargain | Making a new friend, I am. We was gonna eat dinner together. Bit of the drink. Talk about work. Told me a few things already you know. Let me go and I'll tell you what they told me. |
Hillock, the Blacksmith | OfferBargain | I tried and tried to do this job but I don't get it. It doesn't make SENSE to me! Hurts my head! Makes me ANGRY. Makes me BREAK STUFF! Don't make me stay here. |
Hillock, the Blacksmith | OfferBargain | Miss the forge, I do. Can't make swords here the way I used to. Maybe you can tell the Lifegiver I burned to ashes and I can go back home. Back to the anvil, and the pub. |
Hillock, the Blacksmith | OfferBargain | I hate this job. Hate it! Makes no sense to me! My boss gave me some scribbled paper. Told me everything I need to know is on it, but I can't make out the pictures. If you let me go, you can take a look. Maybe you can work out what it means. |
Hillock, the Blacksmith | OfferBargain | Miss making my swords, I do. Sometimes, I get pictures in my head from a long time ago. Making beautiful swords. Better than I can make now. Feels like a different man in those pictures. A smarter man. Quicker. Been collecting a few pieces here and there. Not like the ones I make, but still strong. Makes me think of home, makes me feel connected to that smarter man. You can have them if you promise you won't hurt me anymore. |
Hillock, the Blacksmith | BarginAccepted | Maybe this will make the bad thoughts go... |
Hillock, the Blacksmith | BarginAccepted | Hard to make new friends, it is... |
Hillock, the Blacksmith | BarginAccepted | Oh no... this sounds hard, too! |
Hillock, the Blacksmith | BarginAccepted | I feel... happy...! |
Hillock, the Blacksmith | BarginAccepted | This make any sense to you? |
Hillock, the Blacksmith | BarginAccepted | Treat 'em good, okay? |
Hillock, the Blacksmith | OfferBetrayal | Boss talks down to me. Like I'm stupid. I'm not stupid. I'm NOT! Makes me SO ANGRY. Angry enough to bash them over and over again! I should be the boss, not them! |
Hillock, the Blacksmith | OfferBetrayal | The people in the Syndicate are afraid of me, they are. Know how good I can bash them. They'll give me whatever I want or else. Want to see? |
Hillock, the Blacksmith | OfferBetrayal | I'm so angry right now Exile. Everything's RED. I need to hear bones SNAPPING. Need to feel it in my FISTS! I don't care who I break. Just tell me who. Tell me who! |
Hillock, the Blacksmith | OfferBetrayal | I'll give the Syndicate here an option. I bash and bash and bash until I'm happy, or they tell you what you want to know. Then you let me go, okay? |
Hillock, the Blacksmith | OfferBetrayal | Vagan's too wriggly. Tried to catch him but he slipped away. Don't let him slip away again. Might not get another chance! |
Hillock, the Blacksmith | OfferBetrayal | I think I could smash Guff into the ground like a fence post. Bet he'd do anything to get out of that. What do you think, little Exile? |
Hillock, the Blacksmith | OfferBetrayal | Found Korell in my room praying to my forge. In MY room. I didn't say he could do that! Makes me so ANGRY! Learn respect, Redblade! Teach him respect, Exile! |
Hillock, the Blacksmith | OfferBetrayal | I want to break the mask off Maloney's face, just to see how his skull cracks. Bet there's a lot of good knowledge inside that skull. |
Hillock, the Blacksmith | OfferBetrayal | You bash well, Exile! Today we are friends. Let's bash another one shall we? Yeah? |
Hillock, the Blacksmith | OfferExecute | Hate myself. Hate the Syndicate. Rather be dead. |
Hillock, the Blacksmith | OfferExecute | Kill me now, or the boss kills me later. Dead either way. |
Hillock, the Blacksmith | OfferExecute | I will miss you, friend. |
Hillock, the Blacksmith | OfferExecute | Rather be dead than go back to the dark. |
Hillock, the Blacksmith | ReplyToBetrayalAccepted | You... rrggghh... rrrrRRAAAGGHHH! |
Hillock, the Blacksmith | ReplyToBetrayalAccepted | You're not my friend anymore, Leo Redmane. |
Hillock, the Blacksmith | ReplyToBetrayalAccepted | Sleep with your eyes open, wild woman. |
Hillock, the Blacksmith | ReplyToBetrayalAccepted | Oh, Mutewind. I will BURY you for this. |
Hillock, the Blacksmith | ReplyToBetrayalAccepted | You... are awful! Bash you so hard you need to be scraped up! |
Hillock, the Blacksmith | ReplyToBetrayalAccepted | You don't scare me, little mask boy. I'll break you and all your little machines. |
Hillock, the Blacksmith | ReplyToBetrayalAccepted | Bad! You're bad! Gonna bash you into RED MILK for this. |
Hillock, the Blacksmith | Interrogated | Hate the dark! |
Hillock, the Blacksmith | Interrogated | No, no, stop sending me to the dark! |
Hillock, the Blacksmith | Interrogated | So confusing, this Exile. |
Hillock, the Blacksmith | ReplyToExecution | Bye bye! |
Hillock, the Blacksmith | ReplyToExecution | Friend, no! NO! |
Hillock, the Blacksmith | ReplyToExecution | Bwahahaha. Very messy. |
Hillock, the Blacksmith | SafehouseLeaderDefeated | I don't... understand... I was the boss... |
Hillock, the Blacksmith | PrimaryDefenderStartsFight | You'll need more than brawn to best us, brute! |
Hillock, the Blacksmith | Escape | How did we lose to that bowl of rocks on a body? |
Hillock, the Blacksmith | Defeated | Brains over brawn, every time. |
Hillock, the Blacksmith | BarginAccepted | You surprise me, Hillock. |
Hillock, the Blacksmith | Interrogated | I hope this one can tell us something! |
Hillock, the Blacksmith
Humanoid
Action Speed cannot be modified to below 50% of base value
Cannot be Knocked Back
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Spectre | N |
---|---|
Tags | betrayal_syndicate_member, flesh_armour, has_one_hand_sword, has_one_handed_melee, hillock_syndicate, human, humanoid, large_height, melee, not_dex, not_int, physical_affinity, red_blood, slashing_weapon, very_fast_movement |
Life
600%
Armour
+25%
Ailment Threshold
600%
Resistance
40 40 40 25
Damage
140%
Accuracy
100%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
6 ~ 17
Attack Time
1.545 Second
Damage Spread
±20%
Experience
200%
Model Size
125%
Type
BetrayalHillock_
Metadata
BetrayalHillock_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
38,600
Armour
35,988
Evasion
4,739
Energy Shield
0
Damage
523
Spell Damage
523
Accuracy
290
Attack Time
1.545
Experience
20,510
Ailment Threshold
38,600
Chill
122
Shock
122
Brittle
691
Scorch
122
Sap
337
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
Melee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
Default Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.545 sec
Strike your foes down with a powerful blow.
skill can fire arrows [1]
skill can fire wand projectiles [1]
skill can fire wand projectiles [1]
WalkEmergeBetrayal
walk emerge distance [300]
BetrayalHillockSlam
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.545 sec
Cooldown Time: 6 sec
Deals 50% more Attack Damage
25% less Attack Speed
is area damage [1]
25% less Attack Speed
is area damage [1]
EmptyActionAttackHillockMegaStomp
Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.545 sec
Cooldown Time: 6 sec
25% less Attack Speed
skill cannot be knocked back [1]
skill cannot be stunned [1]
skill cannot be knocked back [1]
skill cannot be stunned [1]
BetrayalHillockLeapSlam
Attack, Area, Melee, Movement, Travel, Slam, Totemable
Leap Slam
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.545 sec
Cooldown Time: 4 sec
Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.
Deals 100% less Damage
40% less Attack Speed
Base radius is 1.5 metres
is area damage [1]
leap slam cannot die during action [1]
40% less Attack Speed
Base radius is 1.5 metres
is area damage [1]
leap slam cannot die during action [1]
BetrayalHillockLeapSlamExplosion
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Damage: 150%
Attack Time: 1.545 sec
Deals 50% more Attack Damage
is area damage [1]
is area damage [1]
BetrayalHillockStomp
Triggerable, Attack
Base Damage: 418–628
Critical Strike Chance: 5%
Attack Time: 1.545 sec
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" StateMachine { define_shared_state = "large=2" }
Object Type Codes
version 2 extends "Metadata/Monsters/LeagueBetrayal/BetrayalTarget" Preload { preload_buff_visual = "betrayal_hillock_buff" } StateMachine { //create_state_Helm_0 = "ShowMeshSegments( );" create_state_Boots_0 = "ShowMeshSegments( bootsShape );" create_state_Gloves_0 = "ShowMeshSegments( glovesShape );" //create_state_Back_0 = "ShowMeshSegments( );" //create_state_Weapon_0 = "ShowMeshSegments( );" //Akanilim's Hide create_state_Back_21 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/AkanilimsHideWingsHeld.ao, Hillock ); " //Shiaphet's Pall create_state_Back_22 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/ShiaphetsPallCapeHeld.ao, Hillock ); " //Xunti's Parasol create_state_Back_23 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/XuntisParasolCapeHeld.ao, Hillock ); " //Tekiton's Spine create_state_Back_24 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TekitonsSpineCapeHeld.ao, Hillock ); " //Gogori's Plague create_state_Back_25 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/GogorisPlagueWingsHeld.ao, Hillock ); " //Harimal's Campaign create_state_Back_26 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/HarimalsCampaignCapeHeld.ao, Hillock ); " //Tau Poh's Banner create_state_Back_27 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/TauPohsBannerCapeHeld.ao, Hillock ); " //Bu's Bottle create_state_Back_28 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/BusBottleCapeHeld.ao, Hillock ); " //Rithkin's Dance create_state_Back_29 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/RithkinsDanceCapeHeld.ao, Hillock ); " //Cantar's Coffin create_state_Back_30 = " AddAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, aux_back_attachment ); PlayAnimationAttached( Metadata/Monsters/LeagueBetrayal/BetrayalAttachments/CantarsCoffinCapeHeld.ao, Hillock ); " }
-- src\Data\Spectres.lua minions["Metadata/Monsters/LeagueBetrayal/BetrayalHillock_"] = { name = "Hillock, the Blacksmith", life = 6, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 25, damage = 1.4, damageSpread = 0.2, attackTime = 1.545, attackRange = 17, accuracy = 1, weaponType1 = "One Hand Sword", skillList = { "Melee", "BetrayalHillockLeapSlam", "EmptyActionAttackHillockMegaStomp", "WalkEmergeBetrayal", "BetrayalHillockLeapSlamExplosion", "BetrayalHillockSlam", "BetrayalHillockStomp", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["Melee"] = { name = "Default Attack", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { "skill_can_fire_arrows", "skill_can_fire_wand_projectiles", }, levels = { [1] = {levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHillockLeapSlam"] = { name = "Leap Slam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Jump through the air, damaging and knocking back enemies with your weapon where you land. Enemies you would land on are pushed out of the way. Requires an Axe, Mace, Sceptre, Sword or Staff.", skillTypes = { [SkillType.Attack] = true, [SkillType.Area] = true, [SkillType.Melee] = true, [SkillType.Movement] = true, [SkillType.Travel] = true, [SkillType.Slam] = true, [SkillType.Totemable] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, melee = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "active_skill_attack_speed_+%_final", "active_skill_base_area_of_effect_radius", "is_area_damage", "leap_slam_cannot_die_during_action", }, levels = { [1] = {-100, -40, 15, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["EmptyActionAttackHillockMegaStomp"] = { name = "EmptyActionAttackHillockMegaStomp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2.8, baseFlags = { attack = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "skill_cannot_be_stunned", "skill_cannot_be_knocked_back", }, levels = { [1] = {-25, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["WalkEmergeBetrayal"] = { name = "WalkEmergeBetrayal", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { }, statDescriptionScope = "skill_stat_descriptions", castTime = 0.72, baseFlags = { }, baseMods = { }, qualityStats = { }, stats = { "walk_emerge_distance", }, levels = { [1] = {300, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHillockLeapSlamExplosion"] = { name = "BetrayalHillockLeapSlamExplosion", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHillockSlam"] = { name = "BetrayalHillockSlam", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_attack_speed_+%_final", "is_area_damage", }, levels = { [1] = {-25, baseMultiplier = 1.5, levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["BetrayalHillockStomp"] = { name = "BetrayalHillockStomp", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "is_area_damage", }, levels = { [1] = {levelRequirement = 0, statInterpolation = {}, cost = { }, }, }, }
Action Speed cannot be modified to below 50% of base value
Id | CannotBeSlowedBelowValueBosses |
---|---|
Family | CannotBeSlowedBelowValue |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats | |
Craft Tags | speed |
Cannot be Knocked Back
Id | ImmuneToKnockback |
---|---|
Family | ImmuneToKnockback |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |
cannot be stunned for ms after stun finished [0]
cannot be stunned while stunned [1]
Id | StunRepeatImmunityBoss__ |
---|---|
Family | Nothing |
Domains | Monster (3) |
GenerationType | Unique (3) |
Req. level | 1 |
Stats |