Immunität
Ihr seid immun gegen Schaden.
base_cannot_be_damaged
Immunity
Attribute /4

flask_immune_to_damage

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Cannot be Damaged
Codebase cannot be damaged
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Immunität
base_cannot_be_damaged
cannot_die
base_cannot_be_stunned
immune_to_curses
immune_to_auras_from_other_entities
untargetable_by_monster_ai
Immunity
Attribute /4

uber_elder_immune_buff

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Cannot be Damaged
Codebase cannot be damaged
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Cannot be Stunned
Codebase cannot be stunned
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codeimmune to auras from other entities
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeimmune to curses
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codeuntargetable by monster ai
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Cannot Die
Codecannot die
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Immunität
base_cannot_be_damaged
cannot_die
base_cannot_be_stunned
immune_to_curses
immune_to_auras_from_other_entities
untargetable_by_monster_ai
Immunity
Attribute /4

uber_shaper_immune_buff

KeyValue
AcronymIgnite
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID3
Cannot be Damaged
Codebase cannot be damaged
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Cannot be Stunned
Codebase cannot be stunned
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codeimmune to auras from other entities
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable1
StatSemanticsDiscrete
Codeimmune to curses
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Codeuntargetable by monster ai
IsPublic0
IsLocal0
IsWeaponLocal0
IsProxied
IsParty0
IsVirtual0
IsScalable0
StatSemanticsBoolean
Cannot Die
Codecannot die
IsPublic1
IsLocal0
IsWeaponLocal0
IsProxied
IsParty1
IsVirtual0
IsScalable0
StatSemanticsBoolean
Immunität
Immunity
Attribute /5

no_players_in_range_immunity

KeyValue
AcronymIgnite
IsInvisible1
BuffGroupsID-1
IsBuffDefinition1
BuffMergeModesID9

Community Wiki

Edit

Immunity

Immunity is the ability to completely ignore certain effects or damage types. Immunity is often worded as either Immune to, Immunity to, or Cannot be. There is some inconsistency with this wording and its specific mechanics.

One possible explanation for inconsistencies is the fact that Cannot be appears when querying "avoid." This could indicate an underlying avoidance mechanic with a mask of true immunity.

The most common forms of immunity prevent ailments, but items such as the Eye of Chayula or the Chaos Inoculation keystone can provide other immunities.

Mechanics

Immunity should not be confused with Avoidance, which only applies to hits. Achieving 100% chance to avoid will not have any effect on damage over time, nor will it remove an existing ailment.

Being Unaffected by or 100% effect reduction will apply the debuff icon, but have no effect on the player. This situation can be useful if the debuff provides a secondary, beneficial effect. One example interaction is to self-shock using Maligaro's Restraint for the damage bonus, but equipping Inpulsa's Broken Heart to prevent the shock from increasing any incoming damage.

Temporary Immunity to Damage

A Divine Shrine will grant temporary immunity to all damage.

Monsters

Some bosses are immune to certain ailments or effects, such as freeze or stun. Some are immune to damage during certain phases of fights. Harbingers are immune to direct damage and are instead defeated by slaying their summoned monsters. Rare and Unique monsters are immune to fleeing. Some unique monsters are immune to taunting and curses.

Pantheon

Major Gods

  • Soul of the Brine King grants You cannot be Stunned if you've been Stunned or Blocked a Stunning Hit in the past 2 seconds

  • Soul of the Brine King upgrade grants You cannot be Frozen if you've been Frozen Recently

Minor Gods

  • Soul of Ralakesh upgrade grants Cannot be Blinded and You cannot be Maimed

  • Soul of Abberath grants Unaffected by Burning Ground


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