光辉哨兵
人形
Sentinel of Radiance
幽魂N
标签bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
生命
1200%
护甲
+50%
异常状态临界值
1200%
抗性
40 40 40 20
伤害
2000%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
70%
类型
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
等级
68
生命
77,200
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
7,471
法术伤害
7,471
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
TeleportVaalDomination
法术, 位移
施放间隔: 2 秒
冷却时间: 9 秒
teleport additional distance between self and target [11]
VaalDominationMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 5977–8965
攻击暴击率: 5%
攻击伤害: 300%
攻击伤害: 300%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 200%

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "fiery;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fiery_1 = "SetLightState( on, 1.0 );"
	create_state_fiery_1 = "SetLightState( on );"
	create_state_fiery_0 = "SetLightState( off );"
	on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"

	on_state_fiery_0 =
	"
		SetLightState( off, 1.0 );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
	"
}

Actor
{
	on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = {
    name = "Sentinel of Radiance",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 20,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 17,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "TeleportVaalDomination",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterEnemiesTaunted1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
generic_buff_aura
范围: 20
光辉哨兵
人形
Sentinel of Radiance
幽魂N
标签bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement
生命
1200%
护甲
+50%
异常状态临界值
1200%
抗性
40 40 40 20
伤害
1000%
命中
340%
攻击暴击率
+5%
暴击伤害
+130%
攻击距离
6 ~ 17
攻击间隔
0.83 秒
伤害分布
±20%
经验值
200%
Model Size
70%
类型
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
等级
68
生命
77,200
护甲
43,185
闪避值
4,739
能量护盾
0
伤害
3,736
法术伤害
3,736
命中
986
攻击间隔
0.83
经验值
20,510
异常状态临界值
77,200
冰缓
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
TeleportVaalDomination
法术, 位移
施放间隔: 2 秒
冷却时间: 9 秒
teleport additional distance between self and target [11]
VaalDominationMelee
攻击, 范围攻击, 技能可幻影射手, 投射物, 近战单一目标, 攻击可重复, 近战, 玩家投射物
普通攻击
基本伤害: 2988–4483
攻击暴击率: 5%
攻击伤害: 300%
攻击伤害: 300%
攻击间隔: 0.83 秒
对你的敌人无情痛击。
攻击伤害总增 200%

Object Type

version 2
extends "Metadata/Monsters/Monster"

Stats
{
	set_item_drop_slots = 0
}

Life
{
	corpse_usable = false
}

Actor
{
	slow_animations_go_to_idle = false
	basic_action = "Emerge"
}

Animated
{
	animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao"
}

DiesAfterTime
{
}

StateMachine
{
	define_shared_state = "fiery;"
}

Object Type Codes

version 2
extends "Metadata/Monsters/Monster"

StateMachine
{
	on_state_fiery_1 = "SetLightState( on, 1.0 );"
	create_state_fiery_1 = "SetLightState( on );"
	create_state_fiery_0 = "SetLightState( off );"
	on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );"

	on_state_fiery_0 =
	"
		SetLightState( off, 1.0 );
		RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );
	"
}

Actor
{
	on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );"
}

Life
{
	on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );"
}
-- src\Data\Spectres.lua
minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = {
    name = "Sentinel of Radiance",
    life = 12,
    fireResist = 40,
    coldResist = 40,
    lightningResist = 40,
    chaosResist = 20,
    damage = 10,
    damageSpread = 0.2,
    attackTime = 0.83,
    attackRange = 17,
    accuracy = 3.4,
    skillList = {
        "VaalDominationMelee",
        "TeleportVaalDomination",
    },
    modList = {
    },
}
-- src\Data\Skills\spectre.lua
skills["VaalDominationMelee"] = {
    name = "Default Attack",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    description = "Strike your foes down with a powerful blow.",
    skillTypes = {
        [SkillType.Attack] = true,
        [SkillType.RangedAttack] = true,
        [SkillType.MirageArcherCanUse] = true,
        [SkillType.Projectile] = true,
        [SkillType.MeleeSingleTarget] = true,
        [SkillType.Multistrikeable] = true,
        [SkillType.Melee] = true,
        [SkillType.ProjectilesFromUser] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 1,
    baseFlags = {
        attack = true,
        melee = true,
        projectile = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
    },
    levels = {
        [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
-- src\Data\Skills\spectre.lua
skills["TeleportVaalDomination"] = {
    name = "TeleportVaalDomination",
    hidden = true,
    color = 4,
    baseEffectiveness = 0,
    incrementalEffectiveness = 0,
    skillTypes = {
        [SkillType.Spell] = true,
        [SkillType.Movement] = true,
    },
    statDescriptionScope = "skill_stat_descriptions",
    castTime = 2,
    baseFlags = {
        spell = true,
    },
    baseMods = {
    },
    qualityStats = {
    },
    stats = {
        "teleport_additional_distance_between_self_and_target",
    },
    levels = {
        [1] = {11, levelRequirement = 1, statInterpolation = {},  cost = { }, },
    },
}
IdMonsterEnemiesTaunted1
FamilyNothing
Domains怪物 (3)
GenerationType传奇 (3)
Req. level1
generic_buff_aura
范围: 20
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3.18近卫