光輝のセンチネル
人型
Sentinel of Radiance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
ライフ
1200%
アーマー
+100%
Ailment Threshold
1200%
耐性
40 40 40 20
Damage
2000%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
経験値
200%
Model Size
70%
Type
RadianceSentinel
Metadata
AxisEliteSoldierRadiance
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
77,200
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
7,471
スペルダメージ
7,471
命中
986
Attack Time
0.83
経験値
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
キャストタイム: 2 秒
クールダウン時間: 9 秒
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 5977–8965
クリティカル率: 5%
アタックダメージ: 300%
アタックダメージ: 300%
Attack Time: 0.83 秒
強力な一撃で敵を打ち倒す。
アタックダメージが200%上昇する
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao" } DiesAfterTime { } StateMachine { define_shared_state = "fiery;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_fiery_1 = "SetLightState( on, 1.0 );" create_state_fiery_1 = "SetLightState( on );" create_state_fiery_0 = "SetLightState( off );" on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );" on_state_fiery_0 = " SetLightState( off, 1.0 ); RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk ); " } Actor { on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );" } Life { on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierRadiance"] = { name = "Sentinel of Radiance", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 20, damageSpread = 0.2, attackTime = 0.83, attackRange = 17, accuracy = 3.4, skillList = { "VaalDominationMelee", "TeleportVaalDomination", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterEnemiesTaunted1 |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
generic_buff_aura
半径: 20
光輝のセンチネル
人型
Sentinel of Radiance
Spectre | N |
---|---|
Tags | bludgeoning_weapon, has_one_hand_mace, has_one_handed_melee, human, humanoid, medium_height, melee, not_dex, not_int, physical_affinity, plate_armour, very_slow_movement |
ライフ
1200%
アーマー
+100%
Ailment Threshold
1200%
耐性
40 40 40 20
Damage
1000%
命中
340%
クリティカル率
+5%
クリティカルダメージ倍率
+130%
Attack Distance
6 ~ 17
Attack Time
0.83 Second
Damage Spread
±20%
経験値
200%
Model Size
70%
Type
RadianceSentinelHardMode
Metadata
AxisEliteSoldierRadianceHardMode
IsSummoned
Y
The following values do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses.
レベル
68
ライフ
77,200
アーマー
57,580
回避力
4,739
エナジーシールド
0
Damage
3,736
スペルダメージ
3,736
命中
986
Attack Time
0.83
経験値
20,510
Ailment Threshold
77,200
Chill
244
Shock
244
Brittle
1,381
Scorch
244
Sap
674
The following values are skill base values and do not include map affix bonuses, monster buff bonuses, altar bonuses, atlas skill bonuses, monster base damage(ex: The Maven 150% multiplier), monster rarity bonuses (ex: unique 70% more, unique attack 33% less).
TeleportVaalDomination
Spell, Movement
キャストタイム: 2 秒
クールダウン時間: 9 秒
teleport additional distance between self and target [11]
VaalDominationMelee
Attack, RangedAttack, MirageArcherCanUse, Projectile, MeleeSingleTarget, Multistrikeable, Melee, ProjectilesFromUser
通常攻撃
Base Damage: 2988–4483
クリティカル率: 5%
アタックダメージ: 300%
アタックダメージ: 300%
Attack Time: 0.83 秒
強力な一撃で敵を打ち倒す。
アタックダメージが200%上昇する
Object Type
version 2 extends "Metadata/Monsters/Monster" Stats { set_item_drop_slots = 0 } Life { corpse_usable = false } Actor { slow_animations_go_to_idle = false basic_action = "Emerge" } Animated { animated_object = "Metadata/Monsters/Champion/RadianceSentinel.ao" } DiesAfterTime { } StateMachine { define_shared_state = "fiery;" }
Object Type Codes
version 2 extends "Metadata/Monsters/Monster" StateMachine { on_state_fiery_1 = "SetLightState( on, 1.0 );" create_state_fiery_1 = "SetLightState( on );" create_state_fiery_0 = "SetLightState( off );" on_or_create_state_fiery_1 = "AddEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk );" on_state_fiery_0 = " SetLightState( off, 1.0 ); RemoveEffectPack( Metadata/Effects/Microtransactions/Misc/FlaskEffects/Sulphur_Flask/Super_Charge/avatar_minion.epk ); " } Actor { on_start_Emerge = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadein.epk, 1.5 );" } Life { on_death = "AddEffectPack( Metadata/Particles/vaal_skills/Domination/epk/fadeout.epk );" }
-- src\Data\Spectres.lua minions["Metadata/Monsters/Axis/AxisEliteSoldierRadianceHardMode"] = { name = "Sentinel of Radiance", life = 12, fireResist = 40, coldResist = 40, lightningResist = 40, chaosResist = 20, damage = 10, damageSpread = 0.2, attackTime = 0.83, attackRange = 17, accuracy = 3.4, skillList = { "VaalDominationMelee", "TeleportVaalDomination", }, modList = { }, } -- src\Data\Skills\spectre.lua skills["VaalDominationMelee"] = { name = "Default Attack", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, description = "Strike your foes down with a powerful blow.", skillTypes = { [SkillType.Attack] = true, [SkillType.RangedAttack] = true, [SkillType.MirageArcherCanUse] = true, [SkillType.Projectile] = true, [SkillType.MeleeSingleTarget] = true, [SkillType.Multistrikeable] = true, [SkillType.Melee] = true, [SkillType.ProjectilesFromUser] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 1, baseFlags = { attack = true, melee = true, projectile = true, }, baseMods = { }, qualityStats = { }, stats = { }, levels = { [1] = {baseMultiplier = 3, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, } -- src\Data\Skills\spectre.lua skills["TeleportVaalDomination"] = { name = "TeleportVaalDomination", hidden = true, color = 4, baseEffectiveness = 0, incrementalEffectiveness = 0, skillTypes = { [SkillType.Spell] = true, [SkillType.Movement] = true, }, statDescriptionScope = "skill_stat_descriptions", castTime = 2, baseFlags = { spell = true, }, baseMods = { }, qualityStats = { }, stats = { "teleport_additional_distance_between_self_and_target", }, levels = { [1] = {11, levelRequirement = 1, statInterpolation = {}, cost = { }, }, }, }
Id | MonsterEnemiesTaunted1 |
---|---|
Family | Nothing |
Domains | モンスター (3) |
GenerationType | ユニーク (3) |
Req. level | 1 |
generic_buff_aura
半径: 20
3.18センチネル
占いカード · 変容した知覚 · さらなる発明 · 勇敢なバトルメイジ · 死よりも過酷な運命 · 目的地 · 再誕と再生 · 将来への眼差し · 薬剤師 · 家族 · 地下牢の主 · 骨から灰へ · ダーカーハーフ
アイテム · 錆びたストーカーセンチネル · 青銅のストーカーセンチネル · コバルトストーカーセンチネル · ブリムストーンストーカーセンチネル · エンバーストーンストーカーセンチネル · 黒曜石のストーカーセンチネル · 謎めいたストーカーセンチネル · 太古のストーカーセンチネル · 古代のストーカーセンチネル · 青銅のパンデモニウムセンチネル · コバルトパンデモニウムセンチネル · ブリムストーンパンデモニウムセンチネル · エンバーストーンパンデモニウムセンチネル · 黒曜石のパンデモニウムセンチネル · 謎めいたパンデモニウムセンチネル · 太古のパンデモニウムセンチネル · 古代のパンデモニウムセンチネル · 青銅のエイペックスセンチネル · コバルトエイペックスセンチネル · ブリムストーンエイペックスセンチネル · エンバーストーンエイペックスセンチネル · 黒曜石のエイペックスセンチネル · 謎めいたエイペックスセンチネル · 太古のエイペックスセンチネル · 古代のエイペックスセンチネル · 宇宙のエイペックスセンチネル · センチネル制御装置
ユニーク · The Hollow-Eyed Skull · The Basilisk · The Angel of Vengeance · 真実の重荷 · 創造の残響 · 終わりなき苦闘 · 虚空の呼び声 · 不可能な逃避 · 卓越した構想 · The Epiphany · The Twisted Trinity · The Unbridled Tempest · The Narcissist · The Depraved · The Raging Inferno · Insomnia · The Megalomaniac · The Arbiter · The Infested · Escalation · The Benefactor · The Torturer · The Ancient Angler · 希望の糸