Cannot be Damaged
Code | base cannot be damaged |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Cannot be Damaged
Code | base cannot be damaged |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Cannot be Stunned
Code | base cannot be stunned |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | immune to auras from other entities |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | immune to curses |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | untargetable by monster ai |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Cannot Die
Code | cannot die |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Cannot be Damaged
Code | base cannot be damaged |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Cannot be Stunned
Code | base cannot be stunned |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | immune to auras from other entities |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 1 |
StatSemantics | Discrete |
Code | immune to curses |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Code | untargetable by monster ai |
---|---|
IsPublic | 0 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 0 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Cannot Die
Code | cannot die |
---|---|
IsPublic | 1 |
IsLocal | 0 |
IsWeaponLocal | 0 |
IsProxied | |
IsParty | 1 |
IsVirtual | 0 |
IsScalable | 0 |
StatSemantics | Boolean |
Attribute /5
no_players_in_range_immunity
Key | Value |
---|---|
关键字 | 点燃 |
IsInvisible | 1 |
BuffGroupsID | -1 |
IsBuffDefinition | 1 |
BuffMergeModesID | 9 |
Community Wiki
Immunity
Immunity is the ability to completely ignore certain effects or damage types. Immunity is often worded as either Immune to, Immunity to, or Cannot be. There is some inconsistency with this wording and its specific mechanics.
One possible explanation for inconsistencies is the fact that Cannot be appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity.
The most common forms of immunity prevent ailments, but items such as the Eye of Chayula or the Chaos Inoculation keystone can provide other immunities.
Mechanics
Immunity should not be confused with Avoidance, which only applies to hits. Achieving 100% chance to avoid will not have any effect on damage over time, nor will it remove an existing ailment.
Being Unaffected by or 100% effect reduction will apply the debuff icon, but have no effect on the player. This situation can be useful if the debuff provides a secondary, beneficial effect. One example interaction is to self-shock using Maligaro's Restraint for the damage bonus, but equipping Inpulsa's Broken Heart to prevent the shock from increasing any incoming damage.
Temporary Immunity to Damage
A Divine Shrine will grant temporary immunity to all damage.
Vaal Immortal Call prevents the player being reduced below 1 life for the duration of the buff.
Shade Form (two variants) grants immunity to physical damage for the duration of the buff.
Null and Void grants immunity to physical damage for short duration on Rampage.
Monsters
Some bosses are immune to certain ailments or effects, such as freeze or stun. Some are immune to damage during certain phases of fights. Harbingers are immune to direct damage and are instead defeated by slaying their summoned monsters. Rare and Unique monsters are immune to fleeing. Some unique monsters are immune to taunting and curses.
Pantheon
Major Gods
Soul of the Brine King grants You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds
Soul of the Brine King upgrade grants You cannot be Frozen if you've been Frozen Recently
Minor Gods
Soul of Ralakesh upgrade grants Cannot be Blinded and You cannot be Maimed
Soul of Abberath grants Unaffected by Burning Ground
Wikis Content is available under CC BY-NC-SA 3.0 unless otherwise noted.