[DNT] Same active skill, different cooldown groups
Spectre | Y |
---|---|
Tags | animal_claw_weapon, flesh_armour, has_dagger, has_one_handed_melee, melee, physical_affinity, red_blood, small_height, very_fast_movement |
Vida
10000%
Ailment Threshold
10000%
Resistência
0 0 0 0
Damage
10000%
Precisão
500%
Chance de Crítico
+5%
Multiplicador de Acerto Crítico
+130%
Attack Distance
3 ~ 10
Attack Time
1.005 Second
Damage Spread
±0%
Experiência
100%
Model Size
130%
Type
TestSpawn
Metadata
CooldownTestSameSkillDiffGroup_
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
Nível
68
Vida
643,335
Armadura
28,790
Evasão
4,739
Escudo de Energia
0
Damage
37,355
Dano Mágico
37,355
Precisão
1,450
Attack Time
1.005
Experiência
10,255
Ailment Threshold
643,335
Chill
2,034
Shock
2,034
Brittle
11,509
Scorch
2,034
Sap
5,620
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
GACooldownTest3
Triggerable, Attack
Base Damage: 37355
Chance de Crítico: 5%
Dano de Ataque: 180%
Attack Time: 1.005 seg
Recarga: 5 seg
Causa 80% mais Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
GACooldownTest7
Triggerable, Attack
Base Damage: 37355
Chance de Crítico: 5%
Dano de Ataque: 180%
Attack Time: 1.005 seg
Recarga: 5 seg
Causa 80% mais Dano de Ataque
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
Causa 30% menos Dano
50% do Dano Físico Convertido para Dano de Gelo
action attack or cast time uses animation length [1]
is area damage [1]
Object Type
version 2 extends "Metadata/Monsters/Monster" Actor { main_hand_unarmed_type = "Dagger" basic_action = "Emerge" } Monster { flip_enabled = true }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster"
-- src\Data\Spectres.lua minions["Metadata/Monsters/TestSpawn/CooldownTestSameSkillDiffGroup_"] = { name = "[DNT] Same active skill, different cooldown groups", life = 100, fireResist = 0, coldResist = 0, lightningResist = 0, chaosResist = 0, damage = 100, damageSpread = 0, attackTime = 1.005, attackRange = 10, accuracy = 5, skillList = { "GACooldownTest3", "GACooldownTest7", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest3"] = { name = "GACooldownTest3", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["GACooldownTest7"] = { name = "GACooldownTest7", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Triggerable] = true, [SkillType.Attack] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, area = true, }, baseMods = { }, qualityStats = { }, stats = { "active_skill_damage_+%_final", "skill_physical_damage_%_to_convert_to_cold", "is_area_damage", "action_attack_or_cast_time_uses_animation_length", }, levels = { [1] = {-30, 50, baseMultiplier = 1.8, levelRequirement = 1, statInterpolation = {2}, cost = { }, }, }, }