[DNT] Same active skill, different cooldown groups
幽魂 | Y |
---|---|
标签 | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
生命
10000%
异常状态临界值
10000%
抗性
0 0 0 0
伤害
10000%
命中
500%
暴击几率
+5%
暴击伤害
+130%
攻击距离
3 ~ 10
攻击间隔
1.005 秒
伤害分布
±0%
经验值
100%
Model Size
130%
类型
TestSpawn
Metadata
CooldownTestSameSkillDiffGroup_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
等级
68
生命
643,335
护甲
28,790
闪避值
4,739
能量护盾
0
伤害
37,355
法术伤害
37,355
命中
1,450
攻击间隔
1.005
经验值
10,255
异常状态临界值
643,335
冰缓
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest3
可触发, 攻击
基本伤害: 37355
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.005 秒
冷却时间: 5 秒
攻击伤害总增 80%
伤害总降 30%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
伤害总降 30%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest7
可触发, 攻击
基本伤害: 37355
暴击几率: 5%
攻击伤害: 180%
攻击间隔: 1.005 秒
冷却时间: 5 秒
攻击伤害总增 80%
伤害总降 30%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
伤害总降 30%
物理伤害的 50% 转化为冰霜伤害
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillDiffGroup_"] = { name = "[DNT] Same active skill, different cooldown groups", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest3", "GACooldownTest7", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest3"] = { name = "GACooldownTest3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest7"] = { name = "GACooldownTest7", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }