[DNT] Same active skill, different cooldown groups
Spectre | Y |
---|---|
Tags | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
Vida
10000%
Ailment Threshold
10000%
Resistencia
0 0 0 0
Damage
10000%
Precisión
500%
Probabilidad de golpe crítico
+5%
Multiplicador de golpe crítico
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Experiencia
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillDiffGroup_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nivel
68
Vida
643,335
Armadura
28,790
Evasión
4,739
Escudo de energía
0
Damage
37,355
Daño de hechizos
37,355
Precisión
1,450
Attack Time
1.005
Experiencia
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Attack Time: 1.005 seg
Tiempo de recarga: 5 seg
Inflige un 80% más de daño de ataque
Inflige un 30% menos de daño
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
Inflige un 30% menos de daño
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest7
Triggerable, Attack
Base Damage: 37355
Probabilidad de golpe crítico: 5%
Daño de ataque: 180%
Attack Time: 1.005 seg
Tiempo de recarga: 5 seg
Inflige un 80% más de daño de ataque
Inflige un 30% menos de daño
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
Inflige un 30% menos de daño
El 50% del daño físico se convierte en daño de hielo
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillDiffGroup_"] = { name = "[DNT] Same active skill, different cooldown groups", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest3", "GACooldownTest7", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest3"] = { name = "GACooldownTest3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest7"] = { name = "GACooldownTest7", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }