[DNT] Same active skill, different cooldown groups
Spectre | Y |
---|---|
Tags | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
Life
10000%
Ailment Threshold
10000%
Resistance
0
0
0
0
Damage
10000%
Accuracy
500%
Critical Strike Chance
+5%
Critical Strike Multiplier
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Experience
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillDiffGroup_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Level
68
Life
643,335
Armour
28,790
Evasion
4,739
Energy Shield
0
Damage
37,355
Spell Damage
37,355
Accuracy
0
Attack Time
1.005
Experience
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Time: 1.005 sec
Cooldown Time: 5 sec
Deals 80% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
Deals 30% less Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest7
Triggerable, Attack
Base Damage: 37355
Critical Strike Chance: 5%
Attack Damage: 180%
Attack Time: 1.005 sec
Cooldown Time: 5 sec
Deals 80% more Attack Damage
Deals 30% less Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
Deals 30% less Damage
50% of Physical Damage Converted to Cold Damage
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillDiffGroup_"] = { name = "[DNT] Same active skill, different cooldown groups", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest3", "GACooldownTest7", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest3"] = { name = "GACooldownTest3", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest7"] = { name = "GACooldownTest7", hidden = true, color = "4", baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }
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Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.